Editing Classic Mode (SSBU)

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'''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[SSB4]]'', shown by the return to the style of Classic Mode that was in ''[[Melee]]'' and ''[[Brawl]]''. Just like in {{forwiiu}}, Classic Mode can also be challenged by two players. When playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya’s Classic Mode) become 2v2 battles with two of the same opponent (if there is originally only one), one in an alternate costume. If P2 chooses the same costume as an opponent, the opponent will not switch to another costume unless they chose the same character as P1.
'''Classic Mode''' ({{ja|勝ちあがり乱闘|Kachi Agari Rantō}}, ''Survival Smash'') is a single-player (optionally 2 players) mode in ''[[Super Smash Bros. Ultimate]]''. Each character now has their own predetermined set of opponents and stages to face in this mode. A unique name is given to each character's path, and there may be special rules or conditions: for example, {{SSBU|Ryu}}'s path references ''Street Fighter II'' by using only [[Ω form]]s and [[Stamina Mode|Stamina]] mode alongside the fighters most closely representing the characters of ''Street Fighter II''. It is different from the Classic Mode versions found in the two versions of ''[[SSB4]]'', shown by the return to the style of Classic Mode that was in ''[[Melee]]'' and ''[[Brawl]]''. Just like in {{forwiiu}}, Classic Mode can also be challenged by two players. When playing with two players, the route will always be based on Player 1's character. 1v1 battles (aside from Terry and Kazuya’s Classic Mode) become 2v2 battles with two of the same opponent (if there is originally only one), one in an alternate costume. If P2 chooses the same costume as an opponent, the opponent will not switch to another costume unless they chose the same character as P1.


Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Each successful round moves the intensity up by a minimum of 0.1 depending on performance. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]].
Similar to the Classic Modes for the [[Classic Mode (SSB4-3DS)|previous]] [[Classic Mode (SSB4-Wii U)|entries]], players can select an intensity level, indicated by the position of the lengthy mural. The highest allowed starting intensity is 5.0, and it will increase slightly, depending on how well the player does, after each victory, to a maximum of 9.9. Winning in fast times or with great dominance awards a "Nice Play!" label for the stage, and an intensity boost ranging from 0.6 to 1.4, depending also on how far along the player is in the game. Otherwise, the game's default intensity boost goes between 0.2 and 0.6, lower [[score]]s being awarded to long battles with more damage taken. The layout consists of seven stages plus a [[Bonus Stage|bonus stage]]. Unlike previous entries, the opponent in the last stage is not always [[Master Hand]] or [[Crazy Hand]]; each fighter has a different encounter at the end. Scores are also present in Classic Mode, which is displayed alongside the player's [[Global Smash Power]].


Players only have one stock, unlike previous installments. To [[continue]], the player can either spend {{b|Gold|collectible}} which lowers the intensity by 0.7 points, or use a '''Classic Ticket''' to keep the current intensity. Upon continuing, the match will start from where the player left off. Using a continue at any point during the run will stop the intensity from rising to 9.9, making the maximum possible intensity 9.8 for the rest of the run. However, it will not degrade a run already at intensity 9.9 if a ticket is used then. Continuing causes the player's score to go down. When playing with two players, the round does not fail until both players' stocks are lost.
Players only have one stock, unlike previous installments. To [[continue]], the player can either spend {{b|Gold|collectible}} which lowers the intensity by 0.7 points, or use a '''Classic Ticket''' to keep the current intensity. Upon continuing, the match will start from where the player left off. Using a continue at any point during the run will stop the intensity from rising to 9.9, making the maximum possible intensity 9.8 for the rest of the run. However, it will not degrade a run already at intensity 9.9 if a ticket is used then. Continuing causes the player's score to go down. When playing with two players, the round does not fail until both players' stocks are lost.
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|{{CharHead|Pikachu|SSBU|hsize=20px}}||I Choose You!<br> ({{ja|大乱闘ポケットモンスターズ|Dairantō poketto monsutāzu}}, ''Great Fray Pocket Monsters'')||The opponents are [[Pokémon]] characters from all across the ''Super Smash Bros.'' series. All rounds take place on ''Pokémon'' stages. The final battle is against {{SSBU|Mewtwo}}, immediately followed by {{SSBU|Master Hand}}. [[Poké Ball]]s are the only items that appear throughout this route.||In English, the route is named after {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and [[bulbapedia:M20|the 20th movie]]. The Japanese title is a play on Japanese name of the ''Super Smash Bros.'' series: {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}}, ''Great Fray Smash Brothers''.
|{{CharHead|Pikachu|SSBU|hsize=20px}}||I Choose You!<br> ({{ja|大乱闘ポケットモンスターズ|Dairantō poketto monsutāzu}}, ''Great Fray Pocket Monsters'')||The opponents are [[Pokémon]] characters from all across the ''Super Smash Bros.'' series. All rounds take place on ''Pokémon'' stages. The final battle is against {{SSBU|Mewtwo}}, immediately followed by {{SSBU|Master Hand}}. [[Poké Ball]]s are the only items that appear throughout this route.||In English, the route is named after {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and [[bulbapedia:M20|the 20th movie]]. The Japanese title is a play on Japanese name of the ''Super Smash Bros.'' series: {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}}, ''Great Fray Smash Brothers''.
