Editing Down tilt

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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt in ''Brawl''.]]
[[Image:Down_Tilt.jpg|thumb|250px|Captain Falcon's Down Tilt]]
[[File:MarioDownTiltSSBM.gif|200px|thumb|Mario's down tilt in ''Melee]]
A '''Strong Down''', also known as a '''Down tilt''' (abbreviated "dtilt,") is a [[Strong Attack]] performed by any character by holding the control stick lightly down or crouching and pressing A while on the ground. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around you. It can also be performed by pressing Z while crouching.  
A '''down tilt''' (abbreviated "d-tilt"), officially called a '''strong down''' ({{ja|下強攻撃|Shita kyō kōgeki}}, ''Down/lower/under strong attack'') before ''Ultimate'', is a [[tilt]] performed by any [[character]] by holding the [[control stick]] lightly down and pressing the [[attack]] button while on the ground, or [[crouching]] ahead of time and pressing the [[attack]] button. It can also be performed by pressing Z while crouching.


Down tilts tend to be very quick grounded moves with good range, making them useful for spacing and "poking" from a distance. Many down tilts can be described as "on the ground" attacks (usually abbreviated to OTG), meaning they are specifically designed to hit opponents lying on the ground. Some down tilts are also combo or followup initiators, while others are capable [[edgeguarding]] moves due to their [[semi-spike]] angle. They are also good at [[shield stabbing]] and dodging some attacks due to the low profile of the character. In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'', some down tilts are capable of [[meteor smash]]ing opponents, while from ''Brawl'' onwards, many have a random chance to make opponents [[trip]].
In [[Super Smash Bros. Brawl]] many '''Strong Down''' attacks have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.


==List of down tilts==
==Down tilts in smash 64==
{| class="wikitable"
 
|-
[[Pikachu]]: A moderately high knockback move with surprising range (similar to most of Pikachu's moves in this way). Less comboable that Pikachu's other moves. Semi-spike.
! Character !! Description
 
|-
[[Ness]]: Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after.
|[[Banjo]] & [[Kazooie]]||Performs the Beak Barge, in which Banjo crouches to the ground and Kazooie pokes her beak out, thrusting the duo forward.
 
|-
[[Yoshi]]: Another set knockback tilt (the other one being up tilt) with good power, can infinite against a wall, usually used for gimps. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge.
|[[Bayonetta]]||Performs a low spinning kick.
 
|-
[[Falcon]]: A good move that has [[IASA]] frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more comboabiltiy.
|[[Bowser]]||Throws two alternating hooks low to the ground.
 
|-
[[DK]]: One of the few low lag DK moves. Essentially a weaker version of Falcon's. Very useful at close range to lead to a grab or down b.
|[[Bowser Jr.]]||Licks outwards with a tongue deployed from the Koopa Clown Car's mouth.
 
|-
[[Mario]]: A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability.
|[[Byleth]]||Performs a sweeping swipe with the Sword of the Creator in its whip form.
 
|-
[[Luigi]]: Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into Up B.
|[[Captain Falcon]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a dramatic inward spinning kick.
 
|-
[[Jigglypuff]]: Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest. A staple Jigglypuff combo is down air, Up tilt x 3 (or more varying on character) and then a [[Rest]].
|[[Charizard]]||{{GameIcon|SSBB}} Bites at the ground in front of itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a straight, poking headbutt.
 
|-
[[Samus]]: A longer range version of Mario. Good knockback and a good spacing move.
|[[Chrom]]||Stabs straight forwards.
 
|-
[[Link]]: A different form of down tilt. Sends an opponent up. Combos into up B and other moves. Too high lag to be used often though.
|[[Cloud]]||Performs a low sliding kick.
 
|-
[[Fox]]: Similar to Link's but with more range and slightly more comboability. If there wasn't Smash DI in this game, then this move leads into an infinite with Down air after.
|[[Corrin]]||Slashes inwards parallel to the ground.
 
|-
[[Kirby]]: A moderate range move that is quite good at gimping and breaking shields.
|[[Daisy]]||Kicks low to the ground.
 
|-
==Character's Down Tilts in Brawl==
|[[Dark Pit]]||Slashes one blade along the ground.
 
|-
[[Mario]]: Swivels his leg around himself in a circle. Moderate [[knockback]].
|[[Dark Samus]]||Releases a blast from her arm cannon towards the ground.
 
|-
[[Luigi]]: Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to [[Prat Falling|trip]]. Can be a weak [[meteor smash]] if used on a foe on the ledge.
|[[Diddy Kong]]||Claps his palms together low to the ground.
 
|-
[[Peach]]: Bends forward and slaps at a slightly downward angle. Can meteor smash off the edge.
|[[Donkey Kong]]||Throws a low inwards slap, known as the Slouch Slap in the Tips section.
 
