Editing Bonus Fruit

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|caption=Pac-Man throwing a key in ''Ultimate''.
|caption=Pac-Man throwing a key in ''Ultimate''.
|user=[[Pac-Man]]
|user=[[Pac-Man]]
|universe={{uv|Pac-Man}}<br>{{uv|Galaxian}}<br>{{uvm3|Mappy}}
|universe=''{{uv|Pac-Man}}''<br>''{{uv|Galaxian}}''<br>''{{uvm3|Mappy}}''
}}
}}
'''Bonus Fruit''' ({{ja|フルーツターゲット|Furūtsu Tāgetto}}, ''Fruits Target'') is [[Pac-Man]]'s [[neutral special move]].
'''Bonus Fruit''' ({{ja|フルーツターゲット|Furūtsu Tāgetto}}, ''Fruits Target'') is [[Pac-Man]]'s [[neutral special move]].


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A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.
A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.


Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.
Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects.


Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit.
Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit.
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...|name2=Freaky Fruit|desc2=Summon fruit that moves in strange and unpredictable ways, or even travels farther.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tends to stick around for quite some time.}}
{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of them seem a little less edible, though...|name2=Freaky Fruit|desc2=Summon fruit that move in strange and unpredictable ways, or even travel farther.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tend to stick around for quite some time.}}
# '''Bonus Fruit''': Default.
# '''Bonus Fruit''': Default.
# '''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent.
# '''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent.
{|class="wikitable" style="text-align:left"
{|class="wikitable" style="text-align:left"
|-
|-
!Fruit!!Properties!!Damage
!Fruit!!Properties!!Damage!!KO percent
|-
|-
|Cherry||Bounces quickly three times back and forth in gradually higher arcs. Sends opponents towards Pac-Man.||2%
|Cherry||Bounces quickly three times back and forth in gradually higher arcs. Sends opponents towards Pac-Man.||2%||
|-
|-
|Strawberry||Bounces slowly four times back and forth in broad but low arcs that cover a lot of ground. Sends opponents towards Pac-Man.||4%
|Strawberry||Bounces slowly four times back and forth in broad but low arcs that cover a lot of ground. Sends opponents towards Pac-Man.||4%||
|-
|-
|Orange||Travels very quickly in a straight line that is the length of Final Destination's platform before disappearing.||2%
|Orange||Travels very quickly in a straight line that is the length of Final Destination's platform before disappearing.||2%||
|-
|-
|Apple||Bounces extremely quickly across the stage. Starts off with short hops that don't cover much ground, but progressively get even faster and travels more distance as it continues.||9%
|Apple||Bounces extremely quickly across the stage. Starts off with short hops that don't cover much ground, but progressively get even faster and travels more distance as it continues.||9%||
|-
|-
|Melon||Travels into a high arc the length of half of Final Destination and bounces once. The second bounce sends it backwards, and it disappears before it touches the ground.||13%
|Melon||Travels into a high arc the length of half of Final Destination and bounces once. The second bounce sends it backwards, and it disappears before it touches the ground.||13%||
|-
|-
|Galaxian||Travels rapidly in a straight line about the length of Final Destination before making a sudden turn, and flies the opposite direction at a 30 degree angle, loops around and travels in a straight line,  then disappears.||7%
|Galaxian||Travels rapidly in a straight line about the length of Final Destination before making a sudden turn, and flies the opposite direction at a 30 degree angle, loops around and travels in a straight line,  then disappears.||7%||
|-
|-
|Bell||Travels forward for a moment, before curving upwards and moving directly upwards rapidly. If hit up close, the opponent will be led into the second upward hit, though this may not work at higher percentages. Does not cause paralysis.||6%
|Bell||Travels forward for a moment, before curving upwards and moving directly upwards rapidly. If hit up close, the opponent will be led into the second upward hit, though this may not work at higher percentages. Does not cause paralysis.||6%||
|-
|-
|Key||Stays in place upon being thrown, only hitting anything directly in front of Pac-Man. Disappears almost immediately, and does not have any knockback. When used on an airborne opponent, it has a strong [[meteor smash]] effect.||10%
|Key||Stays in place upon being thrown, only hitting anything directly in front of Pac-Man. Disappears almost immediately, and does not have any knockback. When used on an airborne opponent, it has a strong [[meteor smash]] effect.||10%||
|}
|}
:3. '''Lazy Fruit''' (known as '''Bone-Idle Fruit''' in the PAL version): The fruit will travel at an excessively slow pace, and do not disappear, instead sticking around for a while. It also changes each fruit's general behavior, making them weaker, but harder to avoid.
:3. '''Lazy Fruit''' (known as '''Bone-Idle Fruit''' in the PAL version): The fruit will travel at an excessively slow pace, and do not disappear, instead sticking around for a while. It also changes each fruit's general behavior, making them weaker, but harder to avoid.
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{{#widget:YouTube|id=Lgcu6SAq8nQ}}
{{#widget:YouTube|id=Lgcu6SAq8nQ}}


