Editing Classic Mode (SSB4-Wii U)
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[[ | [[Image:SakuraiWiiUClassicMode.jpg|thumb|450px|Classic Mode in {{forwiiu}}.]] | ||
The {{forwiiu}} version of '''Classic Mode''' is set up as a tournament with elimination style gameplay which lasts seven rounds. For the first time in the series, Classic Mode can be challenged by two players. | The {{forwiiu}} version of '''Classic Mode''' is set up as a tournament with elimination style gameplay which lasts seven rounds. For the first time in the series, Classic Mode can be challenged by two players. | ||
Like in the Classic Mode of {{for3ds}}, the player begins with two stocks for each battle regardless of difficulty. The [[intensity]] meter is used to set the difficulty, with higher difficulties costing more | Like in the Classic Mode of {{for3ds}}, the player begins with two stocks for each battle regardless of difficulty. The [[intensity]] meter is used to set the difficulty, with higher difficulties costing more coins and offering better rewards. Losing and choosing to continue costs some of the accumulated prizes and drops the difficulty by .5. The prize roulette wheel is also shared with the [[Classic Mode (SSB4-3DS)|3DS version]], with the addition of passes for [[Crazy Orders]] as potential prizes. | ||
The mode is set on a large playing field, whose background depends on the intensity chosen, becoming darker and fiercer with higher intensities: | The mode is set on a large playing field, whose background depends on the intensity chosen, becoming darker and fiercer with higher intensities: | ||
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*Intensity 8.0 - 9.0: Dark/Shadow Background | *Intensity 8.0 - 9.0: Dark/Shadow Background | ||
On the field, the player character and the opponents appear as [[trophies]]: the player, identified by a glowing red trophy base, can choose which group of opponents to fight by moving their character towards it. The [[stage]] where the battle will be fought is visible on the field under the | On the field, the player character and the opponents appear as [[trophy|trophies]]: the player, identified by a glowing red trophy base, can choose which group of opponents to fight by moving their character towards it. The [[stage]] where the battle will be fought is visible on the field under the opponents. After each round the losers are forcibly ejected from the field until only the last few remain. [[Team battle]]s can occur, in which the player must choose their teammates among the previously defeated characters. During all rounds opponents may hold trophies, [[equipment]], [[Gold|coins]], or [[Crazy Orders]] Passes, identified by the respective icons on the enemy's trophy, which are obtained only if the carrier is defeated by the player or, in a team battle, by one of the player's teammates. | ||
The first three rounds are fought against regular characters. At the beginning of each playthrough | The first three rounds are fought against regular characters. At the beginning of each playthrough a random opponent is designed as a '''rival''': marked by a glowing blue trophy base, the rival gets stronger and drops greater prizes the longer the player holds off on confronting them. In most cases the rival will remain on the board until the player finally defeats it, but in very rare cases they can lose before the player can face them. | ||
The fourth and fifth rounds are fought against characters equipped with custom special moves, marked by an alternate trophy with a black base and appearing in an [[alternate costume]]. | |||
When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an | When the player chooses a battle in the first five rounds, one or more opponents might suddenly be replaced by an '''intruder''', marked by a glowing yellow trophy base, even in a team battle. Intruders are always in a permanent [[Super Mushroom|Giant]] or [[Metal]] state, but are guaranteed to be carrying a prize of some kind for victory. | ||
The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of nine. | The sixth round is against a [[Fighting Mii Team]] composed of 20 members, which appear surrounding the player on the game board in a group of nine. | ||
In the seventh and final round | In the seventh and final round the player faces [[Master Hand]], and at higher intensities Master Hand with [[Crazy Hand]] and possibly [[Master Core]]. Unlike the Classic Mode of {{for3ds}}, the player cannot choose to fight Master Hand alone if Crazy Hand and Master Core are available. | ||