|-
[[Bowser]]: Swipes his claws along the ground twice. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with shadow power.
|[[Dr. Mario]]||Throws a quick spinning leg sweep.
 
|-
[[Donkey Kong]]: Slaps along the ground. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]].
|[[Duck Hunt]]||The duck pecks forwards along the ground.
 
|-
[[Diddy Kong]]: Same as Donkey Kongs, only weaker knockback and hand has a colored "booming" effect. Horizontal knockback.
|[[Falco]]||Performs an inwards spinning tail swipe.
 
|-
[[Yoshi]]: Swings tail along ground. Weaker at tip.
|[[Fox]]||Performs an inwards spinning tail swipe.
 
|-
[[Wario]]: Points finger at the ground. Quick, but weak.
|[[Ganondorf]]||{{GameIcon|SSBM}} Throws a dramatic inwards spinning kick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws a straight poking kick.
 
|-
[[Link]]: Swipes sword very close to the ground. Difficult, but can [[meteor smash]] off the ledge.
|[[Greninja]]||{{GameIcon|SSB4}} Performs a spinning kick.<br/>{{GameIcon|SSBU}} Swats outwards with its hand.
 
|-
[[Zelda]]: Curves foot forward. Weak. Meteor smashes foes on the ledge.
|[[Hero]]||Performs a low kick.
 
|-
[[Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus]]' and [[Sonic|Sonic's]].
|[[Ice Climbers]]||Sweep their hammers across the ground.
 
|-
[[Ganondorf]]: Sticks foot out. Great knockback, but weak compared to Ganon's other moves.
|[[Ike]]||Slashes Ragnell inwards along the ground.
 
|-
[[Toon Link]]: Ground-shaving quick swipe. Good for edgeguarding; provides medium [[knockback]].
|[[Incineroar]]||Performs a low spinning take-down kick.
 
|-
[[Samus]]: Unique move. Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no lag, and decent damage.
|[[Inkling]]||Spins on the ground to hit with two successive breakdance-style kicks.
 
|-
[[Zero Suit Samus]]: Similar to [[Sheik|Sheik's]] and [[Sonic|Sonic's]]. Makes slashing sound and sends foe upwards.
|[[Isabelle]]||Leans forwards and pulls a weed out of the ground.
 
|-
[[Pit]]: Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it will meteor smash.
|[[Ivysaur]]||{{GameIcon|SSBB}} Swipes along the ground with one vine, then its other.<br/>{{GameIcon|SSBU}} Swipes a single vine on a downwards angle in front of itself.
 
|-
[[Ice Climbers]]: Similar to [[Dash attack]]. Knockback a bit higher than [[Diddy Kong|Diddy]]'s.
|[[Jigglypuff]]||Jabs its foot forward.
 
|-
[[R.O.B.]]: Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed , and causes [[Prat Falling|prat falls]]. [[Edgeguard|edgeguarding]] spammable. Not much knockback, but good damage racker.
|[[Joker]]||Performs a sliding kick.
 
|-
[[Kirby]]: Kicks foot forward. Weak, but has a high chance of forcing a trip.
|[[Kazuya]]||Strikes downwards with his hand.
 
|-
[[Meta Knight]]: Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit.
|[[Ken]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
 
|-
[[King Dedede]]: While crouching, swings foot forward. Ending [[lag]], but strong attack.
|[[King Dedede]]||{{GameIcon|SSBB}} Spins and throws a poking kick out of it.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Rolls his entire body forward along the ground.
 
|-
[[Olimar]]: Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.)
|[[King K. Rool]]||Stomps the ground in front of himself, [[bury]]ing opponents.
 
|-
[[Fox]]: Swings tail along the ground. Low priority.
|[[Kirby]]||Performs a low inwards kick.
 
|-
[[Falco]]: Same as Fox', but much more priority due to upwards knockback for setting up a spike combo for edgeguarding. Less range than Fox's, but good for combo setups.
|[[Link]]||Slashes inwards low to the ground.
 
|-
[[Wolf]]: Kicks out with his foot, having decent range and can cause tripping.
|[[Little Mac]]||Throws a quick jab out of a defensive crouch.
 
|-
[[Pikachu]]: Spins around once. Like his down smash, but without the electricity.
|[[Lucario]]||Performs a forwards poking kick.
 
|-
[[Squirtle]]: Spins around and around forward. Multiple hits, good priority.
|[[Lucas]]||Throws a fast spinning kick.
 
|-
[[Ivysaur]]: Whips his vine low and forward.
|[[Lucina]]||Stabs straight forwards.
 
|-
[[Charizard]]: Reaches out and bites along the ground. Strongest at the tip of the move where his mouth is biting, weaker at his neck area.
|[[Luigi]]||{{GameIcon|SSB}} Performs a low poking kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Pokes forwards with his heel.
 