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|{{CharHead|Luigi|SSBU|hsize=20px}}||Luigi's Nightmares<br> ({{ja|こっちに来ないで、コワい人!|Kocchi ni konaide, kowai hito!}}, ''Stay Away, Scary People!'')||All of Luigi's opponents are scary characters (such as Ridley), or characters using a scary alternate costume (such as Dark Link). The penultimate battle is against {{SSBU|Little Mac}} in his wireframe costume, followed by a giant {{SSBU|Mr. Game and Watch}} upon defeat. The boss of this route is [[Dracula]].||The route's theme is a reference to the ''Luigi's Mansion'' games and Luigi's tendency to be easily frightened. As a paranormal enemy, Dracula continues the ''Luigi's Mansion'' theme.
|{{CharHead|Luigi|SSBU|hsize=20px}}||Luigi's Nightmares<br> ({{ja|こっちに来ないで、コワい人!|Kocchi ni konaide, kowai hito!}}, ''Stay Away, Scary People!'')||All of Luigi's opponents are scary characters (such as Ridley), or characters using a scary alternate costume (such as Dark Link). The boss of this route is [[Dracula]].||The route's theme is a reference to the ''Luigi's Mansion'' games and Luigi's tendency to be easily frightened. As a paranormal enemy, Dracula continues the ''Luigi's Mansion'' theme.
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|{{CharHead|Ness|SSBU|hsize=20px}}||Home to Onett!<br> ({{ja|ホームシック! オネットに帰ろう|Hōmushikku! Onetto ni kaerou}}, ''Homesick! Let's Go Back to Onett'')||Ness's route is themed after the events of most of ''EarthBound'' played in reverse, from [[Magicant]] to [[Onett]], with opponents and stages that represent key enemies and points in the adventure. The boss of this route is {{SSBU|Master Hand}}.||In Japanese, the route is named after Ness's {{s|wikibound|Homesick}} status effect from ''EarthBound''. The concept may also refer to the ending of ''EarthBound'', where the game doesn't end until Ness returns to Onett after saving the world.
|{{CharHead|Ness|SSBU|hsize=20px}}||Home to Onett!<br> ({{ja|ホームシック! オネットに帰ろう|Hōmushikku! Onetto ni kaerou}}, ''Homesick! Let's Go Back to Onett'')||Ness's route is themed after the events of most of ''EarthBound'' played in reverse, from [[Magicant]] to [[Onett]], with opponents and stages that represent key enemies and points in the adventure. The boss of this route is {{SSBU|Master Hand}}.||In Japanese, the route is named after Ness's {{s|wikibound|Homesick}} status effect from ''EarthBound''. The concept may also refer to the ending of ''EarthBound'', where the game doesn't end until Ness returns to Onett after saving the world.
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|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||Hey, Little Buddy!<br> ({{ja|バディーコング|Badī kongu}}, ''Buddy Kongs'')||In each fight, Diddy is accompanied by a protagonist CPU ally whom he assists against corresponding series antagonists or final bosses (for example, Diddy is teamed up with Mario, and together they fight Bowser and Bowser Jr.). His penultimate battle pairs him with Donkey Kong against King K. Rool on [[Jungle Japes]]. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}, with Donkey Kong as his partner again.||The English title is a phrase which originated from the manual of ''{{iw|mariowiki|Donkey Kong Country}}'' and was popularized by the ''{{iw|mariowiki|Donkey Kong Country|television series}}'' television series; Diddy Kong is also referred to as Donkey Kong's "little buddy" in games such as ''Brawl'' and ''{{s|mariowiki|Donkey Kong Country Returns}}''.
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||Hey, Little Buddy!<br> ({{ja|バディーコング|Badī kongu}}, ''Buddy Kongs'')||In each fight, Diddy is accompanied by a protagonist CPU ally whom he assists against corresponding series antagonists or final bosses (for example, Diddy is teamed up with Mario, and together they fight Bowser and Bowser Jr.). His penultimate battle pairs him with Donkey Kong against King K. Rool on [[Jungle Japes]]. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}, with Donkey Kong as his partner again.||The English title is a phrase which originated from the manual of ''{{iw|mariowiki|Donkey Kong Country}}'' and was popularized by the ''{{iw|mariowiki|Donkey Kong Country|television series}}'' television series; Diddy Kong is also referred to as Donkey Kong's "little buddy" in games such as ''Brawl'' and ''{{s|mariowiki|Donkey Kong Country Returns}}''.
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|{{CharHead|Lucas|SSBU|hsize=20px}}||Magic, Sacred Powers, and PSI!<br> ({{ja|魔力、神力、超能力|Maryoku, Shinryoku, Chōnoryōku}}, ''Magic Powers, Sacred Powers, Psychic Powers'')||Lucas fights characters with potent psychic or magical powers. The boss of this route is {{SSBU|Master Hand}}.||Mewtwo's status as the penultimate opponent is possibly a reference to {{s|wikibound|Giygas}}'s original form from ''EarthBound Beginnings'' (referred to as "Giegue" in the English version of that game), whom Mewtwo strongly resembles.
|{{CharHead|Lucas|SSBU|hsize=20px}}||Magic, Sacred Powers, and PSI!<br> ({{ja|魔力、神力、超能力|Maryoku, Shinryoku, Chōnoryōku}}, ''Magic Powers, Sacred Powers, Psychic Powers'')||Lucas fights characters with potent psychic or magical powers. The boss of this route is {{SSBU|Master Hand}}.||Mewtwo's status as the penultimate opponent is possibly a reference to {{s|wikibound|Giygas}}'s original form from ''EarthBound Beginnings'' (referred to as "Giegue" in the English version of that game), whom Mewtwo strongly resembles although Lucas does not face Giygas in his home game.
