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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Samus Neutral B SSBU.gif|thumb|{{SSBU|Samus}} charging [[Charge Shot]].]]
[[File:SSBUWebsiteLucario2.jpg|thumb|{{SSBU|Lucario}} charging an [[Aura Sphere]], making it bigger and more powerful.]]
'''Charging''' is the powering up of an [[attack]] or [[item]] in order to increase its potency (damage, range, speed, etc.).
'''Charging''' is the powering up of an [[attack]] or [[item]] in order to increase its potency (damage, range, speed, etc.).


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There are also [[items]] which can be charged. The [[Ore Club]]'s tornado's size varies with the charge of smash attack, and the [[Super Scope]]'s shots can be charged (though it runs out of ammunition faster that way). Also, the [[Hothead]] will be charged as it receives [[Flame]] and [[Electric]] damage.
There are also [[items]] which can be charged. The [[Ore Club]]'s tornado's size varies with the charge of smash attack, and the [[Super Scope]]'s shots can be charged (though it runs out of ammunition faster that way). Also, the [[Hothead]] will be charged as it receives [[Flame]] and [[Electric]] damage.
Charging should not be confused with charge motions, a particular type of [[command-input move]] that requires holding in a direction before attacking while inputting in the opposite direction. Currently, [[Terry]]'s [[Rising Tackle]] is the only charge motion move to appear in the ''Super Smash Bros.'' series.


==Chargeable special moves==
==Chargeable special moves==
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|[[Dark Pit]]||[[Silver Bow]]||Increases damage||Automatically activates at full charge||{{n}}||Can aim upwards or turn around while charging, allowing the move to charge indefinitely.
|[[Dark Pit]]||[[Silver Bow]]||Increases damage||Automatically activates at full charge||{{n}}||Can aim upwards or turn around while charging, allowing the move to charge indefinitely.
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|[[Dark Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special||{{y}}||
|[[Dark Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special||{{y}}
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|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]||Increases damage and lowers angle of fire||Automatically activates at full charge||{{n}}||If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in ''Brawl'' or create a damaging explosion in ''Smash 4'' and ''Ultimate''.
|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]||Increases damage and lowers angle of fire||Automatically activates at full charge||{{n}}||If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in ''Brawl'' or create a damaging explosion in ''Smash 4'' and ''Ultimate''.
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|[[Rocketbarrel Blast]]||Increases height and damage||Automatically activates at full charge||{{n}}||
|[[Rocketbarrel Blast]]||Increases height and damage||Automatically activates at full charge||{{n}}
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|[[Donkey Kong]]||[[Giant Punch]]||Increases damage||Auto-charge special||{{y}}||Near fully charged is more powerful than fully charged; fully charged version is faster and, in ''Brawl'', grants [[Knockback resistance|super armour]].
|[[Donkey Kong]]||[[Giant Punch]]||Increases damage||Auto-charge special||{{y}}||Near fully charged is more powerful than fully charged; fully charged version is faster and, in ''Brawl'', grants [[Knockback resistance|super armour]].
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|rowspan="2"|[[Greninja]]||[[Water Shuriken]]||Increases size and number of hits.||Automatically activates at full charge.||{{n}}||
|rowspan="2"|[[Greninja]]||[[Water Shuriken]]||Increases size and number of hits.||Automatically activates at full charge.||{{n}}
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|[[Shadow Sneak]]||Increases knockback and distance covered.||Automatically activates at full charge.||{{n}}||Greninja can traverse freely while charging.
|[[Shadow Sneak]]||Increases knockback and distance covered.||Automatically activates at full charge.||{{n}}||Greninja can traverse freely while charging.
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|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage.{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br/>Increases damage and range.{{GameIcon|SSBU}}||Automatically activates at full charge||{{n}}||Near fully charged is more powerful than fully charged; Fully charged [[Recoil damage|deals 10% to Ike]], and gives knockback resistance. In ''Ultimate'' it creates more flame pillars at high charge levels which increase the move's range.
|rowspan="2"|[[Ike]]||[[Eruption]]||Increases damage.{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br/>Increases damage and range.{{GameIcon|SSBU}}||Automatically activates at full charge||{{n}}||Near fully charged is more powerful than fully charged; Fully charged [[Recoil damage|deals 10% to Ike]], and gives knockback resistance. In ''Ultimate'' it creates more flame pillars at high charge levels which increase the move's range.
