Editing Codec Conversations
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**The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | **The codecs for {{SSBU|Sheik}} and {{SSBU|Zero Suit Samus}} indicate that Samus and Zelda transformed into them despite the fact that they no longer do. | ||
**The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | **The codec for {{SSBU|Diddy Kong}} states that Peanut Popgun can shoot small edible peanuts when it’s no longer the case starting from ''SSB4''. | ||
**The codec for {{SSBU|Bowser}} states that he is slow when it's no longer the case staring from ''SSB4''. | |||
*In the Korean version of ''Brawl'', Slippy uses his English voice clips during Falco's conversation.<ref>[https://www.youtube.com/watch?v=eaIT7O8dP4g&t=233s Slippy conversation footage (SSBB, Korean)]</ref> In ''Ultimate''{{'}}s version of the conversation, if the language is set to Korean or Chinese, Slippy uses his Japanese voice clips instead.<ref>[https://www.youtube.com/watch?v=lBjXYspNjoA&t=765s Slippy conversation footage (SSBU, Korean)]</ref><ref>[https://www.youtube.com/watch?v=hWd4GHT0onc&t=884s Slippy conversation footage (SSBU, Chinese)]</ref> | *In the Korean version of ''Brawl'', Slippy uses his English voice clips during Falco's conversation.<ref>[https://www.youtube.com/watch?v=eaIT7O8dP4g&t=233s Slippy conversation footage (SSBB, Korean)]</ref> In ''Ultimate''{{'}}s version of the conversation, if the language is set to Korean or Chinese, Slippy uses his Japanese voice clips instead.<ref>[https://www.youtube.com/watch?v=lBjXYspNjoA&t=765s Slippy conversation footage (SSBU, Korean)]</ref><ref>[https://www.youtube.com/watch?v=hWd4GHT0onc&t=884s Slippy conversation footage (SSBU, Chinese)]</ref> | ||
*In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears. | *In ''Ultimate'', if the match is quit out, the sound that plays when the codec conversation ends will play before the result screen appears. | ||