Editing Down special move

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Pokemon Change.gif|thumb|Pokémon Trainer's [[Pokémon Change]] is an example of a down special in ''Brawl''.]]
[[File:Thwomp Stone SSB4.png|thumb|Kirby's down special move, [[Stone]], as it appears in ''Smash 4'']]
[[File:Samus Link Bomb.jpg|thumb|Both Samus and Link's Bombs are examples of down specials in {{forwiiu}}.]]
The '''down special move''' (commonly referred to as '''down B''') is a [[special move]] performed by pressing the special move button while holding the [[control stick]] downwards.
The '''down special move''' (commonly referred to as '''down B''') is a [[special move]] performed by pressing the special move button while holding the [[control stick]] downwards.


Down specials are the most varied of special moves and are often of the character's more "gimmicky" attacks - the majority of [[reflect]]ors, [[absorb]]ers, [[counterattack]]s, item-creating moves, mid-match character transformations, difficult recoveries, and chargeable attacks are down specials. They tend to involve minimal character movement.
Down specials are the most varied of special moves and are often of the character's more "gimmicky" attacks - the majority of [[reflect]]ors, [[absorb]]ers, [[counterattack]]s, item-creating moves, mid-match character transformations, difficult recoveries, and chargeable attacks are down specials. They tend to involve minimal character movement.


Certain down specials do not function in the air at all, such as [[Peach]]'s [[Vegetable]] and [[Donkey Kong]]'s [[Hand Slap]] prior to ''SSB4''. Others will display unique animations in the air due to failing to activate, like the first part of [[Villager]]'s [[Timber]] and [[Isabelle]]'s [[Lloid Trap]].
Certain down specials do not function in the air at all, such as [[Peach]]'s [[Vegetable]] and [[Donkey Kong]]'s [[Hand Slap]] prior to ''SSB4''. Others will display unique animations in the air but still fail to activate, like the first part of [[Villager]]'s [[Timber]] and [[Isabelle]]'s [[Lloid Trap]].


==Reverse down special==
==Reverse down special==
[[File:SSBB Thunder Wavebounce.gif|164px|thumb|{{Sm|ESAM|c1=Pikachu|g=SSBB|size=12}} wavebouncing after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]]
In ''Brawl'', ''Smash 4'', and ''Ultimate'', some characters' down special moves can be reversed by pushing the control stick in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game and Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike, and Pikachu. The boost is most likely caused by a reverse down special having no animation and swaps the momentum around with the character.
 
In ''Brawl'', ''Smash 4'', and ''Ultimate'', some characters' down special moves can be reversed by pushing the control stick in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game & Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike, and Pikachu. The boost is most likely caused by a reverse down special having no animation and swaps the momentum around with the character.


==List of down special moves==
==List of down special moves==
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! Character !! Move !! Description
! Character !! Move !! Description
|-
|-
|[[Banjo]] & [[Kazooie]] ||[[Rear Egg]] ||Banjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, able to be grabbed and tossed at opponents.
|{{SSBU|Banjo & Kazooie}} ||[[Rear Egg]] ||Banjo crouches down and Kazooie shoots a Grenade Egg from her rear end. The Grenade Egg works as an explosive and item, able to be grabbed and tossed at opponents.
|-
|-
|[[Bayonetta]]||[[Witch Time]]||Works like a [[counterattack]], but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated [[damage]] are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called [[Bat Within]] activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed.
|[[Bayonetta]]||[[Witch Time]]||Works like a [[counterattack]], but instead of responding back with an attack of her own, Bayonetta slows down time for the affected attacker. Opponents with higher accumulated [[damage]] are slowed down for longer. If the timing on Witch Time's activation is off, a secondary effect called [[Bat Within]] activates, where Bayonetta takes half damage but no knockback from the incoming attack and the attacker is not slowed.
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|[[Chrom]]||[[Counter]]||Functions similarly to Roy's [[Counter]], but it lacks [[flame]] properties.
|[[Chrom]]||[[Counter]]||Functions similarly to Roy's [[Counter]], but it lacks [[flame]] properties.
|-
|-
|[[Cloud]]||[[Limit Charge / Finishing Touch]]||Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomes [[Finishing Touch]] until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low [[damage]] but strong [[KO]] ability.
|[[Cloud]]||[[Limit Charge|Limit Charge / Finishing Touch]]||Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomes [[Finishing Touch]] until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low [[damage]] but strong [[KO]] ability.
|-
|-
|[[Corrin]]||[[Counter Surge]]||A [[counterattack]] which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents.
|[[Corrin]]||[[Counter Surge]]||A [[counterattack]] which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents.
