Editing Captain Falcon (SSBU)/Down special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Kick}}[[File:CaptainFalconFalconKickGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
[[File:CaptainFalconFalconKickGroundedSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's grounded Falcon Kick.]]
[[File:CaptainFalconFalconKickAerialSSBU.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
[[File:CaptainFalconFalconKickAerialSSBU.gif|thumb|300px|Hitbox visualization showing Captain Falcon's aerial Falcon Kick.]]
[[File:CaptainFalconFalconKickLandingSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's landing Falcon Kick.]]
[[File:CaptainFalconFalconKickLandingSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's landing Falcon Kick.]]
==Overview==
==Overview==
Captain Falcon performs a fiery kick that launches him a considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
Captain Falcon performs an fiery kick that launches him an considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
 
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Falcon Kick's clean hit has a longer hitbox duration, with the total duration of the attack being the same (frames 15-17 (grounded), 16-18 → 16-20 (aerial)).}}
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|It has less startup (frame 15 (grounded)/16 (aerial) → 13/14), with its total duration reduced as well (FAF 71 → 69 (grounded, landing), 68 → 66 (grounded, off-edge), 59 → 57 (aerial)).}}
*{{buff|The clean hit has more knockback scaling (84 → 88 (grounded), 52 → 57 (aerial)).}}


==Hitboxes==
==Hitboxes==
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Grounded clean|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 23: Line 14:
|angle=52
|angle=52
|bk=60
|bk=60
|ks=88
|ks=84
|fkv=0
|fkv=0
|r=3.8
|r=3.8
Line 36: Line 27:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Mid hit|42}}
{{HitboxTableTitle|Grounded late|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 55: Line 46:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Grounded latest|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=7.0%
|angle=46
|angle=46
|bk=80
|bk=90
|ks=65
|ks=60
|fkv=0
|fkv=0
|r=3.2
|r=3.2
Line 74: Line 65:
|slvl=M
|slvl=M
}}
}}
|}
{{HitboxTableTitle|Aerial clean|42}}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=15.0%
|damage=15.0%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=57
|ks=52
|fkv=0
|fkv=0
|r=5.76
|r=5.76
Line 98: Line 84:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Mid hit|42}}
{{HitboxTableTitle|Aerial late|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=12.0%
|damage=12.0%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=46
|ks=46
Line 118: Line 103:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit|42}}
{{HitboxTableTitle|Aerial latest|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=9.0%
|damage=9.0%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=46
|ks=46
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Landing|42}}
{{HitboxTableTitle|Landing|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
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==Timing==
==Timing==
===Grounded===
===Grounded===
The move disables [[jostling]] during frames 13-33, and can crash into walls during frames 14-36.
{|class="wikitable"
{|class="wikitable"
|-
!Clean hit
!Clean hit
|13-16
|15-18
|-
|-
!Mid hit
!Late hit
|17-23
|19-25
|-
|-
!Late hit
!Latest hit
|24-33
|26-35
|-
|-
!Interruptible (ground)
!Interruptible (ground)
|69
|71
|-
|-
!Animation length (ground)
!Animation length (ground)
|83
|85
|-
|-
!Interruptible (off ledge)
!Interruptible (off ledge)
|66
|68
|-
|-
!Animation length (off ledge)
!Animation lenght (off ledge)
|66
|68
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Ground {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=15}}
|'''Ground''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=35}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
!Off ledge {{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=17}}
|'''Off ledge''' {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Hitbox|c=4|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=10|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=1}}{{FrameStrip|t=Blank|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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{|class="wikitable"
{|class="wikitable"
!Clean hit
!Clean hit
|14-18
|16-20
|-
|-
!Mid hit
!Late hit
|19-24
|21-26
|-
|-
!Late hit
!Latest hit
|25-27
|27-29
|-
|-
!Interruptible
!Interruptible
|57
|59
|-
|-
!Animation length
!Animation length
|57
|59
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=3|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Landing===
===Landing lag===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStripEnd}}
===Wall crash===
{|class="wikitable"
!Animation length
|53
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=53}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}


==Parameters==
{{MvSubNavCaptainFalcon|g=SSBU}}
This only applies to the grounded version.
{|class="wikitable"
!Speed multiplier on hit
|0.8
|-
!Maximum speed decreases on hit
|4
|-
!Friction on ending
|0.12
|}


{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Special moves (SSBU)]]

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