Editing Bowser (SSB4)/Forward throw

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BowserThrowForward.gif|thumb|270px|Hitbox visualization showing Bowser's forward throw.]]
==Overview==
==Overview==
Bowser places the opponent in between his horns, rears his head back, then whips it forward to launch the opponent. It is Bowser's strongest throw alongside his {{mvsub|Bowser|SSB4|back throw}}, dealing a hefty 12% damage with high knockback overall. It is notorious for being the strongest forward throw in the game, with {{SSB4|Pit}} and {{SSB4|Dark Pit}}'s {{mvsub|Pit|SSB4|forward throw}}s barely tying with it; at the edge, it can KO reliably at around 135% without [[rage]] and around 102% with maximum rage. As such, Bowser's forward throw is useful for securing a KO out of a [[grab]] at percentages where followups from his {{mvsub|Bowser|SSB4|up throw}} no longer work. However, the throw is not completely infallible, as it requires significantly more damage to KO reliably if not at the edge (around 190% without rage if at center stage), and it has a somewhat long duration (depending on the victim's [[weight]]) giving the opponent time to [[DI]] to their advantage, although even if it does not KO, it can rack up high damage and simultaneously set up an [[edgeguard]].
Bowser places the opponent in between his horns, rears his head back, then whips it forward to launch the opponent. It is Bowser's strongest throw alongside his {{mvsub|Bowser|SSB4|back throw}}, dealing a hefty 12% damage with high knockback overall. It is notorious for being the strongest forward throw in the game, with {{SSB4|Pit}} and {{SSB4|Dark Pit}}'s {{mvsub|Pit|SSB4|forward throw}}s barely tying with it; at the edge, it can KO reliably at around 135% without [[rage]] and around 102% with maximum rage. As such, Bowser's forward throw is useful for securing a KO out of a [[grab]] at percentages where followups from his {{mvsub|Bowser|SSB4|up throw}} no longer work. However, the throw is not completely infallible, as it requires significantly more damage to KO reliably if not at the edge (around 190% without rage if at center stage), and it has a somewhat long duration (depending on the victim's [[weight]]) giving the opponent time to [[DI]] to their advantage, although even if it does not KO, it can rack up high damage and simultaneously set up an [[edgeguard]].
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Bowser's {{mvsub|Bowser|SSB4|back throw}} has exactly the same properties as his forward throw, except it releases opponents faster and in the opposite direction.
Bowser's {{mvsub|Bowser|SSB4|back throw}} has exactly the same properties as his forward throw, except it releases opponents faster and in the opposite direction.


==Throw Data==
==Hitboxes==
{{SSB4ThrowTableHeader}}
{|class="wikitable"
{{SSB4ThrowTableRow
!Hitbox type!!Damage!!Angle!!Base knockback!!Knockback scaling!!Fixed knockback value!!Weight dependent
|id=0
|-
|damage=12%
|Throw||12%||45°||60||66||0||Yes
|af=3
|angle=45
|bk=60
|ks=66
|fkv=0
|bn=0
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
{{SSB4ThrowTableRow
|id=1
|damage=3%
|af=3
|angle=361
|bk=40
|ks=100
|fkv=0
|bn=0
|trip=0
|type=Throwing
|effect=Normal
|slvl=S
|sfx=None
}}
|}
|}


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The speed of this throw depends on the opponent's [[weight]].
The speed of this throw depends on the opponent's [[weight]].


{{SSB4WeightBasedTableHeader}}
{|class="wikitable"
!Invincible
|1-8
|-
|-
!Invincible
!Throw
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18
|36
{{SSB4WeightBasedFrameRow|Throw|36|72}}
|-
{{SSB4WeightBasedFrameRow|Interruptible|59|72}}
!Animation length
{{SSB4WeightBasedFrameRow|Animation length|72|72}}
|58
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=30|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=16}}
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=35|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}
|-
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=45}}{{FrameStrip|t=Blank|c=16}}
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=50}}
|-
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=35|e=LagThrowS}}{{FrameStrip|t=Lag|c=23|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=7}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=54}}{{FrameStrip|t=Blank|c=7}}
|-
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=39|e=LagThrowS}}{{FrameStrip|t=Lag|c=25|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=61}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}}
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y}}


{{MvSubNavBowser|g=SSB4}}
{{MvSubNavBowser|g=SSB4}}
[[Category:Bowser (SSB4)]]
[[Category:Bowser (SSB4)]]
[[Category:Forward throws (SSB4)]]
[[Category:Forward throws (SSB4)]]

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