Editing Bounce glitch

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==Platform Drop Bounce Glitch==
==Platform Drop Bounce Glitch==
[[File:PlatdropBounceGlitchUAir.gif|thumb|300px|{{SSBU|Corrin}} utilizing a platform drop bounce glitch. Due to Corrin buffering an [[up aerial]] in an attempt to [[mash]], this allows King K. Rool to score an up aerial.]]
[[File:PlatdropBounceGlitchUAir.gif|thumb|300px|{{SSBU|Corrin}} utilizing a platfrom drop bounce glitch. Due to Corrin buffering an [[up aerial]] in an attempt to [[mash]], this allows King K. Rool to score an up aerial.]]
Dropping through [[platform]]s  on specific frames prior to being grabbed can also cause a bounce glitch, though this can also have side-effects. For example, {{SSBU|Bayonetta}} tends to teleport behind King K. Rool<ref>[https://youtu.be/I4K0xLoRLcE Bayonetta teleporting behind King K. Rool through a Platdrop Bounce Glitch]</ref>. Given that this glitch can be triggered by the opponent, it is a valid counterplay measure to the opponent's bury throws, and as such, it can be considered an [[advanced technique]].
Dropping through [[platform]]s  on specific frames prior to being grabbed can also cause a bounce glitch, though this can also have side-effects. For example, {{SSBU|Bayonetta}} tends to teleport behind King K. Rool<ref>[https://youtu.be/I4K0xLoRLcE Bayonetta teleporting behind King K. Rool through a Platdrop Bounce Glitch]</ref>. Given that this glitch can be triggered by the opponent, it is a valid counterplay measure to the opponent's bury throws, and as such, it can be considered an [[advanced technique]].


<!-- The following data has only been tested with King K. Rool -->
<!-- The following data has only been tested with King K. Rool -->
The frame windows in which a platform drop bounce glitch can occur depend on the character. Some, such as {{SSBU|Corrin}}, work at any point where their platform drop animation considers them airborne. Others, such as {{SSBU|Marth}}'s, have to be exactly on the frame in which they are considered airborne. In addition, once the opponent is grabbed in this circumstance, no amount of pummeling or waiting will prevent the glitch from occurring, due to now being in a glitched grabbed state. This state is removed once the opponent is either released from the throw or thrown, including from a bounce glitched down throw.  
The frame windows in which a platfrom drop bounce glitch can occur depend on the character. Some, such as {{SSBU|Corrin}}, work at any point where their platform drop animation considers them airborne. Others, such as {{SSBU|Marth}}'s, have to be exactly on the frame in which they are considered airborne. In addition, once the opponent is grabbed in this circumstance, no amount of pummeling or waiting will prevent the glitch from occurring, due to now being in a glitched grabbed state. This state is removed once the opponent is either released from the throw or thrown, including from a bounce glitched down throw.  


If thrown during their unique extra platform drop frames, {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}} will always trigger a bounce glitch when thrown.  
If thrown during their unique extra platform drop frames, {{SSBU|Ryu}}, {{SSBU|Ken}}, and {{SSBU|Terry}} will always trigger a bounce glitch when thrown.  

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