Editing Charizard (SSBU)/Up smash

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'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
*{{buff|Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}}
*{{buff|Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit 1|42}}
{{HitboxTableTitle|Early hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 21: Line 20:
|ks=100
|ks=100
|fkv=100
|fkv=100
|setweight=t
|r=6.0
|r=6.0
|bn=top
|bn=top
Line 34: Line 32:
|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid hit 1|42}}
{{HitboxTableTitle|Mid hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 78: Line 76:
|sd=0
|sd=0
|angle=280
|angle=280
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=32
|fkv=32
|setweight=t
|r=4.2
|r=4.2
|bn=wingl4
|bn=wingl4
Line 94: Line 90:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [0, 18] for 8 frames.|50}}
{{HitboxTableTitle|Late hit 1|24}}
{{HitboxTableTitle|Late hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 139: Line 134:
|sd=0
|sd=0
|angle=320
|angle=320
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=42
|fkv=42
|setweight=t
|r=4.2
|r=4.2
|bn=wingl4
|bn=wingl4
Line 155: Line 148:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Latest hit 1|42}}
{{HitboxTableTitle|Latest hit 1|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 161: Line 154:
|sd=0
|sd=0
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 219: Line 211:
|sd=0
|sd=0
|angle=340
|angle=340
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=4.2
|r=4.2
|bn=wingl4
|bn=wingl4
Line 236: Line 226:
|g=f
|g=f
}}
}}
{{HitboxTableRowNote|The ID 0 hitbox uses a [[position vector]] with offsets [0, 18] for 8 frames.|50}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 243: Line 232:
|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=40
|bk=40
|ks=107
|ks=107
Line 263: Line 251:
|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=40
|bk=40
|ks=107
|ks=107
Line 283: Line 270:
|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=40
|bk=40
|ks=107
|ks=107
Line 298: Line 284:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|All hitboxes on hit 1 that don't use autolink angles use weight-independent knockback.|24}}
|}
|}


Line 305: Line 292:
|2-3
|2-3
|-
|-
!Hit 1
!Hit 1 (early, mid, late, latest)
|6, 7, 8, 9
|6, 7, 8, 9
|-
|-
Line 321: Line 308:
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeM|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeM|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
 
==Trivia==
*The latest first hit's ID 0 and 3 hitboxes have the exact same size and position; while the ID 3 hitbox is set to only hit aerial targets, the ID 0 one hits both grounded and aerial ones, effectively causing it to override the ID 3 hitbox entirely and rendering it pointless.
**This was not the case prior to version {{SSBU|4.0.0}}, where the ID 0 hitbox did not exist for the latest hit.


{{MvSubNavCharizard|g=SSBU}}
{{MvSubNavCharizard|g=SSBU}}
[[Category:Charizard (SSBU)]]
[[Category:Charizard (SSBU)]]
[[Category:Up smashes (SSBU)]]
[[Category:Up smashes (SSBU)]]

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