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|[[Quick Draw]]||Increases damage, knockback, and distance covered.||Can be held indefinitely in all games except ''Ultimate''.||{{n}}||
|[[Quick Draw]]||Increases damage, knockback, and distance covered.||Can be held indefinitely in all games except ''Ultimate''.||{{n}}
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|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely in all games except ''Ultimate''.||{{n}}||
|[[Jigglypuff]]||[[Rollout]]||Increases speed, duration, damage||Can be held indefinitely in all games except ''Ultimate''.||{{n}}
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|[[Ken]]||[[Focus Attack]]||Increases damage and hitstun, causes crumpling animation||Automatically activates at full charge||{{n}}||Can be cancelled by inputting either direction twice on the control stick.
|[[Ken]]||[[Focus Attack]]||Increases damage and hitstun, causes crumpling animation||Automatically activates at full charge||{{n}}||Can be cancelled by inputting either direction twice on the control stick.
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|[[Hammer Flip]]||Increases damage||Can be held indefinitely||{{n}}||While fully charged, 1% is dealt to Kirby every second; Kirby can move while charging.
|[[Hammer Flip]]||Increases damage||Can be held indefinitely||{{n}}||While fully charged, 1% is dealt to Kirby every second; Kirby can move while charging.
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|rowspan="3"|[[Link]]||[[Hero's Bow]]||Increases damage and speed of arrow||Can be held indefinitely.||{{n}}||
|rowspan="3"|[[Link]]||[[Hero's Bow]]||Increases damage and speed of arrow||Can be held indefinitely.||{{n}}
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|[[Bow and Arrows]] (''[[Ultimate]]'')||Increases damage and speed of arrow||Once at full charge, can be held for three seconds before automatically firing.||{{n}}||
|[[Bow and Arrows]] (''[[Ultimate]]'')||Increases damage and speed of arrow||Once at full charge, can be held for three seconds before automatically firing.||{{n}}
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|[[Spin Attack]] (''[[Brawl]]'' onwards)||Increases damage and duration||Automatically activates at full charge||{{n}}||Aerial version cannot be charged.
|[[Spin Attack]] (''[[Brawl]]'' onwards)||Increases damage and duration||Automatically activates at full charge||{{n}}||Aerial version cannot be charged.
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|rowspan="2"|[[Little Mac]]||rowspan="2"|[[Straight Lunge]]||Increases range; increases damage in ''Ultimate''. Gains high power but heavy ending lag when fully charged||Automatically activates at full charge||{{n}}{{GameIcon|SSB4}}<br/>{{y}}<ref name="nostore"/>{{GameIcon|SSBU}}||Has 8% damage-based [[armor]] while charging, making it a niche way to escape combos.
|rowspan="2"|[[Little Mac]]||rowspan="2"|[[Straight Lunge]]||Increases range; increases damage in ''Ultimate''. Gains high power but heavy ending lag when fully charged||Automatically activates at full charge||{{n}}{{GameIcon|SSB4}}<br/>{{y}}<ref name="nostore"/>{{GameIcon|SSBU}}||Has 8% damage-based [[armor]] while charging, making it a niche way to escape combos.
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|Becomes [[KO Uppercut]]||Filling the [[Power Meter]] by dealing and receiving damage||{{n}}||
|Becomes [[KO Uppercut]]||Filling the [[Power Meter]] by dealing and receiving damage||{{n}}
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|[[Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Auto-charge special||{{y}}||Charging animation has a damaging hitbox and can be held indefinitely, even after reaching full charge. Per Lucario's [[Aura]], grows stronger at higher damage percentages.
|[[Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Auto-charge special||{{y}}||Charging animation has a damaging hitbox and can be held indefinitely, even after reaching full charge. Per Lucario's [[Aura]], grows stronger at higher damage percentages.
