Editing Bowser (PM)
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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**{{nerf|Initial damage|15%/14%/13%|14%/13%/12%}} | **{{nerf|Initial damage|15%/14%/13%|14%/13%/12%}} | ||
**{{change|Late hit added that makes it one frame more active but deals 4% less damage with no extra shield damage, 0 base knockback, and 100 growth.}} | **{{change|Late hit added that makes it one frame more active but deals 4% less damage with no extra shield damage, 0 base knockback, and 100 growth.}} | ||
**{{change|Disjoint on hand hitbox is reduced while body hitbox is | **{{change|Disjoint on hand hitbox is reduced while body hitbox is enlargened.}} | ||
*{{nerf|Up tilt's initial hit degrades 1 frame sooner.}} | *{{nerf|Up tilt's initial hit degrades 1 frame sooner.}} | ||
**{{nerf|Late hit damage|11%|8%}} | **{{nerf|Late hit damage|11%|8%}} |