Editing Donkey Kong (PM)

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==Changes from ''Melee'' to ''PM''==
==Changes from ''Melee'' to ''PM''==
===Aesthetics===
*{{change|Most of Donkey Kong's attacks involving his arms or head have new hit SFX.}}


===Attributes===
===Attributes===
*{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}}
*{{buff|Donkey Kong dashes slightly faster (1.6 → 1.8), now running as fast as {{PM|Marth}}, {{PM|Pikachu}}, and {{PM|Sheik}}.}}
*{{buff|Most attacks retain their Arm Intangibility from ''Brawl''.}}
*{{buff|Most attacks retain their Arm Intangibility from ''Brawl''.}}
*{{buff|Most arm bases attacks have had their hitboxes adjusted to cover his whole arm, where as in ''Melee'' most of the said hitboxes failed to do so, this greatly improves Donkey Kong's overall range and spacing capabilities.}}


===Ground attacks===
===Ground attacks===
*{{change|Jab 1 has more base knockback (0 → 1).}}
*{{change|Jab 1 has more base knockback (0 → 1).}}
*{{buff|Jab 1 has less start-up (Frame 5 → 3).}}
*{{buff|Jab 1 has less start-up (Frame 5 → 3).}}
*{{buff|Up tilt has less ending lag (IASA 40 → 36).}}
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.}}
*{{buff|Down tilt deals more damage (7% → 9%) and has higher knockback (10 (base)/80 (growth) → 25/95).}}
*{{buff|Forward smash's sweetspot has slightly more base knockback (22 → 30).}}
*{{buff|Up smash has slightly more knockback growth (93 → 98).}}
*{{buff|Dash attack has been changed. It is now a roll similar to that of the ''Donkey Kong Country'' series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. The move has more utility overall than the old dash attack.}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Neutral aerial has more range and has less startup (frame 10 → 7).}}
*{{buff|Neutral aerial has more range and has less startup (frame 10 → 7).}}
**{{buff|Neutral aerial's animation has been slightly altered where Donkey Kong stretches out his arms more, further improving it's range.}}
*{{buff|Forward aerial comes out faster (frame 25 → 22) and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smashes, meaning it cannot be meteor canceled anymore.}}
*{{buff|Forward aerial comes out faster (frame 25 → 22) and has more KO potential, and its late hitbox now [[spike]]s opponents instead of meteor smashes, meaning it cannot be meteor canceled anymore.}}
*{{buff|Up aerial has a longer duration (3 frames → 4).}}
*{{buff|Down aerial's [[ending lag]] has been shortened.}}
*{{buff|Down aerial's [[ending lag]] has been shortened.}}


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