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|[[Dark Samus]]||{{b|Bomb|Samus}}||Identical to Samus's {{b|Bomb|Samus}}.
|[[Dark Samus]]||{{b|Bomb|Samus}}||Identical to Samus's {{b|Bomb|Samus}}.
|-
|-
|[[Diddy Kong]]||{{b|Banana Peel|move}}||Diddy Kong produces a [[Banana Peel]] [[item]] and throws it on the ground. In ''Brawl'', Diddy Kong can produce a maximum of two bananas at once. In ''Smash 4'', the limit was changed to one banana peel, and the peel will disappear after being thrown once. In ''Ultimate'', the peel will disappear after being thrown twice.
|[[Diddy Kong]]||[[Banana Peel (move)|Banana Peel]]||Diddy Kong produces a [[Banana Peel]] [[item]] and throws it on the ground. In ''Brawl'', Diddy Kong can produce a maximum of two bananas at once. In ''Smash 4'', the limit was changed to one banana peel, and the peel will disappear after being thrown once.<!--ADD: In Ultimate, how many times can it be thrown?-->
|-
|-
|[[Donkey Kong]]||[[Hand Slap]]||Donkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. In ''Melee'' and ''Brawl'', this move cannot be used in the air. Starting in ''Smash 4'', it has an aerial version where Donkey Kong awkwardly slaps with each hand once, potentially [[meteor smash]]ing airborne opponents.
|[[Donkey Kong]]||[[Hand Slap]]||Donkey Kong slaps the ground with his hands as the attack button is pressed repeatedly, creating a wide shock wave that can only hit grounded opponents. In ''Melee'' and ''Brawl'', this move cannot be used in the air. Starting in ''Smash 4'', it has an aerial version where Donkey Kong awkwardly slaps with each hand once, potentially [[meteor smash]]ing airborne opponents.
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|[[Ike]]||[[Counter]]||Functions similarly to Marth's [[Counter]], albeit with a different stance. Ike's counterattack is also stronger.
|[[Ike]]||[[Counter]]||Functions similarly to Marth's [[Counter]], albeit with a different stance. Ike's counterattack is also stronger.
|-
|-
|[[Incineroar]]||[[Revenge]]||Behaves similarly to a [[counterattack]], but Incineroar does not strike back when attacked. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off.
|[[Incineroar]]||[[Revenge]]||Behaves similarly to a [[counterattack]], but Incineroar does not strike back when attack. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off.
|-
|-
|[[Inkling]]||[[Splat Bomb]]||Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground.
|[[Inkling]]||[[Splat Bomb]]||Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground.
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|[[Jigglypuff]]||[[Rest]]||Jigglypuff falls [[sleep|asleep]]. While apparently useless, the move has a small but powerful [[hitbox]] at extremely close range for a moment upon activation.
|[[Jigglypuff]]||[[Rest]]||Jigglypuff falls [[sleep|asleep]]. While apparently useless, the move has a small but powerful [[hitbox]] at extremely close range for a moment upon activation.
|-
|-
|[[Joker]]||[[Rebel's Guard / Tetrakarn / Makarakarn]]||Joker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up his [[Rebellion Gauge]]. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
|[[Joker]]||[[Rebel's Guard]]||Joker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up his Rebellion Gauge. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
|-
|[[Kazuya]]||[[Heaven's Door]]|| Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. If the Rage mechanic is activated, it turn into Rage Drive, dealing more damage and causes a Special Zoom effect. The Rage Drive is also used for Dragon Uppercut and his grab.
|-
|-
|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he performs a kick instead of a punch. The move has less range, and is weaker as well.
|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he performs a kick instead of a punch. The move has less range, and is weaker as well.