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|[[Lucas]]||[[PK Freeze]]||Increases damage, and [[freezing]] duration||Automatically activates at full charge||{{n}}||Makes Lucas [[helpless]] when used in the air.
|[[Lucas]]||[[PK Freeze]]||Increases damage, and [[freezing]] duration||Automatically activates at full charge||{{n}}||Makes Lucas [[helpless]] when used in the air.
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|[[Lucina]]||[[Shield Breaker]]||Increases damage and [[shield damage]]||Automatically activates at full charge.||{{n}}||
|[[Lucina]]||[[Shield Breaker]]||Increases damage and [[shield damage]]||Automatically activates at full charge.||{{n}}
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|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Automatically activates at full charge{{GameIcon|SSBM}}<br/>Can be held indefinitely{{GameIcon|SSBB}}<br/>Can be held for a few seconds before Luigi gives up and cancels the move on the ground but can be held indefinitely in the air{{GameIcon|SSB4}}{{GameIcon|SSBU}}||{{n}}||Can misfire (1 in 8 chance {{GameIcon|SSBM}}{{GameIcon|SSBB}} or 1 in 10 chance {{GameIcon|SSB4}}{{GameIcon|SSBU}}), sending Luigi a very far distance, regardless of charging time.
|rowspan="2"|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Automatically activates at full charge{{GameIcon|SSBM}}<br/>Can be held indefinitely{{GameIcon|SSBB}}<br/>Can be held for a few seconds before Luigi gives up and cancels the move on the ground but can be held indefinitely in the air{{GameIcon|SSB4}}{{GameIcon|SSBU}}||{{n}}||Can misfire (1 in 8 chance {{GameIcon|SSBM}}{{GameIcon|SSBB}} or 1 in 10 chance {{GameIcon|SSB4}}{{GameIcon|SSBU}}), sending Luigi a very far distance, regardless of charging time.
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|[[Luigi Cyclone]] (''Melee'' only) ||Allows Luigi to ascend when using the move in the air once.||Finish or interrupt the move while on the ground.||{{n}}||Unlike most charged moves that can be stored, Luigi Cyclone has no visual indicator.
|[[Luigi Cyclone]] (''Melee'' only) ||Allows Luigi to ascend when using the move in the air once.||Finish or interrupt the move while on the ground.||{{n}}||Unlike most charged moves that can be stored, Luigi Cyclone has no visual indicator.
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|[[Mario]] (''Brawl'' onwards)||[[F.L.U.D.D.]]||Increases range and pushback||Auto-charge special||{{y}}||
|[[Mario]] (''Brawl'' onwards)||[[F.L.U.D.D.]]||Increases range and pushback||Auto-charge special||{{y}}
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|[[Marth]]||[[Shield Breaker]]||Increases damage and [[shield damage]]||Automatically activates at full charge.||{{n}}||
|[[Marth]]||[[Shield Breaker]]||Increases damage and [[shield damage]]||Automatically activates at full charge.||{{n}}
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|[[Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Auto-charge special||{{y}}||Charging animation can be held indefinitely, even after reaching full charge. In ''Melee'', the charging animation has a damaging hitbox.
|[[Mewtwo]]||[[Shadow Ball]]||Increases damage, range, and size of sphere||Auto-charge special||{{y}}||Charging animation can be held indefinitely, even after reaching full charge. In ''Melee'', the charging animation has a damaging hitbox.
