Editing Dark Dive

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Dark Dive's power was improved in [[1.1.3]], where the grab does 13.8% damage with significantly improved knockback, and is now a decent [[out of shield]] move. However, the power increase is still quite underwhelming compared to ''Melee'', as it does not gain KO potential until around roughly 200% from Final Destination's center and 140% near the ledge.
Dark Dive's power was improved in [[1.1.3]], where the grab does 13.8% damage with significantly improved knockback, and is now a decent [[out of shield]] move. However, the power increase is still quite underwhelming compared to ''Melee'', as it does not gain KO potential until around roughly 200% from Final Destination's center and 140% near the ledge.
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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
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Update {{SSBU|11.0.0}} significantly reduced the ending lag to where Ganondorf can act at the peak of the jump, making [[Tech Check]] considerably harder to perform.
Update {{SSBU|11.0.0}} significantly reduced the ending lag to where Ganondorf can act at the peak of the jump, making [[Tech Check]] considerably harder to perform.
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==Instructional quotes==
==Instructional quotes==

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