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|rowspan=2|[[Mario]]||[[Mario Tornado]] {{GameIcon|SSB|15px}}{{GameIcon|SSBM|15px}}||Mario spins around rapidly, striking foes multiple times with his fists. When used in midair, the user can gain height via [[button mashing]].
|rowspan=2|[[Mario]]||[[Mario Tornado]] {{GameIcon|SSB|15px}}{{GameIcon|SSBM|15px}}||Mario spins around rapidly, striking foes multiple times with his fists. When used in midair, the user can gain height via [[button mashing]].
|-
|-
|[[F.L.U.D.D.]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Mario [[charge]]s up F.L.U.D.D., which can be activated to spray water at opponents, [[windbox|pushing]] then back but not dealing [[damage]]. The more the move is charged, the more forceful the stream of water.
|[[F.L.U.D.D.]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Mario [[charge]]s up F.L.U.D.D., which can be activated to spray water at opponents, [[windbox|pushing]] then back but not dealing [[damage]]. The more the move is charged, the more forceful the steam of water.
|-
|-
|[[Marth]]||[[Counter]]||A [[counterattack]] where Marth responds to an incoming attack with a sword slash that is stronger than the countered attack.
|[[Marth]]||[[Counter]]||A [[counterattack]] where Marth responds to an incoming attack with a sword slash that is stronger than the countered attack.
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|-
|-
|[[Mr. Game & Watch]]||[[Oil Panic]]||Mr. Game & Watch holds out a bucket. Any incoming projectile is [[absorption|absorbed]] and converted into a "bar" which fills the bucket, up to three bars. When the bucket is full, using the down special move will pour out a splash of oil, which has power proportional to the strength of the three projectiles which were absorbed. In ''Ultimate'', the bucket can [[reflector|reflect]] non-absorbable projectiles.
|[[Mr. Game & Watch]]||[[Oil Panic]]||Mr. Game & Watch holds out a bucket. Any incoming projectile is [[absorption|absorbed]] and converted into a "bar" which fills the bucket, up to three bars. When the bucket is full, using the down special move will pour out a splash of oil, which has power proportional to the strength of the three projectiles which were absorbed. In ''Ultimate'', the bucket can [[reflector|reflect]] non-absorbable projectiles.
|-
|[[Mythra]]||[[Swap to Pyra]]||Mythra swaps to Pyra.
|-
|-
|[[Ness]]||[[PSI Magnet#Ness|PSI Magnet]]||Ness surrounds himself in a vortex of energy which [[absorption|absorbs]] incoming projectiles and heals Ness in proportion to the amount of damage the projectile deals.
|[[Ness]]||[[PSI Magnet#Ness|PSI Magnet]]||Ness surrounds himself in a vortex of energy which [[absorption|absorbs]] incoming projectiles and heals Ness in proportion to the amount of damage the projectile deals.
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|[[Peach]]||[[Vegetable]]||Peach plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have a lesser chance to appear. Peach also has a small chance to pluck a [[Mr. Saturn]], [[Beam Sword]] (only in ''Melee'' and ''Brawl''), or [[Bob-omb]], even without items being on.
|[[Peach]]||[[Vegetable]]||Peach plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have a lesser chance to appear. Peach also has a small chance to pluck a [[Mr. Saturn]], [[Beam Sword]] (only in ''Melee'' and ''Brawl''), or [[Bob-omb]], even without items being on.
|-
|-
|[[Pichu]]||{{b|Thunder|Pokémon}}||Behaves similarly to Pikachu's [[Thunder]].
|[[Pichu]]||[[Thunder (Pokémon)|Thunder]]||Behaves similarly to Pikachu's [[Thunder]].
|-
|-
|[[Pikachu]]||{{b|Thunder|Pokémon}}||Pikachu calls down a lightning bolt from above, which travels straight down and can pass through some [[platform]]s. If the lightning bolt reaches Pikachu, it strikes it and causes a large electrical burst. Starting in ''Smash 4'', parts of the bolt have a [[meteor smash]] effect on airborne opponents, potentially dragging them down to Pikachu to be hit by the stronger burst [[hitbox]].
|[[Pikachu]]||[[Thunder (Pokémon)|Thunder]]||Pikachu calls down a lightning bolt from above, which travels straight down and can pass through some [[platform]]s. If the lightning bolt reaches Pikachu, it strikes it and causes a large electrical burst. Starting in ''Smash 4'', parts of the bolt have a [[meteor smash]] effect on airborne opponents, potentially dragging them down to Pikachu to be hit by the stronger burst [[hitbox]].
|-
|[[Piranha Plant]]||[[Long-Stem Strike]]||Pots retreats into its pot charging up a long distance biting attack, this attack can be aimed in multiple directions.