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|{{CharHead|Sonic|SSBU|hsize=20px}}||At the Speed of Sound<br> ({{ja|疾きこと風の如く|Hayaki koto kaze no gotoku}}, ''As Fast as the Wind'')||Sonic's opponents are either references to characters in his series (for example, Fox resembles Miles "Tails" Prower) or to ''Sonic'' games in general, such as ''Sonic Heroes''. Half of Sonic's opponents are also some of the fastest characters in the game, such as Captain Falcon. The penultimate battle is against a giant Incineroar, resembling Zavok, leader of the Deadly Six, who debuted in ''Sonic Lost World''. The boss of this route is {{SSBU|Master Hand}}.||References how fast Sonic is. The term "speed of sound" is commonly used in the ''Sonic'' franchise, including the lyrics of "Escape from the City" from ''Sonic Adventure 2''.
|{{CharHead|Sonic|SSBU|hsize=20px}}||At the Speed of Sound<br> ({{ja|疾きこと風の如く|Hayaki koto kaze no gotoku}}, ''As Fast as the Wind'')||Sonic's opponents are either references to characters in his series (for example, Fox resembles Miles "Tails" Prower) or to ''Sonic'' games in general, such as ''Sonic Heroes''. Half of Sonic's opponents are also some of the fastest characters in the game, such as Captain Falcon. The penultimate battle is against a giant Incineroar, resembling Zavok, leader of the Deadly Six, who debuted in ''Sonic Lost World''. The boss of this route is {{SSBU|Master Hand}}.||References how fast Sonic is. The term "speed of sound" is commonly used in the ''Sonic'' franchise, including the lyrics of "Escape from the City" from ''Sonic Adventure 2''.
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|{{CharHead|King Dedede|SSBU|hsize=20px}}||Royal Rumble<br> ({{ja|王ってなぁに?|Ō tte nāni?}}, ''Whaaat's a King?'')||King Dedede's opponents are characters with royal titles, positions, or monikers, such as Marth, the Hero-King, Princess Peach, the Princess of Mushroom Kingdom, and Ganondorf, the King of Evil. The boss of this route is {{SSBU|Master Hand}}.||--
|{{CharHead|King Dedede|SSBU|hsize=20px}}||Royal Rumble<br> ({{ja|王ってなぁに?|Ō tte nāni?}}, ''Whaaat's a King?'')||King Dedede's opponents are characters with royal titles, positions, or monikers, such as Marth, the Hero-King, Princess Peach, the Princess of Mushroom Kingdom, and Ganondorf, the King of Evil. The boss of this route is {{SSBU|Master Hand}}.||--
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|{{CharHead|Olimar|SSBU|hsize=20px}}||Planetary Explorer<br> ({{ja|いろんな惑星航海日誌|Ironna wakusei kōkai nisshi}}, ''Record of Various Planets'')||Olimar's opponents are those who are space travelers in their respective series, such as Fox and Zero Suit Samus. The penultimate battle is against Alph, or Olimar if the player is using Alph. The boss of this route is {{SSBU|Master Hand}}.||--
|{{CharHead|Olimar|SSBU|hsize=20px}}||Planetary Explorer<br> ({{ja|いろんな惑星航海日誌|Ironna wakusei kōkai nisshi}}, ''Logbook of Various Planets'')||Olimar's opponents are those who are space travelers in their respective series, such as Fox and Zero Suit Samus. The penultimate battle is against Alph, or Olimar if the player is using Alph. The boss of this route is {{SSBU|Master Hand}}.||--
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|{{CharHead|Lucario|SSBU|hsize=20px}}||Counter Encounters<br> ({{ja|カウンターアタック|Kountā atakku}}, ''Counterattacks'')||Lucario fights characters with [[counterattack]]s, with the penultimate battle being against Greninja. The boss of this route is {{SSBU|Master Hand}}.||--
|{{CharHead|Lucario|SSBU|hsize=20px}}||Counter Encounters<br> ({{ja|カウンターアタック|Kountā atakku}}, ''Counterattacks'')||Lucario fights characters with [[counterattack]]s, with the penultimate battle being against Greninja. The boss of this route is {{SSBU|Master Hand}}.||--
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|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||Mama Peach, Where Are You?<br> ({{ja|あなたはピーチママ?|Anata wa pīchi mama?}}, ''Are you Mama Peach?'')||All of Bowser Jr.'s opponents are princesses, some of which are teamed up with their love interest (or in Lucina's case, her father). The penultimate battle is against Mario and Peach. The boss of this route is {{SSBU|Master Hand}}.||The route is named after how Bowser Jr. thinks Peach is his mama in ''{{s|mariowiki|Super Mario Sunshine}}''.
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||Mama Peach, Where Are You?<br> ({{ja|あなたはピーチママ?|Anata wa pīchi mama?}}, ''Are you Mama Peach?'')||All of Bowser Jr.'s opponents are princesses, some of which are teamed up with their love interest (or in Lucina's case, her father). The penultimate battle is against Mario and Peach. The boss of this route is {{SSBU|Master Hand}}.||The route is named after how Bowser Jr. thinks Peach is his mama in ''{{s|mariowiki|Super Mario Sunshine}}''.
