Editing Bonus Fruit

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==Overview==
==Overview==
A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian<ref name="boss galaxian">'''''Boss Galaxian (Neutral Special)''' – The Boss Galaxian Bonus Fruit moves forward a little, twirls around once, and continues forward. It's great for combos since it can hit the same opponent at least two times.'' — [[List of tips (SSBU)/Fighters|Tips (''SSBU'')]]</ref>, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.
A [[charge]]able move, Pac-Man holds out a bonus item from his original appearance and cycles through them, starting at the iconic Cherry. The items cycle in the same order they do in the original arcade game: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Pac-Man cannot cycle past the key, and will instead put the key away for later use. After reaching the Orange, each item takes longer to charge.


Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.
Pac-Man can save his selected fruit by shielding, jumping, or dodging, and continues to cycle starting from the last fruit he selected by holding the special button (tapping it will instead use the stored fruit). On the ground, Pac-Man can quickly interrupt the charging process by tapping the shield button. Interrupting the charge in midair in this manner is significantly more difficult, though the player can also [[air dodge]] to cancel the charge. During the charging process, opponents can attack the item, which causes [[hitlag]] but no other effects; however, this allows charging fruits to cancel [[projectile]]s. Additionally, as each fruit cycle is considered a new item, this can cause strange interactions when they collide with other items that do not disappear after one hit (such as a [[Gyro]]), as the opposing item will collide and seemingly "hover" in place as it experiences hitlag hitting each cycling fruit.
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|Melon||Travels slowly in a very slight arc, and has considerable diagonal knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.||12% (SSB4)<br>12% (SSBU)||146% (SSB4)<br>150% (SSBU)
|Melon||Travels slowly in a very slight arc, and has considerable diagonal knockback. Flies slow enough that Pac-Man is able to run up to catch it. Can be used to stop approaches and will KO at high percents.||12% (SSB4)<br>12% (SSBU)||146% (SSB4)<br>150% (SSBU)
|-
|-
|Boss Galaxian<ref name="boss galaxian"/>||Does a quick shuttle loop before continuing to fly off either straight ahead or at several angles diagonally upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. Passes through enemies, but immediately stops and drops as an item if it hits a wall.||9% (SSB4)<br>9% (SSBU)||220% (SSB4)<br>256% (SSBU)
|Boss Galaxian||Does a quick shuttle loop before continuing to fly off either straight ahead or at several angles diagonally upward from the direction it was thrown. Inflicts the same amount of damage every time it connects. Passes through enemies, but immediately stops and drops as an item if it hits a wall.||9% (SSB4)<br>9% (SSBU)||220% (SSB4)<br>256% (SSBU)
|-
|-
|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes [[paralysis]] if it connects (unless dropped lightly in the air as an item only in ''SSB4''), and bounces {{gameIcon|ssb4}}thrice/{{gameIcon|ssbu}}twice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.||8% (SSB4)<br>7.5% (SSBU)||186% (SSB4)<br>367% (SSBU)
|Bell||Travels slowly in a high arc before suddenly stopping short and falling straight down, passing through opponents. Causes [[paralysis]] if it connects (unless dropped lightly in the air as an item only in ''SSB4''), and bounces {{gameIcon|ssb4}}thrice/{{gameIcon|ssbu}}twice upon hitting the ground before disappearing, which can also cause paralysis if an opponent touches it then. Notably passes through all solid ground during the initial high travel arc.||8% (SSB4)<br>7.5% (SSBU)||186% (SSB4)<br>367% (SSBU)
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1-ntsc=Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...|desc1-pal=Summons a variety of fruit to throw at your foes. Some of them seem a little less edible, though...|name2=Freaky Fruit|desc2-ntsc=Summon fruit that moves in strange and unpredictable ways, or even travels farther.|desc2-pal=Summons fruit that move in strange and unpredictable ways, or even travel further.|name3=Lazy Fruit|desc3-ntsc=Summon slow-moving fruit that tends to stick around for quite some time.|desc3-pal=Summons slow-moving fruit that tend to stick around for quite some time.}}
{{CustomSet|PacMan|Neutral|name1=Bonus Fruit|desc1=Summon a variety of fruit to throw at your foes. Some of it seems a little less edible, though...|name2=Freaky Fruit|desc2-ntsc=Summon fruit that moves in strange and unpredictable ways, or even travels farther.|desc2-pal=Summons fruit that move in strange and unpredictable ways, or even travel further.|name3=Lazy Fruit|desc3=Summon slow-moving fruit that tends to stick around for quite some time.}}
# '''Bonus Fruit''': Default.
# '''Bonus Fruit''': Default.
# '''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the Boss Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent.
# '''Freaky Fruit''': Gives the fruit awkward and sporadic behavior, making them harder to avoid, at the cost of less damage. Also takes slightly longer to cycle past the orange. With the exception of the Boss Galaxian and Bell, all fruits disappear immediately on hit, preventing fruit-grabbing after hitting an opponent.
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Bonus fruits are one of the staples of the {{uv|Pac-Man}} games, inspired by the fruit symbols on {{s|wikipedia|slot machine}}s. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.
Bonus fruits are one of the staples of the {{uv|Pac-Man}} games, inspired by the fruit symbols on {{s|wikipedia|slot machine}}s. In the original arcade game, they appear near the ghost's lair, and vanish after a set time. Consuming one yields bonus points depending on the fruit. The fruits in the original ''Pac-Man'' are, in order: Cherry, Strawberry, Orange, Apple, Melon, Boss Galaxian, Bell, and Key. Upon reaching the Key, the fruit no longer changes for the remainder of the game.  In the original arcade game, after reaching Orange, the fruit begins changing every other level rather than every level (meaning Orange appears for two levels, then Apple for two levels, and so on). This is reflected in Bonus Fruit by having its charge time double once it reaches Orange.