|-
|-
|rowspan=2|[[Pit]]||[[Mirror Shield]] {{GameIcon|SSBB|15px}}||Pit crouches and holds up a large shield in front of him, [[reflector|reflecting]] incoming projectiles.
|rowspan=2|[[Pit]]||[[Mirror Shield]] {{GameIcon|SSBB|15px}}||Pit crouches and holds up a large shield in front of him, [[reflector|reflecting]] incoming projectiles.
|-
|-
|[[Guardian Orbitars]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit summons the Guardian Orbitars, two ethereal shields that surround him and [[reflector|reflect]] incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration.
|[[Guardian Orbitars]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit summons the Guardian Orbitars, two ethereal shields that surround him and [[reflector|reflect]] incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration.
|-
|[[Pyra]]||[[Swap to Mythra]]||Pyra swaps to Mythra.
|-
|-
|[[Richter]]||[[Holy Water]]||Functions similarly to Simon's [[Holy Water]], but the flame pillar is blue, possessing the [[aura]] effect instead of [[flame]].
|[[Richter]]||[[Holy Water]]||Functions similarly to Simon's [[Holy Water]], but the flame pillar is blue, possessing the [[aura]] effect instead of [[flame]].
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|-
|-
|[[Samus]]||{{b|Bomb|Samus}}||Samus enters Morph Ball form and drops a bomb which explodes moments later, damaging opponents but not Samus. If used in the air, Samus can use the explosions of the bombs to gain a small height boost.
|[[Samus]]||{{b|Bomb|Samus}}||Samus enters Morph Ball form and drops a bomb which explodes moments later, damaging opponents but not Samus. If used in the air, Samus can use the explosions of the bombs to gain a small height boost.
|-
|[[Sephiroth]]||[[Scintilla]]||Sephiroth summons a barrier in front of him that bursts into damaging sparkles when hit by an attack. Unlike a traditional counterattack, it triggers even if Sephiroth is not attacked, and it can be shattered by attacks that do significant damage.
|-
|-
|rowspan=2|[[Sheik]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Sheik transforms into [[Zelda]].
|rowspan=2|[[Sheik]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Sheik transforms into [[Zelda]].
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|-  
|-  
|[[Sonic]]||[[Spin Charge]]||Functions similarly to his [[Spin Dash]], but he can repeatedly press the button to [[charge]] the move in place before dashing, and there is no hop when the dash is initiated.
|[[Sonic]]||[[Spin Charge]]||Functions similarly to his [[Spin Dash]], but he can repeatedly press the button to [[charge]] the move in place before dashing, and there is no hop when the dash is initiated.
|-
|[[Sora]]||{{b|Counterattack|Sora}}||A counterattack in which Sora retaliates with an upward swing. The opponent is momentarily thrown off balance before they are hit by the counterattack. He can also counter projectiles and reflect with a 1.4x damage multiplier; however, it is unique as it deflects projectiles behind him, making it function more like a "parry" in 1v1 situations.
|-
|-
|[[Squirtle]]||[[Pokémon Change]]||Recalls Squirtle and sends out [[Ivysaur]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair.
|[[Squirtle]]||[[Pokémon Change]]||Recalls Squirtle and sends out [[Ivysaur]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair.
|-
|-
|[[Steve]]||[[TNT]]||Steve drops a box of TNT, and can also create a fuse connected to a pressure plate to detonate it from afar.
|[[Terry]]||[[Power Dunk]]||Terry jumps up, then dives down with his fist at an angle. The move will carry the opponent up if it hits with the initial jump. If the command inputs are used instead of the up special input, the move becomes more powerful and gains invincibility frames on startup.
|-
|[[Terry]]||[[Power Dunk]]||Terry jumps up, then dives down with his fist at an angle. The move will carry the opponent up if it hits with the initial jump. If the command inputs are used instead of the down special input, the move becomes more powerful and gains invincibility frames on startup.
|-
|-
|[[Toon Link]]||[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. The explosion is larger, but deals less damage in return.
|[[Toon Link]]||[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. The explosion is larger, but deals less damage in return.