|-
[[Lucario]]: Pokes foot out and holds arms behind him. Very similar in appearance to Ness'. Aura imbued.
|[[Mario]]||Throws a quick spinning leg sweep.
 
|-
[[Jigglypuff]]: Jams foot forward and low. Bad knockback.
|[[Marth]]||Stabs straight forwards.
 
|-
[[Marth]]: Stabs sword forward. Same as [[Meta Knight]]'s. Slower than MK's, but still moves Marth forward, like Meta Knight.
|[[Mega Man]]||Slides along the ground while kicking outwards.
 
|-
[[Ike]]: Swings sword heavily horizontally. Extremely powerful ledge [[spike]] and always spike aerial opponents very powerfully.
|[[Meta Knight]]||Stabs forwards.
 
|-
[[Ness]]: Is an infinite foot-jabbing combo in SSBM. In SSBB, it causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback. Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% of tripping if sweetspotted.
|[[Mewtwo]]||Spins while sweeping its tail alongside the ground.
 
|-
[[Lucas]]; A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is incapable of going as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.
|[[Mii Brawler]]||Kicks forwards.
 
|-
[[Mr. Game & Watch]]: Flips a 3D manhole in front of him. Excellent move with good knockback. Good for combo setups.
|[[Mii Gunner]]||Releases a cannon blast towards the ground.
 
|-
[[Snake]]: Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.
|[[Mii Swordfighter]]||Stabs forwards.
 
|-
[[Sonic]]: Swings leg around and comes back in same position. Similar to [[Zero Suit Samus|Zero Suit Samus']] and [[Sheik|Sheik's]]. Moves forward very far.
|[[Min Min]]||Performs a low sliding kick.
|-
|[[Mr. Game & Watch]]||Shoves a manhole cover up in front of himself while crouching.
|-
|[[Mythra]]||Slashes inwards along the ground.
|-
|[[Ness]]||Throws a very fast poking kick outwards.
|-
|[[Olimar]]||Thrusts his body headfirst along the ground.
|-
|[[Pac-Man]]||Transforms into his wedge form and munches forwards while advancing a small distance.
|-
|[[Palutena]]||Telekinetically spins her staff low to the ground in front of herself.
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swipes her palm low to the ground.<br/>{{GameIcon|SSBU}} Kicks low to the ground.
|-
|[[Pichu]]||Throws out a quick spinning tail swipe.
|-
|[[Pikachu]]||Throws out a quick spinning tail swipe.
|-
|[[Piranha Plant]]||Slashes inwards with its leading leaf.
|-
|[[Pit]]||Slashes one blade along the ground.
|-
|[[Pyra]]||Slashes inwards along the ground.
|-
|[[R.O.B.]]||Jams his arms forwards quickly.
|-
|[[Richter]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|-
|[[Ridley]]||Sweeps his tail horizontally.
|-
|[[Robin]]||Slashes the Bronze Sword outwards low to the ground.
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Throws a low, floating dropkick.<br/>''Luma:'' Headbutts along the ground.
|-
|[[Roy]]||Stabs straight forwards.
|-
|[[Ryu]]||''Tapped:'' Performs a very fast poking kick.<br/>''Held:'' Leans forward and throws a slower, longer-ranged shin kick.
|-
|[[Samus]]||{{GameIcon|SSB}} Throws a low roundhouse kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Releases a blast from her arm cannon towards the ground.
|-
|[[Sephiroth]]||Performs a low sliding kick.
|-
|[[Sheik]]||Throws a low spinning kick.
|-
|[[Shulk]]||Slashes inwards along the ground.
|-
|[[Simon]]||Performs a sliding kick, then jumps to perform an arcing downwards-angled poking kick. A two-stage [[natural combo]].
|-
|[[Snake]]||Throws a low spinning kick.
|-
|[[Sonic]]||Sweeps his leg in front of himself.
|-
|[[Sora]]||Swipes his Keyblade along the ground.
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Spins its body rapidly while shifting slightly forward for multiple hits.<br/>{{GameIcon|SSBU}} Throws a spinning, water-imbued leg sweep.
|-
|[[Steve]]||Uses Flint and Steel creating a flame. When used on the edge, it'll travel downward.
|-
|[[Terry]]|| A low kick.  
|-
|[[Toon Link]]||Slashes inwards along the ground.
|-
|[[Villager]]||Leans forwards and pulls a weed out of the ground.
|-
|[[Wario]]||Quickly pokes his finger towards the ground in front of himself.
|-
|[[Wii Fit Trainer]]||Assumes the Bridge pose to strike forwards with both knees.
|-
|[[Wolf]]||Kicks forwards along the ground.
|-
|[[Yoshi]]||Performs a quick, low tailspin.
|-
|[[Young Link]]||Slashes inwards along the ground.
|-
|[[Zelda]]||Throws a quick poking kick outwards.
|-
|[[Zero Suit Samus]]||Kicks along the ground while spinning.
|}