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|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||Dog, Duck, Zapper<br> ({{ja|けものブラザーズ|Kemono burazāzu}}, ''Animal Brothers'')||Duck Hunt's opponents are all animals or {{SSBU|Mii Fighter}}s with animal costumes, such as Donkey Kong, Sonic, Fox and King K. Rool. The boss of this route is [[Rathalos]].||In English, the title is named after the three characters who comprise the playable Duck Hunt fighter. The Japanese title may be a reference to the franchise ''{{s|wikipedia|Kemono Friends}}'' ({{ja|けものフレンズ|Kemono furenzu}}). In addition to continuing the route's concept, the title of Rathalos's native series, ''Monster Hunter'', is similar to that of to ''Duck Hunt''. The title of this route is similar to the title of their trailer in ''Smash 4'', "One Dog, One Bird, One Zapper".
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||Dog, Duck, Zapper<br> ({{ja|けものブラザーズ|Kemono burazāzu}}, ''Animal Brothers'')||Duck Hunt's opponents are all animals or {{SSBU|Mii Fighter}}s with animal costumes, such as Donkey Kong, Sonic, Fox and King K. Rool. The boss of this route is [[Rathalos]].||In English, the title is named after the three characters who comprise the playable Duck Hunt fighter. The Japanese title may be a reference to the franchise ''{{s|wikipedia|Kemono Friends}}'' ({{ja|けものフレンズ|Kemono furenzu}}). In addition to continuing the route's concept, the title of Rathalos's native series, ''Monster Hunter'', is similar to that of to ''Duck Hunt''.
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|{{CharHead|Ryu|SSBU|hsize=20px}}||Seeking a Challenge<br> ({{ja|俺より強いファイターに会いに行く|Ore yori tsuyoi faitā ni ai ni iku}}, ''I'm Going to Meet a Fighter Who's Stronger Than Me'')||Ryu's route is themed after ''Street Fighter II'', meaning that all battles are one-on-one [[stamina battle]]s on Ω form stages. All items are disabled throughout this route. Each opponent represents a ''Street Fighter II'' character, Zero Suit Samus represents Chun-Li, Incineroar represents Zangief, Donkey Kong in his green costume represents Blanka, Giant Little Mac in his blue and red costume represents Balrog and Meta Knight represents Vega. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}, with {{SSBU|Ken}} as the player's partner.||The concept references the single-player mode of ''Street Fighter II''. All of Ryu's opponents reference a ''Street Fighter II'' character with their costume choice, stage, and music. Master Hand and Crazy Hand may be a stand-in for M. Bison, given the similarity of one of their moves to the Psycho Crusher and the usage of his theme for the fight.
|{{CharHead|Ryu|SSBU|hsize=20px}}||Seeking a Challenge<br> ({{ja|俺より強いファイターに会いに行く|Ore yori tsuyoi faitā ni ai ni iku}}, ''I'm Going to Meet a Fighter Who's Stronger Than Me'')||Ryu's route is themed after ''Street Fighter II'', meaning that all battles are one-on-one [[stamina battle]]s on Ω form stages. All items are disabled throughout this route. Each opponent represents a ''Street Fighter II'' character, Zero Suit Samus represents Chun-Li, Incineroar represents Zangief, Donkey Kong in his green costume represents Blanka, Giant Little Mac in his blue and red costume represents Balrog and Meta Knight represents Vega. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}, with {{SSBU|Ken}} as the player's partner.||The concept references the single-player mode of ''Street Fighter II''. All of Ryu's opponents reference a ''Street Fighter II'' character with their costume choice, stage, and music. Master Hand and Crazy Hand may be a stand-in for M. Bison, given the similarity of one of their moves to the Psycho Crusher and the usage of his theme for the fight.
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|{{CharHead|Ken|SSBU|hsize=20px}}||Red-Hot Rivalry<br> ({{ja|燃えるライバル|Moeru raibaru}}, ''Burning Rivals'')||Ken's opponents are rivals to the main character of their native series, to some degree. {{SSBU|Ryu}}, his own rival, appears as the penultimate opponent. The boss of this route is {{SSBU|Crazy Hand}}.||The theme refers to to Ken's status as Ryu's rival. The Ryu fight is set on the Ω form Suzaku Castle stage, mirroring the start of Ryu's Classic Mode. The use of Crazy Hand references him being the "rival" to Master Hand, much like Ken's relationship to Ryu.
|{{CharHead|Ken|SSBU|hsize=20px}}||Red-Hot Rivalry<br> ({{ja|燃えるライバル|Moeru raibaru}}, ''Burning Rivals'')||Ken's opponents (aside from Luigi) are rivals to the main character of their native series, to some degree. {{SSBU|Ryu}}, his own rival, appears as the penultimate opponent. The boss of this route is {{SSBU|Crazy Hand}}.||The theme refers to to Ken's status as Ryu's rival. The Ryu fight is set on the Ω form Suzaku Castle stage, mirroring the start of Ryu's Classic Mode. The use of Crazy Hand references him being the "rival" to Master Hand, much like Ken's relationship to Ryu.
