Editing Blaster (Fox)

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The attack consists of firing shots from a laser gun to [[damage]] far away opponents.
The attack consists of firing shots from a laser gun to [[damage]] far away opponents.


The current version of Blaster was introduced in ''[[Melee]]'', and is quite different compared to the original in ''Smash 64''; it has a faster rate of fire and traveling speed is drastically increased, but it also has no knockback or hitstun and does 1%-3% damage per shot (the lack of hitstun/knockback also applies to the Blaster being used in Fox's up, down and back throws). This is one of the few moves in the game that can never provide a [[KO]] except by stealing other players' KO's or by depleting [[HP]] in [[Stamina Mode]]. It is mainly used from long range (as [[short hop]] lasers or short hop double lasers) to camp and bring up damage for an [[up throw]]→[[up aerial]] combo or [[up smash]]. It should be avoided while standing as there is ending lag. Its spammability gives it a more indirect function in unstaling the rest of Fox's moves, particularly reliable KO moves such as up aerial and up smash, without being heavily impacted by staleness itself.
The current version of Blaster was introduced in ''[[Melee]]'', and is quite different compared to the original in ''Smash 64''; it has a faster rate of fire and traveling speed is drastically increased, but it also has no knockback or hitstun and does 1%-3% damage per shot (the lack of hitstun/knockback also applies to the Blaster being used in Fox's up, down and back throws). This is one of the few moves in the game that can never provide a [[KO]] except by stealing other players' KO's. It is mainly used from long range (as [[short hop]] lasers or short hop double lasers) to camp and bring up damage for an [[up throw]]→[[up aerial]] combo or [[up smash]]. It should be avoided while standing as there is ending lag. Its spammability gives it a more indirect function in unstaling the rest of Fox's moves, particularly reliable KO moves such as up aerial and up smash, without being heavily impacted by staleness itself.


In ''[[Brawl]]'', Fox's Blaster has once again changed: the range of the Blaster now travels roughly half of its previous distance. His blaster inflicts 3% per shot before move decay sets in. Fox is also now capable of a [[short hop laser|short hop triple laser]], allowing him to inflict more damage on opponents falling to the stage. It is similar to ''Melee'' in extent to its use for camping. It is also used after auto-canceled [[aerial attack|aerials]] to reduce landing [[lag]] and after [[forward aerial]]s usually or after jumping from the ledge.
In ''[[Brawl]]'', Fox's Blaster has once again changed: the range of the Blaster now travels roughly half of its previous distance. His blaster inflicts 3% per shot before move decay sets in. Fox is also now capable of a [[short hop laser|short hop triple laser]], allowing him to inflict more damage on opponents falling to the stage. It is similar to ''Melee'' in extent to its use for camping. It is also used after auto-canceled [[aerial attack|aerials]] to reduce landing [[lag]] and after [[forward aerial]]s usually or after jumping from the ledge.

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