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| *You have more then 100% so when you try to get back on stage, but you tend to recover off the ledge slowly: | | *You have more then 100% so when you try to get back on stage, but you tend to recover off the ledge slowly: |
| :simply lift off the ledge using the second Lift technique which cuts down the frames needed to get back on stage (however [[Edge hopping]] would be more recommended at 100% or greater) | | :simply lift off the ledge using the second Lift technique which cuts down the frames needed to get back on stage (however [[Edge hopping]] would be more recommended) |
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| any comments?
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| :Well, it's a good technique with practical uses which puts it ahead of 90% of the stuff that's cropped up as techniques lately, so I don't see the problem with it. The only thing I question is saying that it's "instant." It still has Peach begin the ledge hop (yes I watched the vid) so it's not really instant, but it is a good technique. [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 20:25, 9 August 2008 (UTC)
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| ::I understand what you mean by not instant, but its a step up from her usual edge-hop or regular attacking from the edge. however, i have also found something by testing it, that instead of floating you quickly let go, you can appear in standing position and can use almost any move to attack quickly. I usually do L.I.F.T. into toad so, as soon as she touches the ground, and person trying to attack her gets spored. It has a very practical use for when you have less then 100% however after that amount you should use a regular edge-hop into an attack. but under 100% you can do some crazy things that can have a very low lag time.
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| I really hope I can make this become something new and used all around. I just want to be SOMEWHAT famous or something lmfao. >_<"
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| ==Stutter Step==
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| Someone really needs to make an article on the stutter step. [[User:Mario, the classic man of Nintendo|Mario, the classic man of Nintendo]]
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| :What is it, and why is it useful? - [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 02:28, 10 November 2008 (UTC)
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| When Captain Falcon, Ganondorf, Sonic, or Mario use their forward smash in the opposite direction they are facing the gain a considerable range boost with their forward smash. This can be also combined with canceling the initial dash animation for even more range; dash dance into a stutter stepped forward smash. [[User:Mario, the classic man of Nintendo|Mario, the classic man of Nintendo]]
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