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|{{CharHead|Cloud|SSBU|hsize=20px}}||A Ride? Not Interested.<br> ({{ja|乗り物...? 興味ないね|Norimono...? Kyōmi nai ne}}, ''A Vehicle...? Not Interested'')||All of Cloud's battles are on vehicle stages that travel, such as Meta Knight on Halberd, and Mario, Yoshi and Peach on Rainbow Cruise. The boss of this route is {{SSBU|Master Hand}}.||The title is a reference to Cloud's catchphrase, "Not interested" ({{ja|興味ないね|Kyōmi nai ne}}). The moving stages reference Cloud's {{s|wikipedia|motion sickness}} and the vehicles in ''Final Fantasy VII''.
|{{CharHead|Cloud|SSBU|hsize=20px}}||A Ride? Not Interested.<br> ({{ja|乗り物...? 興味ないね|Norimono...? Kyōmi nai ne}}, ''A Vehicle...? Not Interested'')||All of Cloud's battles are on vehicle stages that travel, such as Meta Knight on Halberd, and Mario, Yoshi and Peach on Rainbow Cruise. The boss of this route is {{SSBU|Master Hand}}.||The title is a reference to Cloud's catchphrase, "Not interested" ({{ja|興味ないね|Kyōmi nai ne}}). The moving stages reference Cloud's {{s|wikipedia|motion sickness}} and the vehicles in ''Final Fantasy VII''.
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|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||New Bloom<br> ({{ja|花の新人王|Hana no shinjinō}}, ''Floral Rookie of the Year'')||All of the opponents are the newcomers for the base game. The boss of this route is [[Rathalos]].||The concept of the route references Piranha Plant being the last newcomer revealed prior to the game's launch. Each stage is based on the reveal trailer for one particular newcomer, in the order in which they were released. The use of Rathalos references it being a boss from a newly represented universe.
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||New Bloom<br> ({{ja|花の新人王|Hana no shinjinō}}, ''Floral Rookie of the Year'')||All of the opponents are the newcomers for the base game. The boss of this route is [[Rathalos]].||The concept of the route references Piranha Plant being the last newcomer revealed prior to the game's launch. Each stage is based on the reveal trailer for one particular newcomer, in the order in which they were released. The use of Rathalos references it being a boss from a newly represented universe as well as it being the newest boss in Classic Mode.
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|{{CharHead|Joker|SSBU|hsize=20px}}||Shadows<br> ({{ja|シャドウを追え|Shadou wo oe}}, ''Follow the Shadows'')||All of the opponents use dark alternate costumes. With the exception of the first and final round, Joker is joined by a character from the previous round using a light alternate costume. All rounds (except Round 2) take place on [[Mementos]] in three different forms. The boss of this route is {{SSBU|Master Hand}} on Ω form [[Mementos]] rather than [[Final Destination]].||The title refers to a recurring element in the ''Persona'' series, [https://megamitensei.fandom.com/wiki/Shadow_(Persona) Shadows]. The battle with Master Hand references the god [https://megamitensei.fandom.com/wiki/Demiurge Yaldabaoth]. The concept of allying with former opponents is a reference to a feature in the ''Persona'' series where after knocking down an opposing shadow with their weakness or a critical hit, the player can add them to their team through negotiations.
|{{CharHead|Joker|SSBU|hsize=20px}}||Shadows<br> ({{ja|シャドウを追え|Shadou wo oe}}, ''Follow the Shadows'')||All of the opponents use dark alternate costumes. With the exception of the first and final round, Joker is joined by a character from the previous round using a light alternate costume. All rounds (except Round 2) take place on [[Mementos]] in three different forms. The boss of this route is {{SSBU|Master Hand}} on Ω form [[Mementos]] rather than [[Final Destination]].||The title refers to a recurring element in the ''Persona'' series, [https://megamitensei.fandom.com/wiki/Shadow_(Persona) Shadows]. The battle with Master Hand references the god [https://megamitensei.fandom.com/wiki/Demiurge Yaldabaoth]. The concept of allying with former opponents is a reference to a feature in the ''Persona'' series where after knocking down an opposing shadow with their weakness or a critical hit, the player can add them to their team through negotiations.
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|{{CharHead|Hero|SSBU|hsize=20px}}||A History of Heroism<br> ({{ja|勇者たちの記憶|Yūsha-tachi no kioku}}, ''Memories of the Heroes'')||All battles against tiny opponents (except for the last one) are stamina battles. Rathalos appears in the fourth battle. The final battle is against Robin, who is replaced by a Giant Charizard upon defeat.||The first, fourth, and seventh battles represent the progression of a typical ''Dragon Quest'' game. The Tiny Kirby team in the first battle represents the common early-game enemies Slimes and She-Slimes. Rathalos's appearance in the fourth battle references mid-bosses. The final battle references Dragonlord: a two-phase final boss and the main antagonist of the original ''Dragon Quest'' game. The other four battles are against each of the playable ''Dragon Quest'' protagonists, with stage choices and companions appropriate to the specific entries in the series they originally come from: The Luminary with a Tiny red Robin, representing the mage Veronica, at [[Yggdrasil's Altar]]; Solo at [[Temple]], a stand-in for the floating castle Zenithia; Eight with a Tiny Pikachu representing his pet, Munchie; Erdrick in the subterreanean cavern in [[Castle Siege]], referencing the battles against Baramos and Zoma, which both take place in the basements of the villains' respective castles.
