Editing Bayonetta recovery frames

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Bayonetta's Recovery Frames are a character exclusive form of landing lag that only she has. When Bayonetta uses [[Witch Twist]], [[Afterburner Kick]], or Downwards Afterburner Kick, upon landing Bayonetta will receive a set number of landing frames that are determined by the combination of the three moves mentioned. In addition to this, undergoing aerial landing lag or using an airdodge may increase the Bayonetta's Recovery Frames.
[[File:Bayo recovery compare.gif|thumb|300px|Comparison of {{SSBU|Bayonetta}}'s landing lag with a Witch Twist and a double Witch Twist.]]
'''[[Bayonetta]]'s recovery frames''' are form of landing lag exclusive to Bayonetta. When she uses [[Witch Twist]] or [[After Burner Kick]], she will receive a set number of landing frames upon landing, determined by the combination of the moves mentioned. Additionally, using an aerial or an airdodge may increase Bayonetta's recovery frames.
{{clr}}


==In ''[[Super Smash Bros. 4]]''==
==Smash 4==
{{SSB4|Bayonetta}}'s landing lag falls into several tiers based on which actions are performed. Below is a list of the different durations of landing lag along with the action(s) required. If more than one of the actions are in a combo, which ever value is highest is used. All aerials will use their normal landing lag if there were no prior actions; if an action is performed and then an aerial or air dodge is used, the longer landing lag is used regardless of if Bayonetta landed during the animation or not. Missing a downwards After Burner Kick (not hitting a fighter or the stage during the animation) has no affect on which tier is used in most cases with the exception of breaking up Witch Twists, resulting in 43 frames if used between them and 32 if not used.
Bayonetta's Recovery Frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.


{| class="wikitable sortable"
 
! Action !! Frames
==Smash Ultimate==
Bayonetta's Recovery Frames return in Smash Ultimate, with some changes. The full list of Bayonetta's combinations for recovery frames are below.
 
{| class="wikitable"
|-
! First Move !! Second Move !! Third Move !! Forth Move !! Additional Stuff !! Recovery Frames !! With Dair !! With Dodge Up
|-
| Witch Twist ||  ||  || ||  || 19 || 30 || 25
|-
| Afterburner Kick || || || || || 20 || 30 || 20
|-
| Downwards Afterburner Kick (whiff) ||  ||  ||  ||  || 20 || 30 || 20
|-
| Afterburner Kick || Witch Twist || || || || 20 || 30 || 20
|-
| Witch Twist || Afterburner Kick || || || || 25 || 30 || 25
|-
| Downwards Afterburner Kick || || || || || 30 || 30 || 30
|-
| Afterburner Kick || Afterburner Kick || || || || 30 || 30 || 30
|-
| Downwards Afterburner Kick || Afterburner Kick || || || || 30 || 30 || 30
|-
| Downwards Afterburner Kick || Witch Twist || || || || 30 || 30 || 30
|-
| Afterburner Kick || Afterburner Kick || Witch Twist || || || 30 || 30 || 30
|-
| Downwards Afterburner Kick || Afterburner Kick || Witch Twist || || || 30 || 30 || 30
|-
| Witch Twist || Downwards Afterburner Kick || || || || 30 || 30 || 30
|-
| Witch Twist || Afterburner Kick || Afterburner Kick || || || 30 || 30 || 30
|-
| Witch Twist || Witch Twist || Example || Example || Example || Example || Example || Example
|-
| Afterburner Kick || Witch Twist || Witch Twist || Example || Example || Example || Example || Example
|-
| Downwards Afterburner Kick || Witch Twist || Witch Twist || Example || Example || Example || Example || Example
|-
|-
| 1 Witch Twist || 19
| Downwards Afterburner Kick || Afterburner Kick || Witch Twist || Witch Twist || Example || Example || Example || Example
|-
|-
| 2 Witch Twists both at the end of the combo || 32
| Afterburner Kick || Afterburner Kick || Witch Twist || Witch Twist || Example || Example || Example || Example
|-
|-
| 2 Witch Twists both not at the end of the combo || 43
| Afterburner Kick || Downwards Afterburner Kick || Example || Example || Example || Example || Example || Example
|-
|-
| Any aerial or air dodge after 1 Witch Twist || 26
| Downwards Afterburner Kick || Downwards Afterburner Kick || Example || Example || Example || Example || Example || Example
|-
|-
| Any aerial or air dodge after 2 Witch Twists || 43
| Afterburner Kick || Downwards Afterburner Kick || Witch Twist || Example || Example || Example || Example || Example
|-
|-
| 1 After Burner Kick || 20
| Downwards Afterburner Kick || Downwards Afterburner Kick || Witch Twist || Example || Example || Example || Example || Example
|-
|-
| 1 Downwards After Burner Kick or 2 After Burner Kicks || 30
| Afterburner Kick || Downwards Afterburner Kick || Witch Twist || Witch Twist || Example || Example || Example || Example
|-
|-
| 2 Downwards After Burner Kicks or 1 After Burner Kick and 1 Downwards After Burner Kick || 40
| Witch Twist || Downwards Afterburner Kick || Downwards Afterburner Kick || Example || Example || Example || Example || Example
|-
|-
| Downwards After Burner Kick landing || 31
| Witch Twist || Afterburner Kick || Downwards Afterburner Kick || Example || Example || Example || Example || Example
|-
|-
| Downwards After Burner Kick landing after After Burner Kick || 40
| Downwards Afterburner Kick || Downwards Afterburner Kick || Witch Twist || Witch Twist || Example || Example || Example || Example
|-
|-
| Downwards After Burner Kick landing after 2 Witch Twists || 43
| Witch Twist || Witch Twist || Downwards Afterburner Kick || Example || Example || Example || Example || Example
|}
|-
 
