Editing Charge
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 3: | Line 3: | ||
'''Charging''' ({{ja|ホールド|Hōrudo}}, ''Hold'') is the powering up of an [[attack]] or [[item]] in order to increase its potency (damage, range, speed, etc.). | '''Charging''' ({{ja|ホールド|Hōrudo}}, ''Hold'') is the powering up of an [[attack]] or [[item]] in order to increase its potency (damage, range, speed, etc.). | ||
In all games except ''[[Super Smash Bros.]]'', [[smash attack]]s can be charged for up to 60 frames (1 second) by holding the [[A button|attack button]], which increases their damage up to a maximum of 1. | In all games except ''[[Super Smash Bros.]]'', [[smash attack]]s can be charged for up to 60 frames (1 second) by holding the [[A button|attack button]], which increases their damage up to a maximum of 1.4x (1.3671x in ''Melee''), with a corresponding increase in knockback. In ''[[Super Smash Bros. Ultimate]]'', charged smash attacks can be held for significantly longer. Certain [[special move]]s can also be charged, either by holding the [[B button|special attack button]] or by pressing the button once to begin charging and again to launch the attack. [[Sonic]]'s [[Spin Charge]] is unique in that it is charged by pressing the special button repeatedly. Some chargeable special moves, most of them [[projectile]]s, can be [[charge-cancel]]ed, which in some cases allows a charge to be saved for later. | ||
In addition to manually chargeable moves, a few passive charging mechanics exist. Moves such as [[Wario]]'s [[Wario Waft]] and [[R.O.B.]]'s [[Robo Burner]] automatically charge over time, while [[Little Mac]]'s [[Power Meter]] and [[Cloud]]'s [[Limit Break]] are charged by dealing and receiving damage | In addition to manually chargeable moves, a few passive charging mechanics exist. Moves such as [[Wario]]'s [[Wario Waft]] and [[R.O.B.]]'s [[Robo Burner]] automatically charge over time, while [[Little Mac]]'s [[Power Meter]] and [[Cloud]]'s [[Limit Break]] are charged by dealing and receiving damage. | ||
There are also [[ | There are also [[items]] which can be charged. The [[Ore Club]]'s tornado's size varies with the charge of smash attack, and the [[Super Scope]]'s shots can be charged (though it runs out of ammunition faster that way). Also, the [[Hothead]] will be charged as it receives [[Flame]] and [[Electric]] damage. | ||
Charging should not be confused with charge motions, a particular type of [[command-input move]] that requires holding in a direction before attacking while inputting in the opposite direction. Currently, [[Terry]]'s [[Rising Tackle]] is the only charge motion move to appear in the ''Super Smash Bros.'' series. | Charging should not be confused with charge motions, a particular type of [[command-input move]] that requires holding in a direction before attacking while inputting in the opposite direction. Currently, [[Terry]]'s [[Rising Tackle]] is the only charge motion move to appear in the ''Super Smash Bros.'' series. | ||
| Line 21: | Line 21: | ||
|[[Bowser Jr.]]||[[Clown Cannon]]||Increases damage, speed, and range||Automatically activates at full charge.||{{n}}||The cannonball will bounce off of opponents that it hits. Bowser Jr. glows yellow when charging this move. | |[[Bowser Jr.]]||[[Clown Cannon]]||Increases damage, speed, and range||Automatically activates at full charge.||{{n}}||The cannonball will bounce off of opponents that it hits. Bowser Jr. glows yellow when charging this move. | ||
|- | |- | ||
|[[Byleth]]||[[Failnaught]]||Increases damage, speed, and range||Automatically activates at full charge | |[[Byleth]]||[[Failnaught]]||Increases damage, speed, and range||Automatically activates at full charge||{{y}}<ref name="nostore"/>||Cannot be charge-cancelled once the second phase is reached. | ||
|- | |- | ||
|[[Chrom]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge | |[[Chrom]]||[[Flare Blade]]||Increases damage and knockback||Automatically activates at full charge||{{n}}||Attack is stronger when almost-fully charged; fully charged attack [[Recoil damage|directly deals 10% damage to Chrom]]. Can turn around while charging. | ||
|- | |- | ||
|[[Cloud]]||[[Limit Charge]]||Gives access to [[Limit Break]]s||Auto-charge special; also charges by dealing and receiving damage||{{y}}||When fully charged, this move becomes [[Finishing Touch]]. In ''Ultimate'', if Cloud is interrupted while manually charging, some charge is lost; furthermore, a full charge can only be retained for up to 15 seconds. | |[[Cloud]]||[[Limit Charge]]||Gives access to [[Limit Break]]s||Auto-charge special; also charges by dealing and receiving damage||{{y}}||When fully charged, this move becomes [[Finishing Touch]]. In ''Ultimate'', if Cloud is interrupted while manually charging, some charge is lost; furthermore, a full charge can only be retained for up to 15 seconds. | ||
| Line 35: | Line 35: | ||
|[[Dark Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special||{{y}}|| | |[[Dark Samus]]||[[Charge Shot]]||Increases range, damage, and size of sphere ||Auto-charge special||{{y}}|| | ||
|- | |- | ||
|rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]||Increases damage and lowers angle of fire||Automatically activates at full charge (but see notes)||{{n}}||If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in ''Brawl'' | |rowspan="2"|[[Diddy Kong]]||[[Peanut Popgun]]||Increases damage and lowers angle of fire||Automatically activates at full charge (but see notes)||{{n}}||If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned in ''Brawl'' or create a damaging explosion in ''Smash 4'' and ''Ultimate''. | ||
|- | |- | ||
|[[Rocketbarrel Blast]]||Increases height and damage||Automatically activates at full charge.||{{n}}|| | |[[Rocketbarrel Blast]]||Increases height and damage||Automatically activates at full charge.||{{n}}|| | ||