|{{CharHead|Hero|SSBU|hsize=20px}}||A History of Heroism<br> ({{ja|勇者たちの記憶|Yūsha-tachi no kioku}}, ''Memories of the Heroes'')||All battles against tiny opponents (except for the last one) are stamina battles. Rathalos appears in the fourth battle. The final battle is against Robin, who is replaced by a Giant Charizard upon defeat.||The first, fourth, and seventh battles represent the progression of a typical ''Dragon Quest'' game. The Tiny Kirby team in the first battle represents the common early-game enemies Slimes and She-Slimes. Rathalos's appearance in the fourth battle references mid-bosses. The final battle references Dragonlord: a two-phase final boss and the main antagonist of the original ''Dragon Quest'' game. The other four battles are against each of the playable ''Dragon Quest'' protagonists, with stage choices and companions appropriate to the specific entries in the series they originally come from: The Luminary with a Tiny red Robin, representing the mage Veronica, at [[Yggdrasil's Altar]]; Solo at [[Temple]], a stand-in for the floating castle Zenithia; Eight with a Tiny Pikachu representing his pet, Munchie; Erdrick in the subterreanean cavern in [[Castle Siege]], referencing the battles against Baramos and Zoma, which both take place in the basements of the villains' respective castles.
|-
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|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||Perfect Partners<br> ({{ja|ぼくらでこぼこパートナー|Bokura dekoboko paatonaa}}, ''We're Bumpy Partners'')||All battles consist of duos of each series either as a two-in-one character, or two characters from a particular series. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}.||The music and stage combinations reference the various worlds from ''Banjo-Kazooie''. Duck Hunt references the similarities between the characters with Duck Hunt using the palette swap most similar to Banjo & Kazooie. The penultimate battle being against {{SSBU|Diddy Kong}} and {{SSBU|Donkey Kong}} references how both the {{uv|Banjo-Kazooie}} and {{uv|Donkey Kong}} series being developed by [[Rare Ltd.]] In addition to them being a duo, Master Hand and Crazy Hand may reference Motzand, the piano-playing ghost hand from the Mad Monster Mansion level.
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||Perfect Partners<br> ({{ja|ぼくらでこぼこパートナー|Bokura dekoboko paatonaa}}, ''We're Bumpy Partners'')||All battles consist of duos of each series either as a two-in-one character, or two characters from a particular series. The bosses of this route are {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}.||The music and stage combinations reference the various worlds from ''Banjo-Kazooie''. Duck Hunt references the similarities between the characters with Duck Hunt using the palette swap most similar to Banjo & Kazooie. The penultimate battle being against {{SSBU|Diddy Kong}} and {{SSBU|Donkey Kong}} references how both the {{uv|Banjo-Kazooie}} and {{uv|Donkey Kong}} series being developed by [[Rare Ltd.]]. In addition to them being a duo, Master Hand and Crazy Hand may reference Motzand, the piano-playing ghost hand from the Mad Monster Mansion level.
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|{{CharHead|Terry|SSBU|hsize=20px}}||The King of Smash<br> ({{ja|ザ・キング・オブ・大乱闘|Za kingu obu dairantō}}, ''The King of the Great Fray'')||All battles are stamina battles against a team of three opponents, who each appear when one of their teammates has been defeated. The enemy teams are made up of fighters who hail from the same series, or share a similar theme. The final battle is against a team of {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}.||The title is a portmanteau of ''The King of Fighters'' and part of the title of the ''Super Smash Bros.'' series in their respective languages; in the case of Japanese, {{ja|大乱闘|Dairantō}} from {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). The 3-on-3 setup resembles the 3-on-3 battles of ''The King of Fighters'' games. Ryu and Ken's appearances in the final battle references how they had previously crossed over with Terry in the ''SNK vs. Capcom'' games.
|{{CharHead|Terry|SSBU|hsize=20px}}||The King of Smash<br> ({{ja|ザ・キング・オブ・大乱闘|Za kingu obu dairantō}}, ''The King of the Great Fray'')||All battles are stamina battles against a team of three opponents, who each appear when one of their teammates has been defeated. The enemy teams are made up of fighters who hail from the same series, or share a similar theme. The final battle is against a team of {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}}.||The title is a portmanteau of ''The King of Fighters'' and part of the title of the ''Super Smash Bros.'' series in their respective languages; in the case of Japanese, {{ja|大乱闘|Dairantō}} from {{ja|大乱闘スマッシュブラザーズ|Dairantō Sumasshu Burazāzu}} (''Great Fray Smash Brothers''). The 3-on-3 setup resembles the 3-on-3 battles of ''The King of Fighters'' games. Ryu and Ken's appearances in the final battle references how they had previously crossed over with Terry in the ''SNK vs. Capcom'' games.
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|{{CharHead|Byleth|SSBU|hsize=20px}}||A Heroic Legacy<br>({{ja|紋章の系譜|Monshō no keifu}}, ''Genealogy of the Emblem'')||All battles are stamina battles against ''Fire Emblem'' characters. The player always starts with 100 HP, solo opponents have 100 HP, opponents in team battles have 50 HP, and CPU allies in last round start with 30 HP each. The bosses of this route are [[Master Hand]] and [[Crazy Hand]], and {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, {{SSBU|Robin}} and {{SSBU|Corrin}} appear as partners.||This route is themed around ''Fire Emblem'' games that has a playable character in ''Smash'', each of which are fought in ''Fire Emblem'' series chronological order. The penultimate battle is against three Byleths that represent the house leaders in ''{{s|fireemblem|Fire Emblem: Three Houses}}''. In Japanese, the route is named after two Fire Emblem games from the Super Famicom era: ''[[Fire Emblem: Mystery of the Emblem|Mystery of the Emblem]]'' and ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]''.
