Editing Dash attack canceled up smash

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The '''Gatling Combo''' involves using a DACUS, but the dash attack is cancelled after the hitbox comes out, meaning that both the dash attack and the up smash have the potential to hit. The Gatling Combo is performed by inputting a dash attack and then performing an up smash while the opponent is in [[hitlag]], which makes it easier to perform than a regular DACUS. It functions in a very similar way to the [[jab grab]] technique in ''Smash 64'', except the player is performing a dash attack into an up smash, rather than a jab into grab. The technique only works with characters who have a dash attack which comes out at least two frames before their DACUS window ends. Falco, Snake, and {{SSBB|Wario}} are the only characters who can perform the Gatling Combo; as their dash attacks are fast enough and they have a long enough DACUS window to perform it.  
The '''Gatling Combo''' involves using a DACUS, but the dash attack is cancelled after the hitbox comes out, meaning that both the dash attack and the up smash have the potential to hit. The Gatling Combo is performed by inputting a dash attack and then performing an up smash while the opponent is in [[hitlag]], which makes it easier to perform than a regular DACUS. It functions in a very similar way to the [[jab grab]] technique in ''Smash 64'', except the player is performing a dash attack into an up smash, rather than a jab into grab. The technique only works with characters who have a dash attack which comes out at least two frames before their DACUS window ends. Falco, Snake, and {{SSBB|Wario}} are the only characters who can perform the Gatling Combo; as their dash attacks are fast enough and they have a long enough DACUS window to perform it.  


The combo is usually used to rack up some early percent damage or to pressure [[shield]]ing opponents. Its overall utility varies between the three characters who can perform it. Wario's is the least useful as his only works at very low percents and even then, his opponent can easily fall out of or escape his up smash, especially floatier characters. Falco's works for a longer period of time than Wario's and his up smash is far more rewarding overall. Snake's slides too far for both the dash attack and the up smash to reliably hit (even when he dash attacks into the ledge) although Snake's extremely long slide distance makes it an excellent cross-up and approach tool, especially since it covers more distance than his dash attack on its own.
The combo is usually used to rack up some early percent damage or to pressure [[shield]]ing opponents. Its overall utility varies between the three characters who can perform it. Wario's is the least useful as his only works at very low percents and even then, his opponent can easily fall out of or escape his up smash, especially floatier characters. Falco's works for a longer period of time than Wario's and his up smash is far more rewarding overall. Snake's slides too far for both the dash attack and the up smash to reliably hit (even when he dash attacks into the ledge although Snake's extremely long slide distance makes it an excellent cross-up and approach tool, especially since it covers more distance than his dash attack on its own.


More characters gain access to the Gatling Combo if they increase in size due to their extended DACUS windows and likewise, the few characters who can perform the Gatling Combo will lose the ability to do so if they shrink although this has no effect in competitive play.
More characters gain access to the Gatling Combo if they increase in size due to their extended DACUS windows and likewise, the few characters who can perform the Gatling Combo will lose the ability to do so if they shrink although this has no effect in competitive play.

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