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|rowspan="2"|[[Mii|Mii Brawler]]||[[Ultimate Uppercut]]||Increases damage||Auto-charge special||{{y}}||
|rowspan="2"|[[Mii|Mii Brawler]]||[[Ultimate Uppercut]]||Increases damage||Auto-charge special||{{y}}
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|[[Burning Dropkick]] (''[[Smash 4]]'' only)||Increases damage and travel distance||Automatically activates at full charge.||{{n}}||
|[[Burning Dropkick]] (''[[Smash 4]]'' only)||Increases damage and travel distance||Automatically activates at full charge.||{{n}}
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|[[Mii|Mii Gunner]]||[[Charge Blast]]||Increases range, damage, and size of sphere||Auto-charge special||{{y}}||
|[[Mii|Mii Gunner]]||[[Charge Blast]]||Increases range, damage, and size of sphere||Auto-charge special||{{y}}
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|rowspan="4"|[[Mii|Mii Swordfighter]]||[[Blurring Blade]]||Increases damage||Automatically activates at full charge.||{{n}}||
|rowspan="4"|[[Mii|Mii Swordfighter]]||[[Blurring Blade]]||Increases damage||Automatically activates at full charge.||{{n}}
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|[[Airborne Assault]] (''Smash 4'' only)||Increases damage and travel distance||Automatically activates at full charge.||{{n}}||
|[[Airborne Assault]] (''Smash 4'' only)||Increases damage and travel distance||Automatically activates at full charge.||{{n}}
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|[[Slash Launcher]]/[[Gale Stab]]||Increases damage and travel distance||Can be held indefinitely.{{GameIcon|SSB4}}<br/>Once at full charge, can be held for a few seconds before automatically activating.{{GameIcon|SSBU}}||{{n}}||Mii Swordfighter flashes red upon reaching full charge.
|[[Slash Launcher]]/[[Gale Stab]]||Increases damage and travel distance||Can be held indefinitely.{{GameIcon|SSB4}}<br/>Once at full charge, can be held for a few seconds before automatically activating.{{GameIcon|SSBU}}||{{n}}||Mii Swordfighter flashes red upon reaching full charge.
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|[[Hero's Spin]]||Increases damage and duration||Automatically activates at full charge.||{{n}}||
|[[Hero's Spin]]||Increases damage and duration||Automatically activates at full charge.||{{n}}
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|[[Mr. Game & Watch]]||[[Oil Panic]]||Gives access to a powerful attack||Absorb up to 3 energy projectiles||{{y}}||Charge can be held even after Mr. Game & Watch is KO'd. If Oil Panic is fully charged, [[Bucket Braking]] cannot be performed. As of ''Smash 4'', strong projectiles will fill multiple segments at once.
|[[Mr. Game & Watch]]||[[Oil Panic]]||Gives access to a powerful attack||Absorb up to 3 energy projectiles||{{y}}||Charge can be held even after Mr. Game & Watch is KO'd. If Oil Panic is fully charged, [[Bucket Braking]] cannot be performed. As of ''Smash 4'', strong projectiles will fill multiple segments at once.
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|[[Pichu]]||rowspan=2|[[Skull Bash]]||Increases damage and travel distance||Automatically activates at full charge.||{{n}}||Causes the same level of [[recoil damage|recoil]] regardless of charge level.
|[[Pichu]]||rowspan=2|[[Skull Bash]]||Increases damage and travel distance||Automatically activates at full charge.||{{n}}||Causes the same level of [[recoil damage|recoil]] regardless of charge level.
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|[[Pikachu]]||Increases damage and travel distance||Automatically activates at full charge.||{{n}}||
|[[Pikachu]]||Increases damage and travel distance||Automatically activates at full charge.||{{n}}
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|rowspan="2"|{{SSBU|Piranha Plant}}||[[Poison Breath]]||Increases damage and distance||Auto-charge special||{{y}}||
|rowspan="2"|{{SSBU|Piranha Plant}}||[[Poison Breath]]||Increases damage and distance||Auto-charge special||{{y}}
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|[[Long-Stem Strike]]||Increases distance||Automatically activates at full charge.||{{n}}||
|[[Long-Stem Strike]]||Increases distance||Automatically activates at full charge.||{{n}}
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|[[Pit]]||[[Palutena's Arrow]]||Increases damage||Automatically activates at full charge||{{n}}||Can aim upwards or turn around while charging, allowing the move to charge indefinitely.
|[[Pit]]||[[Palutena's Arrow]]||Increases damage||Automatically activates at full charge||{{n}}||Can aim upwards or turn around while charging, allowing the move to charge indefinitely.
