Editing Donkey Kong (PM)
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==Changes from ''Melee'' to ''PM''== | ==Changes from ''Melee'' to ''PM''== | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}} | *{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}} | ||
*{{buff|Most attacks retain their Arm Intangibility from ''Brawl''.}} | *{{buff|Most attacks retain their Arm Intangibility from ''Brawl''.}} | ||
===Ground attacks=== | ===Ground attacks=== | ||
*{{change|Jab 1 has more base knockback (0 → 1).}} | *{{change|Jab 1 has more base knockback (0 → 1).}} | ||
*{{buff|Jab 1 has less start-up (Frame 5 → 3).}} | *{{buff|Jab 1 has less start-up (Frame 5 → 3).}} | ||
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.}} | |||
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. | |||
===Aerial attacks=== | ===Aerial attacks=== | ||
*{{buff|Neutral aerial has more range and has less startup (frame 10 → 7).}} | *{{buff|Neutral aerial has more range and has less startup (frame 10 → 7).}} | ||
*{{buff|Forward aerial comes out faster (frame 25 → 22) and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smashes, meaning it cannot be meteor canceled anymore.}} | *{{buff|Forward aerial comes out faster (frame 25 → 22) and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smashes, meaning it cannot be meteor canceled anymore.}} | ||
*{{buff|Down aerial's [[ending lag]] has been shortened.}} | *{{buff|Down aerial's [[ending lag]] has been shortened.}} | ||