Editing Bonus Fruit

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Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.
Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.


Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) has a high chance of causing the holder to drop the held fruit.
Once an item is selected, Pac-Man throws the item as a projectile, with each one having unique properties when thrown. Only one Bonus Fruit can exist at any time for each Pac-Man; it cannot be used again until the item thrown disappears from the stage, and Pac-Man cannot produce a Bonus Fruit if his opponent is currently holding it. Being hit either while charging or when holding a grabbed fruit as an item (regardless of whether it is Pac-Man or an opponent) is guaranteed to make the holder drop the fruit.


Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up while traveling or if they land on the ground, though they disappear quickly if left alone; if they collide with hitboxes (such as players or [[Fire Hydrant]]), they will pop upwards and disappear much quicker. If they have already been thrown normally as an item and do not collide with any hitboxes, the user cannot regrab the thrown item.
Thrown items can be caught out of the air (by opponents as well as by Pac-Man), and can be picked up while traveling or if they land on the ground, though they disappear quickly if left alone; if they collide with hitboxes (such as players or [[Fire Hydrant]]), they will pop upwards and disappear much quicker. If they have already been thrown normally as an item and do not collide with any hitboxes, the user cannot regrab the thrown item.

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