Editing Counterattack (Sora)

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Because the opponent is staggered on contact, Sora is able to break through attacks that are normally invincible for a longer duration and counter, such as [[Wonderwing]].<ref>https://youtube.com/watch?v=NqUKcYv4QiQ</ref> The stagger effect is applied even if the opponent is fully invincible, such as from respawning. It can even force Hero out of [[Kaclang]] if Sora counters the falling hitbox, which no other attacks besides Metal Slash can do. The stagger is applied regardless of how far away the attacker is, even if they are out of range of the actual counterattack. This effect causes occasional situations where the counterattack misses the opponent entirely. This interaction is especially common with {{SSBU|Min Min}} and {{SSBU|Sephiroth}}, as well as characters trying to recover low to the edge. In cases such as these, the opponent will exit the stagger effect and will continue as normal.
Because the opponent is staggered on contact, Sora is able to break through attacks that are normally invincible for a longer duration and counter, such as [[Wonderwing]].<ref>https://youtube.com/watch?v=NqUKcYv4QiQ</ref> The stagger effect is applied even if the opponent is fully invincible, such as from respawning. It can even force Hero out of [[Kaclang]] if Sora counters the falling hitbox, which no other attacks besides Metal Slash can do. The stagger is applied regardless of how far away the attacker is, even if they are out of range of the actual counterattack. This effect causes occasional situations where the counterattack misses the opponent entirely. This interaction is especially common with {{SSBU|Min Min}} and {{SSBU|Sephiroth}}, as well as characters trying to recover low to the edge. In cases such as these, the opponent will exit the stagger effect and will continue as normal.


While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner.<ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> In battles with more than two players, a third party can also be hit by this projectile, and Sora will receive credit if a KO occurs, making projectiles much more threatening and forcing teams to be more careful to not accidentally cause damage to each other. When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage.  
While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner.<ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage.  


Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%.
Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%.

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