Editing Coin Launcher

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==Gameplay==
==Gameplay==
The Coin Launcher, as the name implies, is a machine that uses [[coins (collectable)|coins]] as projectiles. Using the Launcher, coins are shot at [[trophies]] to obtain them, with each trophy requiring 2—4 coins to be captured. Players must press the fire button each time they wish to shoot a coin, though the button can be held briefly and released to launch a coin at a higher speed.
The Coin Launcher, as the name implies, is a machine that uses [[coins (collectable)|coins]] as projectiles. Using the Launcher, coins are shot at [[trophies]] to obtain them, with each trophy requiring 2—4 coins to be captured. Players must press the fire button each time they wish to shoot a coin, though the button can be held briefly and released to launch a a coin at a higher speed.


While attempting to shoot at trophies or waiting for more trophies to appear, enemies can also appear in the mode. Enemies appear in waves, and require one coin to destroy. Destroying entire waves of enemies increases the spawn rates of rare trophies, grants a small amount of extra coins from 10 to 50, and can provide the player some [[sticker]]s. Destroying individual enemies also fills a gauge in the mode, which is displayed below the player's coin supply. Upon filling all ten squares, the Launcher will gain a temporary boost to firing speed, and, depending on timing, two or three trophies may automatically appear. The gauge empties after some time, though successive increases in the gauge gradually increase the rate at which uncollected trophies appear.
While attempting to shoot at trophies or waiting for more trophies to appear, enemies can also appear in the mode. Enemies appear in waves, and require one coin to destroy. Destroying entire waves of enemies increases the spawn rates of rare trophies, grants a small amount of extra coins from 10 to 50, and can provide the player some [[sticker]]s. Destroying individual enemies also fills a gauge in the mode, which is displayed below the player's coin supply. Upon filling all ten squares, the Launcher will gain a temporary boost to firing speed, and, depending on timing, two or three trophies may automatically appear. The gauge empties after some time, though successive increases in the gauge gradually increase the rate at which uncollected trophies appear.

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