Editing Dash attack canceled up smash

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The uses a DACUS has are largely identical to that of a slide smash, a running up smash or a jump-canceled up smash although its potential greater distance makes it more applicable in more situations. It is mainly used as a punishment or an approach option, particularly from far distances. The great amount of distance it can cover with some characters makes it an excellent whiff punishment option or as an option to punish landings, especially since the player can charge the up smash to make it stronger and cover more distance.
The uses a DACUS has are largely identical to that of a slide smash, a running up smash or a jump-canceled up smash although its potential greater distance makes it more applicable in more situations. It is mainly used as a punishment or an approach option, particularly from far distances. The great amount of distance it can cover with some characters makes it an excellent whiff punishment option or as an option to punish landings, especially since the player can charge the up smash to make it stronger and cover more distance.


A DACUS can also be used as a followup in some scenarios. An example of this is that if Sheik aerial [[grab release]]s her opponent, she can then followup with a DACUS to hit or even potentially KO the opponent. As another example, Falco can use his DACUS as a followup in multiple situations including after a landing laser, after a laser [[lock]] or after a down throw (although the latter is not guaranteed).
A DACUS can also be used as a followup in some scenarios. An example of this is that if Sheik aerial [[grab release]]s her opponent, she can then followup with a DACUS to hit or even potentially KO the opponent. As another example, Falco can use his DACUS as a followup in multiple situations including after a landing laser, after a laser [[lock]] or after a down throw.


Some characters cover less distance with a DACUS than a running up smash although this does actually have a use with certain characters. {{SSBB|Captain Falcon}}'s and {{SSBB|Charizard}}'s running up smashes for example cover a lot of distance and it can often result in their up smashes either whiffing completely or they land the first hit but the opponent falls out before the second hit can connect. When they DACUS however, they cover much less distance, which can allow them to more reliably connect their up smash at close distances.
Some characters cover less distance with a DACUS than a running up smash although this does actually have a use with some characters. {{SSBB|Captain Falcon}}'s and {{SSBB|Charizard}}'s running up smashes for example cover a lot of distance and it can often result in their up smashes either whiffing completely or they land the first hit but the opponent falls out before the second hit can connect. When they DACUS however, they cover much less distance, which can allow them to more reliably connect their up smash at close distances.  


==Gatling Combo==
==Gatling Combo==
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For the most part, the only characters who gain any significant millage out of a BDACUS are characters who already have a strong DACUS. A BDACUS is particularly useful for Falco and Jigglypuff since their perfect BDACUS covers more distance than their regular DACUS. Even for characters who get less out of a perfect BDACUS (such as Wolf), they can still buffer a dash attack and wait for the appropriate window to do their DACUS, which is overall slightly faster than performing a standard DACUS albeit at the cost of covering slightly less distance. The only character who solely benefits from BDACUS over a regular DACUS is {{SSBB|Diddy Kong}}. Diddy Kong's regular DACUS covers less distance than his running up smash but his BDACUS covers much more distance, covering more than half of Final Destination.
For the most part, the only characters who gain any significant millage out of a BDACUS are characters who already have a strong DACUS. A BDACUS is particularly useful for Falco and Jigglypuff since their perfect BDACUS covers more distance than their regular DACUS. Even for characters who get less out of a perfect BDACUS (such as Wolf), they can still buffer a dash attack and wait for the appropriate window to do their DACUS, which is overall slightly faster than performing a standard DACUS albeit at the cost of covering slightly less distance. The only character who solely benefits from BDACUS over a regular DACUS is {{SSBB|Diddy Kong}}. Diddy Kong's regular DACUS covers less distance than his running up smash but his BDACUS covers much more distance, covering more than half of Final Destination.


BDACUS was never possible in any version of ''Super Smash Bros. 4'' due to the altered buffer system removing the ability to perform buffered dash attacks.
BDACUS was never possible in any version of Super Smash Bros. 4 due to the altered buffer system removing the ability to perform buffered dash attacks.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
Prior to patch 1.0.4, DACUS was still possible in {{for3ds}}. It overall functioned the same way, with the window to perform a DACUS being based on the length of the character's jumpsquat. However, the execution was considerably harder, due to the altered functionality of the C-stick in the game (assuming the player even had access to a C-stick, via a "New Nintendo 3DS" or an external controller). {{SSB4|Sheik}}, {{SSB4|Wario}}, {{SSB4|Donkey Kong}}, {{SSB4|Villager}}, {{SSB4|Robin}}, {{SSB4|Bowser}}, {{SSB4|Jigglypuff}} and {{SSB4|Rosalina & Luma}} were a handful of characters who notably benefitted from the technique. Wario could additionally still perform his gatling combo. As of version 1.0.4, however, no characters can perform DACUS at all and the technique was never possible in {{forwiiu}}. In ''[[Super Smash Bros. Ultimate]]'', the DACUS continues to remain absent from the game, which notably hinders {{SSBU|Snake}}, as his DACUS is a vital part of his metagame in ''Brawl''.
Prior to patch 1.0.4, DACUS was still possible in {{for3ds}}. It overall functioned the same way, with the window to perform a DACUS being based on the length of the character's jumpsquat. However, the execution was considerable harder, due to the altered functionality of the C-stick in the game (assuming the player even had access to a C-stick, via a "New Nintendo 3DS" or an external controller). {{SSB4|Sheik}}, {{SSB4|Wario}}, {{SSB4|Donkey Kong}}, {{SSB4|Villager}}, {{SSB4|Robin}}, {{SSB4|Bowser}}, {{SSB4|Jigglypuff}} and {{SSB4|Rosalina & Luma}} were a handful of characters who notably benefitted from the technique. Wario could additionally still perform the gatling combo. As of version 1.0.4, however, no characters can DACUS at all and the technique was never possible in {{forwiiu}}. In ''[[Super Smash Bros. Ultimate]]'', the DACUS continues to remain absent from the game, which notably hinders {{SSBU|Snake}}, as his DACUS is a vital part of his metagame in ''Brawl''.


[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4-3DS)]]
[[Category:Techniques (SSB4-3DS)]]
[[Category:Advanced techniques]]
[[Category:Advanced techniques]]

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