Editing Dolphin Slash
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The main drawback the move has as an attack however it that it is extremely punishable. After jumping up, Marth stalls in the air for some time before he starts falling and when he starts falling, he has incredibly limited horizontal control. When used near the edge, Marth cannot drift to the edge to reduce the total lag and if he is facing the ledge and fails to reverse it, he will lose a stock. The move has a heafty 34 frames of landing lag which when combined with the previous points, gives the opponent a lot of time to punish Marth. This can often lead into a stock, even at very low percents as opponents can either charge a very powerful punish or begin a devastating combo. Marth can utilise platforms to make the move harder to punish, especially since he can quickly land on the top platform on tri-plat stages and the move can be [[edge cancel]]ed although both options are not always available, the former option is still very punishable while the latter is very difficult to perform. | The main drawback the move has as an attack however it that it is extremely punishable. After jumping up, Marth stalls in the air for some time before he starts falling and when he starts falling, he has incredibly limited horizontal control. When used near the edge, Marth cannot drift to the edge to reduce the total lag and if he is facing the ledge and fails to reverse it, he will lose a stock. The move has a heafty 34 frames of landing lag which when combined with the previous points, gives the opponent a lot of time to punish Marth. This can often lead into a stock, even at very low percents as opponents can either charge a very powerful punish or begin a devastating combo. Marth can utilise platforms to make the move harder to punish, especially since he can quickly land on the top platform on tri-plat stages and the move can be [[edge cancel]]ed although both options are not always available, the former option is still very punishable while the latter is very difficult to perform. | ||
As a recovery move, Dolphin Slash is rather subpar overall. While the move's hitboxes do make it risky to challenge and it does cover decent vertical distance, the move does not travel far horizontally at all and the move can very easily be [[edge hog]]ged, due to its short duration. An edge roll | As a recovery move, Dolphin Slash is rather subpar overall. While the move's hitboxes do make it risky to challenge and it does cover decent vertical distance, the move does not travel far horizontally at all and the move can very easily be [[edge hog]]ged, due to its short duration. An edge roll consistenly beats Dolphin Slash and Marth often cannot do anything to avoid it. The opponent can even use an angled light shield at the ledge to get hit by Dolphin Slash which will then make them slide off to grab the ledge. Marth's only real option is to land on stage but that puts him in a punishable amount of landing lag and he often cannot edge cancel the move in a recovery situation either. | ||
===Reverse Dolphin Slash=== | ===Reverse Dolphin Slash=== |