==Trophy==
==Trophy information==
{{Trophy
[[File:BonusFruitTrophy3DS.png|thumb|100px|right|Trophy in ''for 3DS''.]]
|name=Bonus Fruit
[[File:BonusFruitTrophyWiiU.png|thumb|100px|left|Trophy in ''for Wii U''.]]
|image-3ds=BonusFruitTrophy3DS.png
''All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!''
|image-wiiu=BonusFruitTrophyWiiU.png
{{Trophy games|console1=none|game1=PAC-MAN (1980)|console2=none|game2=PAC-LAND (1984)}}
|desc-3ds-ntsc=All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
{{clear}}
|desc-wiiu-ntsc=All kinds of fruits appear in the original PAC-MAN—along with some other items in later rounds—and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching abilities. Press the button again to pick!
|desc-pal=All kinds of fruits appear in the original PAC-MAN – along with some other items in later rounds – and they're a great way to rack up a high score. Here, PAC-MAN's standard special lets him throw one of these. Different ones have different movement patterns and launching ability. Press the button again to pick!
|gamelist-ntsc={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980|console2=Arcade|game2=PAC-LAND|release2=1984}}
|gamelist-pal={{Trophy games|console1=Arcade|game1=PAC-MAN|release1=1980 (JP)|console2=Arcade|game2=PAC-LAND|release2=1984 (JP)}}
}}
{{clr}}


==Spirit==
==Spirit==
The Bonus Fruit appears in ''[[Super Smash Bros. Ultimate]]'' as a Novice-class [[support spirit]].
In [[Adventure Mode: World of Light]], the Bonus Fruit is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Bonus Fruit's spirit is located in the valley section of [[The Light Realm]].
The Bonus Fruit uses two {{SSBU|Pac-Man}} puppet fighters and is fought on the [[Pac-Land]] stage's [[Ω form]]. During the battle, the Pac-Man puppet fighters favor their Bonus Fruit neutral special while the player's fighter must defeat both fighters in twenty seconds, referencing the Bonus Fruit's short time span in ''PAC-MAN''.
{| class="wikitable"
{| class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
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==Origin==
==Origin==
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]]
[[File:Bonus Fruits.png|thumb|Bonus fruits in ''Pac-Man''.]]
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.
Bonus fruits are one of the staples of the ''{{s|wikipedia|Pac-Man}}'' arcade games. They appear near the ghost's lair in most games, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Galaxian Starship, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.


The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}}<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref>, which would make any enemies freeze momentarily in place on contact.
The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}}<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref>, which would make any enemies freeze momentarily in place on contact.
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{{Special Moves|char=Pac-Man}}
{{Special Moves|char=Pac-Man}}


{{Pac-Man universe}}
[[Category:Pac-Man]]
[[Category:Pac-Man]]
[[Category:Pac-Man (SSB4)]]
[[Category:Pac-Man (SSB4)]]
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[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Bandai Namco]]
[[Category:Namco]]
[[Category:Spirits]]
[[Category:Spirits]]

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