Editing Charge

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There are also [[item]]s which can be charged. All battering items can have their smash attack charged like any other from ''Melee'' onwards (except for the [[Hammer]] and [[Golden Hammer]], which swing automatically without requiring or allowing any attack inputs, and the [[Home-Run Bat]], whose smash attack always has the same wind-up period), and the effect is particularly noteworthy for the [[Ore Club]], whose tornado's size varies with the charge of its smash attack. The [[Super Scope]]'s shots can be charged (although it runs out of ammunition faster that way), and characters can run and jump while charging it from ''Brawl'' onwards. Also, the [[Hothead]] will be charged as it receives [[Flame]] and [[Electric]] damage.
There are also [[item]]s which can be charged. All battering items can have their smash attack charged like any other from ''Melee'' onwards (except for the [[Hammer]] and [[Golden Hammer]], which swing automatically without requiring or allowing any attack inputs, and the [[Home-Run Bat]], whose smash attack always has the same wind-up period), and the effect is particularly noteworthy for the [[Ore Club]], whose tornado's size varies with the charge of its smash attack. The [[Super Scope]]'s shots can be charged (although it runs out of ammunition faster that way), and characters can run and jump while charging it from ''Brawl'' onwards. Also, the [[Hothead]] will be charged as it receives [[Flame]] and [[Electric]] damage.
Charging should not be confused with charge motions, a particular type of [[command-input move]] that requires holding in a direction before attacking while inputting in the opposite direction. Currently, [[Terry]]'s [[Rising Tackle]] is the only charge motion move to appear in the ''Super Smash Bros.'' series.


==Chargeable special moves==
==Chargeable special moves==

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