Editing Deep Breathing
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|caption=Deep Breathing in ''Ultimate''. | |caption=Deep Breathing in ''Ultimate''. | ||
|user=[[Wii Fit Trainer]] | |user=[[Wii Fit Trainer]] | ||
|universe={{uv|Wii Fit}} | |universe=''{{uv|Wii Fit}}'' | ||
|interwiki=wikipedia | |interwiki=wikipedia | ||
|interwikiname=Wikipedia | |interwikiname=Wikipedia | ||
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}} | }} | ||
'''Deep Breathing''' ({{ja|腹式呼吸|Fukushikikokyū}}, ''Abdominal Breathing'') is [[Wii Fit Trainer]]'s [[down special move]]. | '''Deep Breathing''' ({{ja|腹式呼吸|Fukushikikokyū}}, ''Abdominal Breathing'') is [[Wii Fit Trainer]]'s [[down special move]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
When used, Wii Fit Trainer faces the screen and begins to take a deep breath. A red circle appears on the Trainer's body, as well as a larger light-blue ring which begins to shrink, closing in on the red circle. If the player presses an attack button just as the ring meets the circle (or alternatively, holds the initial down special input and then releases it at this moment), Wii Fit Trainer is instantly [[healing|healed]] for 2%, and receives various stat buffs which last for 9.8 seconds in ''Smash 4'' and 12.2 seconds in ''Ultimate''. If the input is made at the wrong time, or the player cancels the move by [[shield|shielding]] or [[air dodge|air dodging]], the move fails and nothing happens; if this was done with a mistimed special | When used, Wii Fit Trainer faces the screen and begins to take a deep breath. A red circle appears on the Trainer's body, as well as a larger light-blue ring which begins to shrink, closing in on the red circle. If the player presses an attack button just as the ring meets the circle (or alternatively, holds the initial down special input and then releases it at this moment), Wii Fit Trainer is instantly [[healing|healed]] for 2%, and receives various stat buffs which last for 9.8 seconds in ''Smash 4'' and 12.2 seconds in ''Ultimate''. If the input is made at the wrong time, or the player cancels the move by [[shield|shielding]] or [[air dodge|air dodging]], the move fails and nothing happens; if this was done with a mistimed special imput, the Trainer will slouch in disappointment. | ||
After Deep Breathing is used, whether it was successful, failed, or canceled, the move becomes "stale" for a period of time before it is refreshed; this takes 60 seconds in ''Smash 4'', reduced to 40 seconds in ''Ultimate''. If the move is used again while it is stale, it will take longer to activate successfully, and will yield smaller buffs with a shorter duration (as short as 7.2 seconds in ''Smash 4'' and ~8.8 seconds in ''Ultimate''). Deep Breathing will always be refreshed when Wii Fit Trainer is KO'd. If Deep Breathing is used while its effects are already active, the previous Deep Breathing effects are canceled. | After Deep Breathing is used, whether it was successful, failed, or canceled, the move becomes "stale" for a period of time before it is refreshed; this takes 60 seconds in ''Smash 4'', reduced to 40 seconds in ''Ultimate''. If the move is used again while it is stale, it will take longer to activate successfully, and will yield smaller buffs with a shorter duration (as short as 7.2 seconds in ''Smash 4'' and ~8.8 seconds in ''Ultimate''). Deep Breathing will always be refreshed when Wii Fit Trainer is KO'd. If Deep Breathing is used while its effects are already active, the previous Deep Breathing effects are canceled. |