| Witch Twist || Witch Twist || Afterburner Kick || Example || Example || Example || Example || Example
==In ''[[Super Smash Bros. Ultimate]]''==
{{SSBU|Bayonetta}}'s recovery frames return in ''Ultimate'', with a few changes. The most durations are universally shorter with the exception of downwards After Burner Kick, which is unchanged. Missing with a downwards After Burner Kick now affects the resulting landing lag instead of effectively being ignored, now being equal to an After Burner Kick in most cases. Landing a downwards After Burner Kick into the stage now has 40 frames of landing lag regardless of any actions performed, making it 9 frames longer in the worst case and only 3 frames shorter in the best case. Other than the listed changes, the rules from ''Smash 4'' still apply: highest value is used if more than one applies, aerials use normal landing lag when used alone and landing lag after a combo with an aerial/air dodge doesn't depend on if the animation finished or not.
 
{| class="wikitable sortable"
! Action !! Frames
|-
|-
| 1 Witch Twist || 18
| Witch Twist || Witch Twist || Afterburner Kick || Afterburner Kick || Example || Example || Example || Example
|-
|-
| 2 Witch Twists both at the end of the combo || 28
| Witch Twist || Witch Twist || Afterburner Kick || Downwards Afterburner Kick || Example || Example || Example || Example
|-
|-
| 2 Witch Twists both not at the end of the combo || 38
| Witch Twist || Witch Twist || Downwards Afterburner Kick || Downwards Afterburner Kick || Example || Example || Example || Example
|-
|-
| Any aerial or air dodge after 1 Witch Twist || 22
| Afterburner Kick || Witch Twist || Afterburner Kick || Witch Twist || Example || Example || Example || Example
|-
|-
| Any aerial or air dodge after 2 Witch Twists || 38
| Downwards Afterburner Kick || Witch Twist || Afterburner Kick || Witch Twist || Example || Example || Example || Example
|-
|-
| 1 After Burner Kick || 18
| Afterburner Kick || Witch Twist || Downwards Afterburner Kick || Witch Twist || Example || Example || Example || Example
|-
|-
| 1 Downwards After Burner Kick || 30
| Witch Twist || Downwards Afterburner Kick || Witch Twist || Afterburner Kick || Example || Example || Example || Example
|-
|-
| Downwards After Burner Kick miss || 20
| Witch Twist || Afterburner Kick || Witch Twist || Downwards Afterburner Kick || Example || Example || Example || Example
|-
|-
| 2 After Burner Kicks or 1 After Burner Kick and 1 downwards After Burner Kick miss || 26
| Witch Twist || Afterburner Kick || Witch Twist || Afterburner Kick || Example || Example || Example || Example
|-
|-
| 1 Witch Twist and 1 After Burner Kick and 1 downwards After Burner Kick miss || 22
| Downwards Afterburner Kick || Witch Twist || Witch Twist || Downwards Afterburner Kick || Assumption || Example || Example || Example
|-
|-
| Downwards After Burner Kick landing || 40
| Witch Twist || Downwards Afterburner Kick || Witch Twist || Downwards Afterburner Kick || Assumption || Example || Example || Example
|}
|}


==External links==
Bayonetta's recovery frames fall into these tiers: 19 frames, 20 frames, 25 frames, 30 frames, 32 frames, 40 frames, and 42 frames. Aerial landing lag and airdodging bump some combinations into the next tier, but never exceed 42 frames.
*[https://docs.google.com/spreadsheets/d/10OqGdIfjX6Z_vOdX7n2wTU5wSkqxUlxmDc2_7iqHd0c/edit?usp=sharing Spreadsheet for ''SSB4'' and ''SSBU''] with many different combos and landing lag values
 
[[Category:Bayonetta]]
[[Category:Bayonetta (SSB4)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Character-specific terminology]]

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