Editing Climhazzard
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==Overview== | ==Overview== | ||
Cloud slashes directly upwards, sending him into the air, and if the special button is pressed again, Cloud slashes downwards, plummeting down | Cloud slashes directly upwards, sending him into the air, and if the special button is pressed again, Cloud slashes downwards, plummeting down till he hits the ground, akin to [[Kirby]]'s [[Final Cutter]], though the downward swing in Cloud's case is purely optional. | ||
The first upward slash has two hitboxes: the first is a quick stab which deals 3% damage, and the second is the main slash which deals 4%. Cloud is propelled a distance about the height of Battlefield's top platform, and during this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak. Much like [[Rising Uppercut]], standard Climhazzard | The first upward slash has two hitboxes: the first is a quick stab which deals 3% damage, and the second is the main slash which deals 4%. Cloud is propelled a distance about the height of Battlefield's top platform, and during this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak. Much like [[Rising Uppercut]], standard Climhazzard giving mediocre distance and completely stops Cloud's forward momentum on use, making it a notoriously weak recovery if Cloud lacks his second jump or cannot use his [[wall jump]]. | ||
If the button is pressed again within a window of time, Cloud will perform a downwards slash, causing him to fall straight down in a fixed trajectory. This downward slash deals 4.5% by itself, and 3.5% if Cloud lands on a platform. The downward slash will meteor smash the opponent most of the time, but if it lands behind Cloud or anywhere not directly below the sword, it will instead send opponents at a diagonal angle, with low knockback scaling but extremely high base knockback, enough to KO at 0% at the ledge in rare cases (this high base knockback was significantly reduced in ''Ultimate''). | If the button is pressed again within a window of time, Cloud will perform a downwards slash, causing him to fall straight down in a fixed trajectory. This downward slash deals 4.5% by itself, and 3.5% if Cloud lands on a platform. The downward slash will meteor smash the opponent most of the time, but if it lands behind Cloud or anywhere not directly below the sword, it will instead send opponents at a diagonal angle, with low knockback scaling but extremely high base knockback, enough to KO at 0% at the ledge in rare cases (this high base knockback was significantly reduced in ''Ultimate''). | ||