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==List of [[character customization|custom]] down special moves==
==List of [[character customization|custom]] down special moves==
<!--Only Miis have customs in Ultimate, so they will get their own section below once we know all their moves.-->
===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Characters introduced into this game through post-launch [[Downloadable content (SSB4)|downloadable content]] - [[Mewtwo]], [[Lucas]], [[Roy]], [[Ryu]], [[Cloud]], [[Corrin]], and [[Bayonetta]] - were not given custom special moves.
{|class="wikitable"
{|class="wikitable"
! Character !! Down Special Move !! Custom Special Moves
! Character !! Down Special Move !! Custom Special Moves
|-
|[[Bayonetta]]||[[Witch Time]]||N/A
|-
|-
|rowspan=2|[[Bowser]]
|rowspan=2|[[Bowser]]
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|-
|-
|Custom 2: [[Rock Smash|Rock Hurl]]
|Custom 2: [[Rock Smash|Rock Hurl]]
|-
|[[Cloud]]||[[Limit Charge|Limit Charge / Finishing Touch]]||N/A
|-
|[[Corrin]]||[[Counter Surge]]||N/A
|-
|-
|rowspan=2|[[Dark Pit]]
|rowspan=2|[[Dark Pit]]
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|-
|-
|rowspan=2|[[Diddy Kong]]
|rowspan=2|[[Diddy Kong]]
|rowspan=2|{{b|Banana Peel|move}}||Custom 1: [[Banana Peel (move)|Shocking Banana Peel]]
|rowspan=2|[[Banana Peel (move)|Banana Peel]]||Custom 1: [[Banana Peel (move)|Shocking Banana Peel]]
|-
|-
|Custom 2: [[Banana Peel (move)|Battering Banana Peel]]
|Custom 2: [[Banana Peel (move)|Battering Banana Peel]]
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|-
|-
|Custom 2: [[Double Team|Stunning Double Team]]
|Custom 2: [[Double Team|Stunning Double Team]]
|-
|[[Lucas]]||[[PSI Magnet#Lucas|PSI Magnet]]||N/A
|-
|-
|rowspan=2|[[Lucina]]
|rowspan=2|[[Lucina]]
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|-
|-
|Custom 2: [[Dimensional Cape|Stealth Smasher]]
|Custom 2: [[Dimensional Cape|Stealth Smasher]]
|-
|[[Mewtwo]]||[[Disable]]||N/A
|-
|-
|rowspan=2|[[Mii Brawler]]
|rowspan=2|[[Mii Brawler]]
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|-
|-
|rowspan=2|[[Pikachu]]
|rowspan=2|[[Pikachu]]
|rowspan=2|{{b|Thunder|Pokémon}}||Custom 1: [[Thunder (Pokémon)|Thunder Burst]]
|rowspan=2|[[Thunder (Pokémon)|Thunder]]||Custom 1: [[Thunder (Pokémon)|Thunder Burst]]
|-
|-
|Custom 2: [[Thunder (Pokémon)|Distant Thunder]]
|Custom 2: [[Thunder (Pokémon)|Distant Thunder]]
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|-
|-
|Custom 2: [[Gravitational Pull|Guardian Luma]]
|Custom 2: [[Gravitational Pull|Guardian Luma]]
|-
|[[Roy]]||[[Counter]]||N/A
|-
|[[Ryu]]||[[Focus Attack]]||N/A
|-
|-
|rowspan=2|[[Samus]]
|rowspan=2|[[Samus]]
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|Custom 2: [[Flip Jump|Low Flip]]
|Custom 2: [[Flip Jump|Low Flip]]
|}
|}
===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
{|class="wikitable"
{|class="wikitable"
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|Custom 3: [[Power Thrust]]
|Custom 3: [[Power Thrust]]
|}
|}
==Gallery==
<gallery>
Marth Down B SSBU.gif|Marth’s down special, [[Counter]].
Reflection Fox Capsule Brawl.gif|Fox’s down special, [[Reflector (Fox)|Reflector]].
PSI Magnet Ness Absorption Brawl.gif|Ness’s down special, [[PSI Magnet]].
Zero Suit Samus Down B SSBU.gif|Zero Suit Samus’s down special, [[Flip Jump]].
Pyra Down B SSBU.gif|Pyra’s down special, [[Swap]].
</gallery>


{{Attacks}}
{{Attacks}}
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[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Down special moves|*]]
[[Category:Down special moves|*]]
[[es:Ataque especial hacia abajo]]

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