==Rewards== | ==Rewards== | ||
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**Similarly, clearing it as {{SSB4|Bowser Jr.}} can add trophies of the [[Koopalings]] and clearing it as {{SSB4|Olimar}} can add a trophy of [[Alph]]. | **Similarly, clearing it as {{SSB4|Bowser Jr.}} can add trophies of the [[Koopalings]] and clearing it as {{SSB4|Olimar}} can add a trophy of [[Alph]]. | ||
*Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him. | *Clearing with any character on any difficulty will challenge the player to defeat {{SSB4|Falco}}. Beating him will unlock him. | ||
*Clearing with five characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him. | *Clearing with five or more characters will challenge the player to defeat {{SSB4|Mr. Game & Watch}}. Beating him will unlock him. | ||
*Clearing on intensity 2.0 or more with five or more characters will unlock the [[Master Hand]] trophy. | |||
*Clearing as {{SSB4|Yoshi}} will unlock the ''[[Yoshi (game)|Yoshi]]'' [[masterpiece]]. | |||
*Clearing on intensity 2.0 or more with five characters will unlock the | |||
*Clearing as {{SSB4|Yoshi}} will unlock the '' | |||
*Clearing without losing a stock will unlock the [[Dr. Kawashima]] trophy. | *Clearing without losing a stock will unlock the [[Dr. Kawashima]] trophy. | ||
*Clearing without losing a stock as {{SSB4|Little Mac}} will unlock the '' | *Clearing without losing a stock as {{SSB4|Little Mac}} will unlock the ''[[List of SSB4 Music (Punch-Out!! series)#Title (Punch-Out!!!)|Title (Punch-Out!!)]]'' music. | ||
*Clearing in 20 minutes or lower as {{SSB4|Olimar}} will unlock the '' | *Clearing in 20 minutes or lower as {{SSB4|Olimar}} will unlock the ''[[List of SSB4 Music (Pikmin series)#Mission Mode (Pikmin 3)|Mission Mode]]'' music. | ||
*Clearing on intensity 5.5 or higher will unlock the '' | *Clearing on intensity 5.5 or higher will challenge the player to defeat {{SSB4|Lucina}}. Beating her will unlock her. | ||
*Clearing on intensity 5.5 or higher will unlock the ''[[List of SSB4 Music (Super Smash Bros. series)#Master Core|Master Core]]'' music. | |||
*Clearing on intensity 5.5 or higher as {{SSB4|Kirby}} will unlock the ''[[Kirby's Adventure]]'' [[masterpiece]]. | *Clearing on intensity 5.5 or higher as {{SSB4|Kirby}} will unlock the ''[[Kirby's Adventure]]'' [[masterpiece]]. | ||
*Clearing on intensity 5.5 or higher without | *Clearing on intensity 5.5 or higher without customisations as {{SSB4|Wario}} will unlock the ''[[List of SSB4 Music (The Legend of Zelda series)#Full Steam Ahead (Spirit Tracks)|Full Steam Ahead (Spirit Tracks)]]'' music. | ||
*Clearing on intensity 7.0 or higher with all characters will unlock the ''Regal Crown'' headgear. | *Clearing on intensity 7.0 or higher with all characters will unlock the ''Regal Crown'' headgear. | ||
*Clearing on intensity 8.0 with two characters will unlock the '' | *Clearing on intensity 8.0 with two or more characters will unlock the ''[[List of SSB4 Music (Super Smash Bros. series)#Master Fortress: First Wave|Master Fortress: First Wave]]'' music. | ||
*Clearing on intensity 8.0 with three or more characters will unlock the ''[[List of SSB4 Music (Super Smash Bros. series)#Master Fortress: Second Wave|Master Fortress: Second Wave]]'' music. | |||
*Clearing on intensity 8.0 with three characters will unlock the '' | *Clearing on intensity 9.0 without customisations will unlock the [[Knuckle Joe]] trophy. | ||
*Clearing on intensity 9.0 without | |||
*Clearing on intensity 9.0 without losing a stock will unlock the ''Double Final Smasher Protection Badge'' [[equipment]]. | *Clearing on intensity 9.0 without losing a stock will unlock the ''Double Final Smasher Protection Badge'' [[equipment]]. | ||
*Clearing on intensity 9.0 in 12 minutes or lower as {{SSB4|Marth}} in 12 minutes or lower will unlock the ''Critical Hitter Sword'' [[equipment]]. | |||
*Clearing on intensity 9.0 in 12 minutes or | |||
==Trivia== | ==Trivia== | ||
* | *Together with the 3DS version, this is the first Classic Mode where opponents aren't necessarily fought on their home stages (excluding the pre-final free for all in the ''Brawl'' version which is fought on {{SSBB|Final Destination}}). | ||
==See also== | ==See also== | ||
*[[Classic Mode (SSBM)]] | *[[Classic Mode (SSBM)]] | ||
*[[Classic Mode (SSBB)]] | *[[Classic Mode (SSBB)]] | ||
*[[Classic Mode (SSB4-3DS)]] | *[[Classic Mode (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] |