Editing Double jump cancel zair
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==How to perform== | ==How to perform== | ||
To perform this technique, the player must do a [[short hop]] from a standing or crouch position with the control stick tilted in the desired direction. At any point after the fifth frame of the jump, press the [[jump]] and [[grab]] button on the same frame. If done correctly, Lucas will halt his vertical movement and perform his zair, then land on the ground with only 8 frames of endlag. If done too early, there won't be a hitbox but he will still have 8 frames of endlag. A DJCZ done onstage is a frame away from being as safe as a perfectly spaced sweetspot zair, which leads to it being a very safe tool if used correctly. | To perform this technique, the player must do a [[short hop]] from a standing or crouch position with the control stick tilted in the desired direction. At any point after the fifth frame of the jump, press the [[jump]] and [[grab]] button on the same frame. If done correctly, Lucas will halt his vertical movement and perform his zair, then land on the ground with only 8 frames of endlag. If done a too early, there won't be a hitbox but he will still have 8 frames of endlag. A DJCZ done onstage is a frame away from being as safe as a perfectly spaced sweetspot zair, which leads to it being a very safe tool if used correctly. | ||
The control stick must be tilted in order to perform, otherwise Lucas will keep his upward speed and thus be in-actionable for much longer. A neutral DJCZ can be done by holding the control stick up or down. | The control stick must be tilted in order to perform, otherwise Lucas will keep his upward speed and thus be in-actionable for much longer. A neutral DJCZ can be done by holding the control stick up or down. |