The Boss Galaxian originates from Namco's previous biggest success before ''Pac-Man'', {{uv|Galaxian}}, and was featured in the original ''Pac-Man'' game as an Easter egg. The ''Pac-Man''/''Galaxian'' connection has been somewhat preserved in the years since the original game's release, notably through ''Pac-Man World'', which features a boss known as "King Galaxian" who commands an army of Galaxians and must be fought in a vehicle-level style strongly resembling the original game. The Boss Galaxian's movement and sound effect are based on its original appearance in ''Galaxian''.
The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact.


The paralyzing effect and sound effect of the Bell comes from the bell in {{uvm3|Mappy}},<ref>[https://youtu.be/3R_AVj4jxgY?t=506 Origin Of Bell's Effect]</ref> which would make any enemies freeze momentarily in place on contact. ''Mappy'' is a later Namco game from outside of the Pac-Man franchise that, unlike ''Galaxian'' or ''Dig Dug'', has not been notably etched into diegetic ''Pac-Man'' canon, however, the game is also noted for possessing gameplay similarities to ''Pac-Man'' as a chase game, and the titular police mouse has made some minor appearances in ''Pac-Man'' titles - with the most significant being as a {{iw|wikipedia|PlayStation Portable}} exclusive playable character in ''Pac-Man World Rally'' and a parking attendant in ''Pac-Man E1 Grand Prix'' who chastises Pac-Man for breaking traffic laws and harming the environment. Mappy was intended to be one of the rescuable friends in ''Pac-Man World'', but replaced alongside other Namco crossover characters with the Pac-Man family, leaving only [[Pooka]] intact.
The Boss Galaxian's movement and sound effect are based on its original appearance in {{uv|Galaxian}}.


The concept of the move, and the animation showing Pac-Man in thought while selecting, may be influenced by a special move used by the robot maid Tesse in the {{iw|wikipedia|Sunsoft}} fighting game ''{{iw|wikipedia|Waku Waku 7}}'', where she would decide between a set of 8 household items and animals in a thought bubble then throw the one chosen as a projecitle, each with its own arc and speed.
The concept of the move, and the animation showing Pac-Man in thought while selecting, may be influenced by a special move used by the robot maid Tesse in the {{iw|wikipedia|Sunsoft}} fighting game ''{{iw|wikipedia|Waku Waku 7}}'', where she would decide between a set of 8 household items and animals in a thought bubble then throw the one chosen as a projecitle, each with its own arc and speed.

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