|{{CharHead|Byleth|SSBU|hsize=20px}}||A Heroic Legacy<br>({{ja|紋章の系譜|Monshō no keifu}}, ''Genealogy of the Emblem'')||All battles are stamina battles against ''Fire Emblem'' characters. The player always starts with 100 HP, solo opponents have 100 HP, opponents in team battles have 50 HP, and CPU allies in last round start with 30 HP each. The bosses of this route are [[Master Hand]] and [[Crazy Hand]], and {{SSBU|Marth}}, {{SSBU|Roy}}, {{SSBU|Ike}}, {{SSBU|Robin}} and {{SSBU|Corrin}} appear as partners.||This route is themed around ''Fire Emblem'' games that has a playable character in ''Smash'', each of which are fought in ''Fire Emblem'' series chronological order. The penultimate battle is against three Byleths that represent the house leaders in ''{{s|fireemblem|Fire Emblem: Three Houses}}''. In Japanese, the route is named after two Fire Emblem games from the Super Famicom era: ''[[Fire Emblem: Mystery of the Emblem|Mystery of the Emblem]]'' and ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]''.
|-
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|{{CharHead|Min Min|SSBU|hsize=20px}}||ARMS at the Ready<br>({{ja|ウデ自慢たち 全員集合!|Ude jiman-tachi zenin shūgō!}}, ''All Those Proud of their Skills/Arms, Gather Round!'')||All opponents specialize in punching attacks or use arm mounted weapons. Round 5 is a Horde Battle against a team of {{SSBU|R.O.B.}}s. The boss of this route is [[Galleom]].||Opponents make reference to various ''ARMS'' characters, including appearances of the [[Spring Man]] and [[Ribbon Girl]] Mii Fighter costumes in Round 1. The Round 2 fight against Little Mac references the similarities between ARMS and Punch-Out!!. The R.O.B. Horde Battle references the 1 vs. 100 mode in ''ARMS''. Galleom represents Hedlok after fusing with Max Brass or Dr. Coyle.
|{{CharHead|Min Min|SSBU|hsize=20px}}||ARMS at the Ready<br>({{ja|ウデ自慢たち 全員集合!|Ude jiman-tachi zenin shūgō!}}, ''All Those Proud of their Skills/Arms, Gather Round!'')||All opponents specialise in punching attacks or use arm mounted weapons. Round 5 is a Horde Battle against a team of {{SSBU|R.O.B.}}s. The boss of this route is [[Galleom]].||Opponents make reference to various ''ARMS'' characters, including appearances of the [[Spring Man]] and [[Ribbon Girl]] Mii Fighter costumes in Round 1. The Round 2 fight against Little Mac references the similarities between ARMS and Punch-Out!!. The R.O.B. Horde Battle references the 1 vs. 100 mode in ''ARMS''. Galleom represents Hedlok after fusing with Max Brass or Dr. Coyle.
|-
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|{{CharHead|Steve|SSBU|hsize=20px}}||Journey to the Far Lands<br>({{ja|世界の果てを求めて|Sekai no hate o motomete}}, ''In Search of the World's End'')||All opponents fought represent various mobs encountered throughout ''Minecraft''. Most battles except the penultimate round are stamina matches. The final battle is against a giant {{SSBU|Ridley}} and two tiny Endermen.||The English title refers to the eponymous world-generation glitch present in versions of the Java version prior to Beta 1.8 and also the Bedrock version prior to version 1.17.30; the Japanese title may be a reference to the official manga ''Minecraft: Journey to the End of the World'' ({{ja|マインクラフト 世界の果てへの旅|Mainkurafuto Sekai no hate e no tabi }}). The final battle is a reference to the Ender Dragon boss battle in the End dimension of the game.
|{{CharHead|Steve|SSBU|hsize=20px}}||Journey to the Far Lands<br>({{ja|世界の果てを求めて|Sekai no hate o motomete}}, ''In Search of the End of the World'')||All opponents fought represent various mobs encountered throughout ''Minecraft''. Most battles except the penultimate round are stamina matches. The final battle is against a giant {{SSBU|Ridley}} and two tiny Endermen.||The English title refers to the eponymous world-generation glitch present in versions of the Java version prior to Beta 1.8 and also the Bedrock version prior to version 1.17.30; the Japanese title may be a reference to the official manga ''Minecraft: Journey to the End of the World'' ({{ja|マインクラフト 世界の果てへの旅|Mainkurafuto Sekai no hate e no tabi }}). The final battle is a reference to the Ender Dragon boss battle in the End dimension of the game.
|-
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|{{CharHead|Sephiroth|SSBU|hsize=20px}}||The Chosen Ones<br>({{ja|支配する者達|Shihai suru monotachi}}, ''Those Who Rule'')||Sephiroth fights all the bosses in the game except for [[Galeem]] and [[Dharkon]]. The bosses are, in order, [[Rathalos]], [[Galleom]], [[Marx]], [[Dracula]], [[Ganon]], [[Giga Bowser]]. The final boss is against {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}} on [[Northern Cave]] Ω.||According to Masahiro Sakurai, the "boss rush" nature of Sephiroth's Classic Mode was inspired by his status as the final boss of ''Final Fantasy VII''. The final battle with Master Hand and Crazy Hand refers to the final battle of ''Final Fantasy VII'', where multiple characters team up to defeat Sephiroth. The title of his route references his leitmotif from the original game, "Those Chosen by the Planet".
