Editing Blade Counter

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True to its name, it is a [[counterattack]]. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during [[Little Mac]]'s [[Slip Counter]].
True to its name, it is a [[counterattack]]. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during [[Little Mac]]'s [[Slip Counter]].


In ''Ultimate'', the counterattack has been altered: the retaliating slash is now an upwards lifting slash that sends opponents vertically and has a damage multiplier of 1.5x. This gives it consistent KO potential regardless of the Swordfighter's positioning, and allows the Swordfighter to land follow-up attacks at low percentages. However, this makes the move significantly worse for KOing opponents near the side [[blast line]]s, and very poor for [[edgeguarding]] recovering opponents, which counterattacks tend to excel at. Uniquely, the Swordfighter is shown "parrying" during Blade Counter with a twirl of their sword, which triggers an "off-balance" animation for the opponent (actually their [[grab release]] animation) and cancels their attack animation before the counterattack hits.
In ''Ultimate'', the counterattack has been altered: the retaliating slash is now an upwards lifting slash that sends opponents vertically and has a damage multiplier of 1.5x. This gives it consistent KO potential regardless of the Swordfighter's positioning, and allows the Swordfighter to land follow-up attacks at low percentages. However, this makes the move significantly worse for KOing opponents near the side [[blast line]]s, and very poor for [[edgeguarding]] recovering opponents, which counterattacks tend to excel at. Uniquely, the Swordfighter is shown "parrying" during Blade Counter with a twirl of their sword, which triggers an "off-balance" .animation for the opponent (actually their [[grab release]] animation) and cancels their attack animation before the counterattack hits.


==Instructional quotes==
==Instructional quotes==

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