Editing Corrin (SSBU)/Forward aerial
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Forward aerial is very plus on hit, allowing it to combo in multiple different ways. When used with a [[SHFF]] at 0%, it can confirm options such as [[Dragon Lunge]], enabling its host of mixups or a forward kick. However, rising with the move enables forward aerial chains, which can lead into Corrin's exceptional juggle game. These can often lead to ~50% combos. | Forward aerial is very plus on hit, allowing it to combo in multiple different ways. When used with a [[SHFF]] at 0%, it can confirm options such as [[Dragon Lunge]], enabling its host of mixups or a forward kick. However, rising with the move enables forward aerial chains, which can lead into Corrin's exceptional juggle game. These can often lead to ~50% combos. | ||
The move isn't without flaws, though. It's frame 9, which is slightly below average for a move of its nature. Using the move multiple times in a jump can also leave Corrin a bit vulnerable due to the noticeable endlag on a rising forward aerial. Corrin's [[air speed]] also holds back the move's range. It is also very poor for edgeguarding due to being designed for juggle combos, with the upward launch and poor [[KO]] potential helping opponents if anything. Back aerial is usually used instead in this case. It also deals mediocre damage on its own, requiring combo execution for the move to be useful. These issues are, however, extremely minor and do little to hurt the move's success. | |||
==Update History== | ==Update History== | ||