Editing Bowser (SSBU)/Neutral special

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==Timing==
==Timing==
Bowser spits a new flame every 7 frames during the fire-breathing period, which lasts a minimum of 25 frames. It can be extended indefinitely by holding the special move button.
{{technical data|More Frame data}}
Timing based on minimum use
{|class="wikitable"
{|class="wikitable"
!Fire breath minimum period
!Hits
|23-47
|23/30/37/44...
|-
|-
!Flames (clean hits)
!Earliest interruptable
|23-29, 30-36, 37-43, 44-50
|78
|-
!Flames (late hits)
|30-34, 37-41, 44-48, 51-55
|-
!Interruptible (from release)
|78 (31)
|-
!Animation length (from release)
|86 (39)
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=52}}
|{{FrameStrip|t=Lag|c=22|e=LagPropS}}{{FrameStrip|t=Lag|c=55|s=LagPropE}}
|-
|-
{{FrameStrip|t=Blank|c=29}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=45}}
|{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Blank|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Blank|c=33}}
|-
{{FrameStrip|t=Blank|c=36}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=38}}
|-
{{FrameStrip|t=Blank|c=43}}{{FrameStrip|t=Hitbox|c=7|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Blank|c=31}}
|-
{{FrameStrip|t=Lag|c=22|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=7|s=LagPropE|e=LagPropS}}{{FrameStrip|t=Lag|c=4|s=LagPropE|e=LagLoopS}}{{FrameStrip|t=Lag|c=30|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|loop=y|interruptible=y|prop=y}}
{{FrameIconLegend|lag=y|hitbox=y|prop=y}}


==Parameters==
==Parameters==
===Move===
{{technical data|Need data parameters}}
{|class="wikitable"
!Minimum fire breath duration
|25 frames
|-
!Delay between flames
|7 frames
|-
!Flame X/Y offsets
|[8, -2] (Bowser)<br>[-1.5, 4.5] (Kirby)
|-
!Default shot angle
|330°
|-
!Flame spread randomness
|25°
|-
!Maximum manual upward deviation
|50°
|-
!Maximum manual downward deviation
|40°
|-
!Manual deviation per frame
|1.55°
|-
!Flames and head rotation rate relative to angle
|0.3
|-
!Fire breath period to fully weaken flames
|300 frames
|-
!Period to fully refresh weakened flames
|700 frames
|-
!Strongest flame size multiplier
|1.7
|-
!Weakest flame size multiplier
|0.2
|-
!Strongest flame speed multiplier
|1.2
|-
!Weakest flame speed multiplier
|0.15
|-
!Minimum hits to trigger pushback
|3
|-
!Pushback speed per hit
|0.55
|-
!Maximum distance from target for pushback
|45
|-
!Period to reset pushback count
|60 frames
|}
 
===Flames===
{|class="wikitable"
!Lifetime
|12 frames
|-
!Downward ground collision range
| -3.6u
|-
!Stongest flame travel speed
|4
|-
!Weakest flame travel speed
|3.5
|}
 
{{MvSubNavBowser|g=SSBU}}
{{MvSubNavBowser|g=SSBU}}
[[Category:Bowser (SSBU)]]
[[Category:Bowser (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]
[[Category:Neutral special moves (SSBU)]]

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