Editing Corkscrew

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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=yes|ssb4=yes}}
{{Infobox Special Move
{{Infobox Special Move
|name=Corkscrew
|name=Corkscrew
|image=[[File:Wario Up B SSBU.gif|250px]]
|image=[[File:CorkscrewSSB4.jpg|250px]]
|caption=Corkscrew in ''Ultimate''.
|caption=Corkscrew in {{forwiiu}}.
|user=[[Wario]]
|user=[[Wario]]
|universe={{uv|Wario}}
|universe=''{{uv|Wario}}''
}}
}}
'''Corkscrew''' ({{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew'') is [[Wario]]'s [[up special move]]. It launches him into the air, with much less vertical distance than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally. Adding on, it has only a few frames in which the player can angle it (with a maximum angle of about 45 degrees). This is generally a bad attacking move as it is easy to [[DI]] out of and [[punish]] him. It is similar in [[knockback]] and movement to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered a bad move in general and is rarely ever used in competitive play.


'''Corkscrew''' ({{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew'') is [[Wario]]'s [[up special move]].
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given, and a much larger knockback.


==Overview==
In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in ''Brawl''. As a recovery move, this technique now goes higher and can sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before, however it now has far more knockback as compensation.
Wario  is launched into the air, hitting opponents multiple times before launching them horizontally with its finishing hitbox. In ''[[Super Smash Bros. Brawl]]'', it can deal up to 19% [[damage]] if all hits connect. While this attack can be used as a third jump, it grants subpar distance vertically and horizontally and is extremely susceptible to [[edgehogging]]. It can be angled upon startup to travel further horizontally with reduced height (with a maximum angle of about 45 degrees). It is a poor move to attack with, as it is easy to [[Smash DI]] out of and is easily [[punish]]able. It is similar in functionality and [[knockback]] to {{SSBB|Samus}}'s {{b|Screw Attack|move}} and {{SSBB|Charizard}}'s [[Fly]]. It is considered an inferior [[recovery]] to both [[Wario Bike]] and/or a charged [[Wario Waft]], and is rarely used before the aforementioned moves.


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple-hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes significantly stronger with a higher amount of damage and drastically greater knockback, rendering it capable of [[KO]]ing as early as 70% near the ledge.
==''[[Brawl]]'' Manual description==
"''Attack opponents while rising upward. An excellent recovery move."''


In ''[[Super Smash Bros. 4]]'', Corkscrew received a few changes. Visually, Wario now clenches his fists throughout his spin and thrusts his palms out at the end, rather than having his palms open throughout like in ''Brawl''. As a recovery, this move travels higher and can now sweetspot the ledge. As an attack, the move now does only 13% damage rather than 19% like before; however, it has significantly increased knockback as compensation and is vastly harder to escape from due to having fewer hits and the weakening of [[SDI]].
==Origin==
The Corkscrew is an original move invented by Smash Bros.


In ''[[Super Smash Bros. Ultimate]]'' Corkscrew is largely unchanged from before, however it deals more damage (up to 16.5%) and has increased range, making it an effective [[out of shield]] option thanks to its low startup. The loop hits additionally connect more reliably into themselves, making it overall a significantly more reliable attack and a more effective move in general than it was in previous games.
While it shares part of the name of Wario's Corkscrew Conk ability in ''Wario World'', the two moves are entirely unrelated having entirely different animations, and functions.
 
==Instructional quotes==
Due to the loose resemblance corkscrew has to the Mario bros.' tornado moves, It may be a Nod to the fact Wario started his existence as a Mario doppelganger. The spin jump is a common ability in the Mario series.
{{InstructionalQuotes
|ssbbchar=Wario
|ssbbdesc=Attack opponents while rising upward. An excellent recovery move.
|ssbuchar=Wario
|ssbudesc=Jumps while spinning, hitting opponents multiple times.
}}


==Customization==
==Customization==
Special Move customization was added in ''Super Smash Bros. 4''. These are the variations:
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
{{CustomSet|Wario|Up|name1=Corkscrew|desc1=Jump while spinning, hitting opponents multiple times.|name2=Widescrew|desc2=Less damage and range than Corkscrew, but you can change the angle.|name3=Corkscrew Leap|desc3=Takes longer to charge and doesn't deal damage, but goes much higher.}}
# '''Widescrew''': Deals less damage, but with increased horizontal mobility.
# '''Corkscrew''': Default.
# '''Corkscrew Leap''': A better recovery option, with far more distance; however, it can't deal damage.
# '''Widescrew''': Deals less damage and covers less distance, but has more control over its trajectory. It is able to travel almost completely horizontally in a similar vein to ''[[Spinning Kong]]''.
# '''Corkscrew Leap''': A better recovery option with far more distance. However, it has noticeable startup and can't deal damage.
 
==Origin==
The Corkscrew move is original to ''Smash Bros''. While it shares part of the English name of Wario's {{s|mariowiki|Corkscrew Conk}} ability in ''{{s|mariowiki|Wario World}}'', the two moves are entirely unrelated, having entirely different animations and functions. Moreover, the Japanese name for the Corkscrew Conk, "Screw Attack" (スクリューアタック), shares very little naming similarities with the Corkscrew in ''Super Smash Bros''.
 
Animation wise, the move resembles the {{s|mariowiki|Spin Jump}}, a common ability in the {{uv|Mario}} series, which Wario is also able to use it in ''{{s|mariowiki|Super Mario 64 DS}}'' after jumping on top of a {{s|mariowiki|Spindrift}} or a [[Fly Guy]], or when he gets caught in a {{s|mariowiki|tornado}}. Otherwise, the two moves function completely different to eachother.


==Gallery==
==Gallery==
<gallery>
<gallery>
Wario corkscrew.jpg|Corkscrew in ''Brawl''.
File:Wario corkscrew.jpg|Corkscrew in ''Brawl''.
CorkscrewSSB4.jpg|Corkscrew in {{forwiiu}}.
Wario SSBU Skill Preview Up Special.png|Corkscrew as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|コークスクリュー|Kōkusukuryū}}, ''Corkscrew''
|en=Corkscrew
|fr=Tire-bouchon
|es=Sacacorchos
|de=Power-Spirale
|it=Avvitamento
|nl=Kurkentrekker
|ru={{rollover|Штопор|Shtopor|?}}
|ko={{rollover|코르크 스크류|Koreukeu Seukeuryu|?}}, ''Corkscrew''
|zh_cn={{rollover|龙卷螺旋|Lóngjuǎn Luóxuán|?}}
|zh_tw={{rollover|龍捲螺旋|Lóngjuǎn Luóxuán|?}}
}}


{{Special Moves|char=Wario}}
{{Special Moves|char=Wario}}
[[Category:Wario universe]]
[[Category:Wario universe]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Wario]]
[[Category:Wario]]
[[Category:Wario (SSBB)]]
[[Category:Wario (SSB4)]]
[[Category:Wario (SSBU)]]

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