Editing Donkey Kong (SSBU)/Down special
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DonkeyKongHandSlapGroundedSSBU.gif|300px|thumb|Hitbox visualization showing Donkey Kong's grounded down special, [[Hand Slap]].]] | [[File:DonkeyKongHandSlapGroundedSSBU.gif|300px|thumb|right|Hitbox visualization showing Donkey Kong's grounded down special, [[Hand Slap]].]] | ||
[[File:DonkeyKongHandSlapAerialSSBU.gif|300px|thumb|Hitbox visualization showing Donkey Kong's aerial down special, [[Hand Slap]].]] | [[File:DonkeyKongHandSlapAerialSSBU.gif|300px|thumb|right|Hitbox visualization showing Donkey Kong's aerial down special, [[Hand Slap]].]] | ||
==Overview== | ==Overview== | ||
DK's iconic grounded down special is commonly referred to as '''gHS''' (grounded Hand Slap). This move is DK's longest ranged attack and also hits a good deal behind him. However, gHS can only hit an opponent that is on the ground. The move normally has two hits, but can be extended by pressing B while he slaps the ground. Typically, it is not recommended to extend the move unless the next loop is sure to hit the target. Based on its unique properties, it is a core part of DK's neutral with several main uses. | DK's iconic grounded down special is commonly referred to as '''gHS''' (grounded Hand Slap). This move is DK's longest ranged attack and also hits a good deal behind him. However, gHS can only hit an opponent that is on the ground. The move normally has two hits, but can be extended by pressing B while he slaps the ground. Typically, it is not recommended to extend the move unless the next loop is sure to hit the target. Based on its unique properties, it is a core part of DK's neutral with several main uses. |