Editing Belly Super Armor

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 25: Line 25:
Unlike other forms of armor that use damage for thresholds in ''Ultimate'', Belly Super Armor is affected by the increased damage caused by the [[1v1 multiplier]], as unlike other attacks it must first calculate the incoming damage before it can split the damage (and thus requires the final post-multiplier damage). This is worsened by the [[stale-move negation]] mechanics strengthening fresh moves by 1.05×, with moves such as [[Warlock Punch]] specifically breaking the armor with the 1v1 and freshness multipliers considered. However, staling can also help the armor due to decreased damage thereafter, making it harder for characters reliant on a few specific attacks to break it. In addition, with the changes in 8.0.0, it is far rarer to see moves break the armor in a single hit.  
Unlike other forms of armor that use damage for thresholds in ''Ultimate'', Belly Super Armor is affected by the increased damage caused by the [[1v1 multiplier]], as unlike other attacks it must first calculate the incoming damage before it can split the damage (and thus requires the final post-multiplier damage). This is worsened by the [[stale-move negation]] mechanics strengthening fresh moves by 1.05×, with moves such as [[Warlock Punch]] specifically breaking the armor with the 1v1 and freshness multipliers considered. However, staling can also help the armor due to decreased damage thereafter, making it harder for characters reliant on a few specific attacks to break it. In addition, with the changes in 8.0.0, it is far rarer to see moves break the armor in a single hit.  


Armor is also affected by other damage multipliers such as [[Monado Arts]], [[Revenge]] and {{b|ink|status}}, making the armor deceptively easy to break for characters utilizing them. Due to the armor's active frames, it is also possible to destroy it through [[counter]]s. However, as of 8.0.0, it is impossible for any counter to break armor in a single hit, including [[Vision]] affected by the Buster Art. Forward tilt and down smash are also impervious to this tactic due to their armor hurtbox terminating when the hitbox comes out<ref>[https://docs.google.com/spreadsheets/d/1QiWT63mHFBLbKn9594ahe1ee22Gf_aowCjrK6Heushk/edit#gid=0 Belly Super Armor, Crownerang and Gut Check VS Every move in the game]</ref>.
Armor is also affected by other damage multipliers such as [[Monado Arts]], [[Revenge]] and [[ink (status)|ink]], making the armor deceptively easy to break for characters utilizing them. Due to the armor's active frames, it is also possible to destroy it through [[counter]]s. However, as of 8.0.0, it is impossible for any counter to break armor in a single hit, including [[Vision]] affected by the Buster Art. Forward tilt and down smash are also impervious to this tactic due to their armor hurtbox terminating when the hitbox comes out<ref>[https://docs.google.com/spreadsheets/d/1QiWT63mHFBLbKn9594ahe1ee22Gf_aowCjrK6Heushk/edit#gid=0 Belly Super Armor, Crownerang and Gut Check VS Every move in the game]</ref>.
{{clr}}
{{clr}}


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: