Editing Damage

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The following aspects are affected by damage:
The following aspects are affected by damage:
*Knockback – As a character gets more damage, they fly further when hit. Certain attacks have [[set knockback]], and don't apply damage to the knockback formula.
*Knockback – As a character gets more damage, they fly further when hit. Certain attacks have [[set knockback]], and don't apply damage to the knockback formula.
*[[Grab]] time – Characters at high damage can be grabbed for longer periods of time. (''Melee'' onwards)
*[[Grab]] time – Characters at high damage can be grabbed for longer periods of time.
*Status time – Generally, characters with higher damage are vulnerable for longer from a status effect (such as sleeping). The exception is being [[stun]]ned through a [[shield break]] – the more damage a stunned character has, the faster they can recover.
*Status time – Generally, characters with higher damage are vulnerable for longer from a status effect (such as sleeping). The exception is being [[stun]]ned through a [[shield break]] – the more damage a stunned character has, the faster they can recover.
*[[Ledge recovery]] – Before ''Smash 4'', a character's ledge animations change at 100% or more, becoming more sluggish and providing more invincibility frames. The slower attack also deals more damage (in all games this applies to, [[Captain Falcon]]'s is the sole exception).
*[[Ledge recovery]] – Before ''Smash 4'', a character's ledge animations change at 100% or more, becoming more sluggish and providing more invincibility frames. The slower attack also deals more damage (in all games this applies to, [[Captain Falcon]]'s is the sole exception).

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