Editing Counterattack (Sora)

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While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner.<ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> In battles with more than two players, a third party can also be hit by this projectile, and Sora will receive credit if a KO occurs, making projectiles much more threatening and forcing teams to be more careful to not accidentally cause damage to each other. When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage.  
While the reflector does not alter projectile direction, it does change ownership to Sora. This means that stationary projectiles which overlap with the user, such as Lucario's [[Force Palm]], and returning projectiles, such as Link's [[Boomerang]] and Simon's [[Cross]] can hurt the original owner.<ref>https://youtube.com/watch?v=6MGkxcwcxz0</ref> In battles with more than two players, a third party can also be hit by this projectile, and Sora will receive credit if a KO occurs, making projectiles much more threatening and forcing teams to be more careful to not accidentally cause damage to each other. When reflecting a projectile, Sora skips his initial recoil animation (when the stagger would occur) and immediately swings his Keyblade, which is still capable of dealing damage.  


Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%.
Unlike many other counter moves, Counterattack cannot be [[B-reverse]]d. Additionally, its damage cap is just 30%, while all other scaling counters have a cap of 50%


==Instructional quote==
==Instructional quote==

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