==Notable down tilts==
==Notable down tilts==
*While many down tilts throughout the series move their users slightly forwards for a [[Crawl#pseudo-crawling|pseudo-crawl]], a small handful of characters have down tilts which cause them to move a significant distance forward with just one use. These characters are [[Cloud]], [[Joker]], [[King Dedede]] (from ''[[SSB4]]'' onwards), [[Mega Man]], [[Banjo]] & [[Kazooie]], [[Sephiroth]], [[Richter]], [[Simon]] and [[Min Min]].
*[[Simon]] and [[Richter]]'s shared down tilt is the only one in the series that is a [[natural combo]]. The airborne nature of its second stage also allows the Belmonts to jump off the stage with it, making it one of the only tilts in the series along with Mega Man's [[up tilt]] that causes its user to functionally leave the ground.
*[[Peach]]'s down tilt, in all of its appearances, is an [[unconventional meteor smash]].
**Additionally, in ''Ultimate'' (where she now shares it with [[Daisy]]), it is notoriously effective as a reliable combo starter due to it having decent startup lag, very low ending lag and high knockback, allowing it to set up highly damaging combos on many characters.
*[[King K. Rool]]'s down tilt will [[bury]] opponents who are struck by his foot, being the only down tilt in the series to do so. Beyond his foot, a large hitbox is also generated as a sour spot, which is similarly unique to this move.
*[[Ryu]] and [[Ken]] have access to two different down tilts, depending on whether the attack button is quickly tapped or held for a longer time. This is also true for their [[neutral attack]] and other [[tilt]]s. In the case of down tilt, both characters' tapped down tilts can be repeated very quickly and have very low [[knockback]] which allows them to chain into deadly [[combos]], or even outright finishers like [[Shoryuken]].
*[[Luigi]]'s down tilt has been one of his least useful moves in the majority of the series. Although it was decent in ''Smash 64'' due to its fast startup and ability to combo into [[Super Jump Punch]], the move is nearly  useless in ''Melee'', ''Brawl'', and ''Smash 4'' as its ending lag is too high for it to have any utility.
** However, the move was significantly buffed in ''Ultimate''. Although it no longer has a bonus trip chance, its ending lag was drastically reduced and it deals less knockback. This has made it highly spammable and one of his most useful ground moves, as it is now a very reliable combo tool and is great for pressuring and poking the opponent's shield due to being extremely safe on shield. The move is also an excellent ledgetrapping tool as it can easily 2-frame opponents hanging at the ledge and pressure their ledge options.
*[[Falco]]'s down tilt is the strongest in ''Ultimate'', originally beating out [[Ganon]] and [[Mr. Game and Watch]]. This is simply because of the changes the move received in patch [[8.0.0]].
*[[R.O.B.]]'s down tilt is considered a highly effective move due to its very low startup and ending lag, low knockback and it being able to trip opponents, allowing for multiple combos and setups. The move is very similar in all three games R.O.B. has appeared in, but it is at its most effective in ''Ultimate'', due to the move working best under the game's universal mechanics compared to the previous two games.
*[[Steve]]'s down tilt is the only one to be a projectile. The flame will travel downwards when used over an edge, allowing Steve to edgeguard opponents without leaving the stage.
*[[Kazuya]]'s down tilt is the only normal attack in the series whose startup can be cancelled by shielding.


==Crouching attacks==
===In Melee===
Crouching attacks are a unique type of attack related to down tilts where the character must fully be in the [[crouch]] position to activate. These attacks were introduced in ''[[Super Smash Bros. Ultimate]]'' and are currently only available to [[Kazuya]].
* [[Mr. Game and Watch]]'s and [[Falco]]'s down tilts, well known for their speed and power.  Each of their down tilts sends the enemy upwards and can kill as early as 100%.
{| class="wikitable"
* [[Marth]], [[Roy]], and [[Yoshi]]'s down tilts, which are low trajectory "pokes" useful for [[edge-guarding]].  
|-
* [[Ness]]'s down tilt is an [[infinite]] on certain stages against fast fallers.
! Character !! Input !! Description
|-
|rowspan=4|Kazuya||Crouch(↓) + attack||Performs a punch while ducking.
|-
|Crouch(↘) + attack||Gets on his back and kicks from the floor.
|-
|Crouch(↙) + attack||A rotating kick from below.
|-
|Uncrouch + attack||An electrified punch that [[crumple]]s opponents.
|}


===In Brawl===
* [[Meta Knight]]'s down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
* [[Ness]]'s downtilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
* [[Marth]]'s down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge.
{{Attacks}}
{{Attacks}}
 
[[Category: Game Controls]]
[[Category:Game controls]]
[[Category:Attacks]]
[[Category:Down tilts|*]]
[[Category:Tilt attacks]]
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