Editing Blaster (Fox)
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In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. | In ''Melee'', for his back throw, Fox will turn around and throw his opponent backwards toward a horizontal trajectory, while simultaneously shooting them rapidly with the Blaster. The throw deals 7% damage. In ''Brawl'', Fox's back throw inflicts 8% in damage. The throw inflicts high base knockback, but extremely low knockback scaling, preventing it from ever being able to [[KO]]. | ||
Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In ''Brawl'', the throw deals up to 8% in damage, but its increased base knockback and ending lag and '' | Fox's up throw involves throwing the opponent up, while then following up with rapid Blaster shots. In ''Melee'', Fox's up throw deals up to 7% in damage, and is highly effective at setting up aerial follow ups, particularly into Fox's powerful up aerial. In ''Brawl'', the throw deals up to 8% in damage, but its increased base knockback and ending lag and ''Brawls decreased hitstun has hindered its capability at setting up aerial follow-ups. This remains true in ''Smash 4'' and ''Ultimate'', even with the general increase in falling speeds and hitstun in said games compared to ''Brawl''. | ||
Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]]. | Interestingly, the lasers in all three of the throws can be reflected and absorbed, much like [[Mewtwo]]'s [[Shadow Ball|forward throw]]. |