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|[[Pyra]]||[[Flame Nova]]||Increases damage and duration||Automatically activates at full charge||{{n}}||
|[[Pyra]]||[[Flame Nova]]||Increases damage and duration||Automatically activates at full charge||{{n}}
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|[[Ridley]]||[[Plasma Breath]]||Increases amount of fireballs||Automatically activates at full charge||{{n}}||If he is hit in the mouth while charging he will take more damage while negating knockback.
|[[Ridley]]||[[Plasma Breath]]||Increases amount of fireballs||Automatically activates at full charge||{{n}}||If he is hit in the mouth while charging he will take more damage while negating knockback.
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|rowspan="3"|[[R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when R.O.B. is on the ground.||{{n}}||
|rowspan="3"|[[R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when R.O.B. is on the ground.||{{n}}
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|[[Robo Beam]]||Increases damage; lowers speed||Automatically charges when R.O.B. is not using it.||{{n}}||
|[[Robo Beam]]||Increases damage; lowers speed||Automatically charges when R.O.B. is not using it.||{{n}}
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|[[Gyro]]||Increases duration and damage||Auto-charge special||{{y}}||
|[[Gyro]]||Increases duration and damage||Auto-charge special||{{y}}
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|[[Robin]]||{{b|Thunder|Robin}}||Advances rank of thunder magic, which increases effectiveness||Auto-charge special||{{y}}||
|[[Robin]]||{{b|Thunder|Robin}}||Advances rank of thunder magic, which increases effectiveness||Auto-charge special||{{y}}
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|[[Rosalina]]||[[Luma Shot]]||Increases range||Can be held indefinitely.||{{n}}||
|[[Rosalina]]||[[Luma Shot]]||Increases range||Can be held indefinitely.||{{n}}
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|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge||{{n}}||Attack is stronger when almost-fully charged; fully charged attack directly deals 10% damage to Roy. As of ''Ultimate'', can turn around while charging.
|[[Roy]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge||{{n}}||Attack is stronger when almost-fully charged; fully charged attack directly deals 10% damage to Roy. As of ''Ultimate'', can turn around while charging.
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|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere||Auto-charge special||{{y}}||Prior to ''Ultimate'', cannot be charged in midair.
|[[Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere||Auto-charge special||{{y}}||Prior to ''Ultimate'', cannot be charged in midair.
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|rowspan="3"|[[Sephiroth]]||[[Flare]]||Increases spell rank, increasing damage and explosion size; lowers travel distance||Automatically activates at full charge||{{y}}<ref name="nostore"/>||
|rowspan="3"|[[Sephiroth]]||[[Flare]]||Increases spell rank, increasing damage and explosion size; lowers travel distance||Automatically activates at full charge||{{y}}<ref name="nostore"/>
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|[[Shadow Flare]]||Increases range and number of shadow balls attached to opponents||Automatically activates at full charge||{{n}}||Can turn around as the move is released.
|[[Shadow Flare]]||Increases range and number of shadow balls attached to opponents||Automatically activates at full charge||{{n}}||Can turn around as the move is released.
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|[[Blade Dash]]||Becomes Octaslash, increasing number of hits, damage and recovery distance||Automatically activates at full charge||{{n}}||
|[[Blade Dash]]||Becomes Octaslash, increasing number of hits, damage and recovery distance||Automatically activates at full charge||{{n}}
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|rowspan="2"|[[Sheik]]||[[Needle Storm]]||Increases duration and damage||Can be held indefinitely (''Melee'')<br/>Auto-charge special (''Brawl'' onwards)||{{y}}||In ''Melee'', the attack is performed after releasing the button and must be shield-cancelled to store the charge; as of ''Brawl'' it functions like a standard auto-charge special.
|rowspan="2"|[[Sheik]]||[[Needle Storm]]||Increases duration and damage||Can be held indefinitely (''Melee'')<br/>Auto-charge special (''Brawl'' onwards)||{{y}}||In ''Melee'', the attack is performed after releasing the button and must be shield-cancelled to store the charge; as of ''Brawl'' it functions like a standard auto-charge special.
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|[[Burst Grenade]]||Increases duration of vacuum effect.||Automatically activates at full charge||{{n}}||
|[[Burst Grenade]]||Increases duration of vacuum effect.||Automatically activates at full charge||{{n}}
|-
|[[Shulk]]||[[Monado Arts]] (''Ultimate'' onwards)||Opens the Monado Art wheel||Automatically activates at full charge||{{n}}||Shulk can act freely while charging, but can't crouch, shield, airdodge, or use other special moves. Any stored charge normally resets when used freely, but can be accessed and resumed by using [[dial storage]].
