Editing Codec Conversations

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The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game.  
The codec's appearance is based on how it is depicted in ''Metal Gear Solid'' and its remake, ''Metal Gear Solid: The Twin Snakes'', using the same ringing sound effect from the latter game. Characters within the codecs are portrayed as hand-drawn portraits. Snake's portrait is subtly modified from its original version, reflecting his visible stubble in ''Smash''. The same voice actors from the original games reprise their roles. Within the conversations, characters occasionally allude to events and characters from the ''Metal Gear'' games. In series tradition, they also tend to "break the {{s|wikipedia|fourth wall}}", referring directly to their status as characters in a video game.  
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==In ''Smash''==
==In ''Smash''==
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If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
If Snake tries to perform the Smash Taunt in a match where no other participants were playable in ''Brawl'', he will simply perform his regular taunt. It also cannot be performed on the [[Ω form]] nor [[Battlefield form]] of Shadow Moses Island. If [[Stage Morph]] is on and a codec is activated, the morph will be delayed until the conversation ends.
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==Voices==
==Voices==

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