Editing Dark Dive
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Dark Dive's power was improved in [[1.1.3]], where the grab does 13.8% damage with significantly improved knockback, and is now a decent [[out of shield]] move. However, the power increase is still quite underwhelming compared to ''Melee'', as it does not gain KO potential until around roughly 200% from Final Destination's center and 140% near the ledge. | Dark Dive's power was improved in [[1.1.3]], where the grab does 13.8% damage with significantly improved knockback, and is now a decent [[out of shield]] move. However, the power increase is still quite underwhelming compared to ''Melee'', as it does not gain KO potential until around roughly 200% from Final Destination's center and 140% near the ledge. | ||
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===''[[Super Smash Bros. Ultimate]]''=== | ===''[[Super Smash Bros. Ultimate]]''=== | ||
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Update {{SSBU|11.0.0}} significantly reduced the ending lag to where Ganondorf can act at the peak of the jump, making [[Tech Check]] considerably harder to perform. | Update {{SSBU|11.0.0}} significantly reduced the ending lag to where Ganondorf can act at the peak of the jump, making [[Tech Check]] considerably harder to perform. | ||
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==Instructional quotes== | ==Instructional quotes== | ||