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||The Chosen Ones<br>({{ja|支配する者達|Shihai suru monotachi}}, ''Those Who Rule'')||Sephiroth fights all the bosses in the game except for [[Galeem]] and [[Dharkon]]. The bosses are, in order, [[Rathalos]], [[Galleom]], [[Marx]], [[Dracula]], [[Ganon]], [[Giga Bowser]]. The final boss is against {{SSBU|Master Hand}} and {{SSBU|Crazy Hand}} on [[Northern Cave]] Ω.||According to Masahiro Sakurai, the "boss rush" nature of Sephiroth's Classic Mode was inspired by his status as the final boss of ''Final Fantasy VII''. The final battle with Master Hand and Crazy Hand refers to the final battle of ''Final Fantasy VII'', where multiple characters team up to defeat Sephiroth. The title of his route references his leitmotif from the original game, "Those Chosen by the Planet".
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==Unlocking criteria==
==Unlocking criteria==
All eight of the starter characters in ''Ultimate'' have their own character unlock trees, each with eight characters to unlock (except for Pikachu, who has seven). Completing Classic Mode with any character in a given tree will challenge the player to a Challenger Approaching duel for the next available character from the start of their tree down, as indicated in the table-chart below. For example, beating Classic Mode with {{SSBU|Donkey Kong}} will then trigger the fight to unlock {{SSBU|Bowser}}. If Bowser's Challenger Approaching duel has been previously attempted (via a timed encounter or a previous Classic Mode completion) or if he has already been unlocked through World of Light, {{SSBU|Pokémon Trainer}}'s duel would be issued next. When playing with two players, Player 1 will participate in the duel, and their fighter is used to determine whose duel will be issued.
All eight of the starter characters from the original ''Smash Bros.'' and ''Ultimate'' have their own character unlock trees, each with eight characters to unlock (except for Pikachu, who has seven). Completing Classic Mode with any character in a given tree will challenge the player to a Challenger Approaching duel for the next available character from the start of their tree down, as indicated in the table-chart below. For example, beating Classic Mode with {{SSBU|Donkey Kong}} will then trigger the fight to unlock {{SSBU|Bowser}}. If Bowser's Challenger Approaching duel has been previously attempted (via a timed encounter or a previous Classic Mode completion) or if he has already been unlocked through World of Light, {{SSBU|Pokémon Trainer}}'s duel would be issued next. When playing with two players, Player 1 will participate in the duel, and their fighter is used to determine whose duel will be issued.


When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] would also unlock fighters in this order, as these characters are not assigned an unlock tree.
When all the characters in a tree are unlocked, completing Classic Mode with those characters will unlock the next available character in Mario's tree, then Donkey Kong's, and so on. Completing Classic Mode with [[Downloadable content (SSBU)|downloadable fighters]] would also unlock fighters in this order, as these characters are not assigned an unlock tree.
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*''Super Smash Bros. Ultimate''{{'}}s Classic Mode is the only Classic Mode in which:
*''Super Smash Bros. Ultimate''{{'}}s Classic Mode is the only Classic Mode in which:
**A [[Continue]] does not restart an ongoing match.
**A [[Continue]] does not restart an ongoing match.
**The difficulty rating can increase during the run depending on the player's performance.
**The difficulty rating can increase during the run depending on your performance.
**[[Boss]] fights show a health bar for the bosses instead of percentages or stamina counts.
**[[Boss]] fights show a health bar for the bosses instead of percentages or stamina counts.
**Not every fighter can be selected (due to {{SSBU|Mii Fighter}}s being absent from this mode).
**Not every fighter can be selected (due to {{SSBU|Mii Fighter}}s being absent from this mode).
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*{{SSBU|Terry}} faces the highest number of distinct fighters in his Classic Mode route, with a total of 21.
*{{SSBU|Terry}} faces the highest number of distinct fighters in his Classic Mode route, with a total of 21.
*{{SSBU|Link}} is the most common opponent for Classic Mode routes, appearing in 23 different routes.
*{{SSBU|Link}} is the most common opponent for Classic Mode routes, appearing in 23 different routes.
**Conversely, {{SSBU|Snake}} is the least common base game opponent, appearing as an opponent in only three routes.
**Conversely, outside of DLC characters, {{SSBU|Snake}} is the least common opponent, appearing as an opponent in only three routes.
*[[Norfair]] appears in more Classic Mode routes than any other stage (appearing in 14 different routes and being the stage for 15 rounds). However, [[Boxing Ring]] is the most common stage to fight opponents on (being the stage for 21 rounds while appearing in 13 different routes).
*[[Norfair]] appears in more Classic Mode routes than any other stage (appearing in 14 different routes and being the stage for 15 rounds). However, [[Boxing Ring]] is the most common stage to fight opponents on (being the stage for 21 rounds while appearing in 13 different routes).
*On the difficulty selection banner, which features every fighter in the base game, female {{SSBU|Corrin}} is featured instead of male Corrin, despite the latter being the default in ''Smash''.
*On the difficulty selection banner, which features every fighter in the base game, female {{SSBU|Corrin}} is featured instead of male Corrin, despite the latter being the default in ''Smash''.

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