Editing Big Goomba

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Giant Goombas appear as enemies in [[Adventure Mode: The Subspace Emissary]].
Giant Goombas appear as enemies in [[Adventure Mode: The Subspace Emissary]].


The Giant Goomba's behavior is similar to that of ordinary Goombas, and they share the charge as their primary method of attack. Unlike their smaller counterparts, they are much more resilient, being able to sustain multiple blows and jumps on their heads before being defeated. Giant Goombas run faster when charging and is more powerful, causing high damage and knockback. If they are targeting a player but can't reach them, a Giant Goomba may get angry, growl, and stomp in place. They also feature [[super armor]] to weaker attacks, which can make it difficult to stop their charging attacks.
The Giant Goomba's behavior is similar to that of ordinary Goombas, and they share the charge as their sole method of attack. Unlike their smaller counterparts, they are much more resilient, being able to sustain multiple blows and jumps on their heads before being defeated. Giant Goombas run faster when charging, and as expected, its charge attack is much more powerful, causing high damage and knockback. They also feature [[super armor]] to weaker attacks, which can make it difficult to stop their charging attacks.


Despite their high HP and power, Giant Goombas are still of relatively low threat. Having the same behavior as Goombas, their AI is rather basic and they take much longer to begin their charge than their smaller counterparts do. When jumped on, they are also stunned for a sizable period of time while taking 10% damage. Thus, they can be defeated with relative ease by simply jumping on their heads until they are defeated (requiring at most nine bounces on Intense), which can easily prevent them from being able to begin their charge attack.
Despite their high HP and power, Giant Goombas are still of relatively low threat. Having the same behavior as Goombas, their AI is rather basic and they take much longer to begin their charge than their smaller counterparts do. When jumped on, they are also stunned for a sizable period of time while taking significant damage. Thus, they can be defeated with relative ease by simply jumping on their heads until they are defeated, which can easily prevent them from being able to begin their charge attack.
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===Moveset===
===Damage taken===
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Charge<!--RunL, RunR-->
|14 + 2.4d
|Stomps in place then charges the player. Deals high damage and [[knockback]] and deals 20% additional [[shield damage]].
|-
|Tantrum<!--AngryL, AngryR-->
|12 + 1.5d
|If a Giant Goomba can't reach the player it will get angry and growl. It then stomps in place, dealing less damage than its charge attack but with more knockback. Deals 20% additional shield damage.
|-
|[[Careening]]<!--Bullet-->
|12 - 0.5d
|&mdash;
|}
 
===HP and damage taken===
{{EnemyHPTable}}
{{EnemyHPRow|Early stages|21|33|42|57|72}}
{{EnemyHPRow|Late stages|31.8|46.2|55.8|67.8|81}}
|}
{{EnemyResistances
{{EnemyResistances
|si=0.75
|si=0.75

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