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|rowspan="2"|[[Sonic]]||[[Spin Charge]]||Increases speed and damage||Charged by rapidly pressing the special move button.||{{n}}||The move will cancel once enough time has passed without pressing the button.
|rowspan="2"|[[Sonic]]||[[Spin Charge]]||Increases speed and damage||Charged by rapidly pressing the special move button.||{{n}}||The move will cancel once enough time has passed without pressing the button.
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|[[Spin Dash]]||Increases speed and damage||Can be held indefinitely.||{{y}}<ref name="nostore"/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br/>{{n}}{{GameIcon|SSBU}}||
|[[Spin Dash]]||Increases speed and damage||Can be held indefinitely.||{{y}}<ref name="nostore"/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}<br/>{{n}}{{GameIcon|SSBU}}
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|[[Squirtle]]||[[Water Gun]]||Increases duration, range and pushback||Auto-charge special||{{y}}||In ''Brawl'', the move will deal damage if uncharged.
|[[Squirtle]]||[[Water Gun]]||Increases duration, range and pushback||Auto-charge special||{{y}}||In ''Brawl'', the move will deal damage if uncharged.
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|rowspan="2"|[[Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed||Can be held indefinitely.||{{n}}||
|rowspan="2"|[[Toon Link]]||[[Hero's Bow]]||Increases damage, range, and speed||Can be held indefinitely.||{{n}}
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|[[Spin Attack]]||Increases damage and duration||Automatically activates at full charge||{{n}}||
|[[Spin Attack]]||Increases damage and duration||Automatically activates at full charge||{{n}}
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|[[Wario]]||[[Wario Waft]]||Increases damage, travel distance and range||Charges automatically over time||{{n}}||Almost fully charged stronger than fully charged. Charge can be held even after Wario is KO'd
|[[Wario]]||[[Wario Waft]]||Increases damage, travel distance and range||Charges automatically over time||{{n}}||Almost fully charged stronger than fully charged. Charge can be held even after Wario is KO'd
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|[[Wii Fit Trainer]]||[[Sun Salutation]]||Increases size, range, and damage||Auto-charge special||{{y}}||
|[[Wii Fit Trainer]]||[[Sun Salutation]]||Increases size, range, and damage||Auto-charge special||{{y}}
|-
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|rowspan="2"|[[Young Link]]||[[Fire Bow]]||Increases damage, speed, and range||Once at full charge, it can be held for three seconds before automatically firing.||{{n}}||
|rowspan="2"|[[Young Link]]||[[Fire Bow]]||Increases damage, speed, and range||Once at full charge, it can be held for three seconds before automatically firing.||{{n}}
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|[[Spin Attack]] (''[[Ultimate]]'' onwards)||Increases damage||Automatically activates at full charge||{{n}}||Aerial version cannot be charged.
|[[Spin Attack]] (''[[Ultimate]]'' onwards)||Increases damage||Automatically activates at full charge||{{n}}||Aerial version cannot be charged.
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|rowspan="2"|[[Zelda]]||[[Din's Fire]]||Increases travel distance||Automatically activates at full charge||{{n}}||Prior to ''Ultimate'', leaves Zelda helpless when used in midair.
|rowspan="2"|[[Zelda]]||[[Din's Fire]]||Increases travel distance||Automatically activates at full charge||{{n}}||Prior to ''Ultimate'', leaves Zelda helpless when used in midair.
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|[[Phantom Slash]]||Increases damage and range||Automatically activates at full charge.||{{n}}||
|[[Phantom Slash]]||Increases damage and range||Automatically activates at full charge.||{{n}}
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|[[Zero Suit Samus]]||[[Paralyzer]]||Increases damage and hitstun||Automatically activates at full charge||{{n}}||
|[[Zero Suit Samus]]||[[Paralyzer]]||Increases damage and hitstun||Automatically activates at full charge||{{n}}
|}
|}
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