Editing Battlefield (SSBM)

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|universe = {{uv|Super Smash Bros.}}
|universe = {{uv|Super Smash Bros.}}
|games = ''[[Melee]]''
|games = ''[[Melee]]''
|hometo = [[Fighting Wire Frames]]<br>[[Metal Mario]]<br>[[Metal Luigi]]<br>All other [[Metal Box|metal]] characters<br>{{SSBM|Mewtwo}} ([[All-Star Mode]])<br>{{SSBM|Falco}} (unlocking)<br>{{SSBM|Bowser}} ({{SSBM|Classic Mode}})
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|unlockcriteria = Clear All-Star Mode on any difficulty with any character.
|unlockcriteria = Clear All-Star Mode on any difficulty with any character.
|meleemusic = Main: ''{{MeleeMusic|Battlefield}}''<br>Alternate: ''{{MeleeMusic|Multi-Man Melee 1}}''<br>''{{MeleeMusic|Metal Battle}}'' (when fighting a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])
|meleemusic = Main: ''{{MeleeMusic|Battlefield}}''<br>Alternate: ''{{MeleeMusic|Multi-Man Melee 1}}''<br>''{{MeleeMusic|Metal Battle}}'' (When facing a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])<br>''{{MeleeMusic|Multi-Man Melee 2}}'' ([[Alternate music|Alternate]] in [[Multi-Man mode|Multi-Man Melee]])<br>''{{MeleeMusic|Poké Floats}}'' (when facing {{SSBM|Mewtwo}} in [[All-Star Mode]])<br>''{{MeleeMusic|Corneria}}'' (when unlocking {{SSBM|Falco}})
|meleesingles = Neutral
|meleesingles = Neutral
|meleedoubles = Neutral
|meleedoubles = Neutral
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In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels.
In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels.


Battlefield's edges are alleged to be "glitchy". The angled walls connected to the ledges make it possible for a character to slip underneath the ledge, before their ledge grab box enters the range that allows for ledge grab, which makes the ledge grab fail. For example, it is possible for {{SSBM|Peach}} to [[floating|float]] toward the edge at the correct height to grab it, but move too close, with her ending up below the edge, which leads to her plummeting to death after her float ends. Because in Melee it is impossible for a character to grab an edge, if their central edge grab box divider intersects the edge or floor besides it. Or in other words, as that divider is always inline with the characters position, the character has to be beside the edge horizontally to be able to grab it.
Battlefield's edges are alleged to be "glitchy"; allegedly, on this stage only, players can attempt to [[sweet spot]] the ledge and hold toward the ledge as they do so, yet often miss the ledge when it clearly appears they should have been able to grab it. For example, it is possible for {{SSBM|Peach}} to be [[floating]] within the edge grab range, but then fail to grab the edge and simply plummet after she stops floating. "Miracle ledge grabs" have also been performed in cases where it did not appear as though the character should have survived. Allegedly{{fact}}, if Fox or Falco can use their up special moves directly into a [https://gfycat.com/FatalLongGermanshepherd "magic pixel"], they will auto-sweetspot the ledge, similar to the default mechanic in future games.


The Battlefield's edges also make so called "[https://gfycat.com/FatalLongGermanshepherd magic pixel]" recovery possible, where some characters will auto-sweetspot the ledge while moving upwards, similar to the default mechanic in future games. This may happen when a recovering character moves very closeby the point that connects the wall and the ceiling underneath one of the ledges, with circumstances lining up well. It's possible, because from collision standpoint, ceilings extend slightly beyond their end points. If a character hits that roughly 1 unit wide extension (1 SDI input results in max 6 units movement for reference) of the ceiling below ledge, they can also collide with the wall above it simultaneously. Then, the wall collision can push them enough outward to get them beside the ledge horizontally, while the ceiling collision may push them downward, to allow ledge grab. For all of that to result in a "magic pixel" ledge grab, it's not enough to angle ones recovery move precisely to hit the tiny ceiling extension (i.e. the "magic pixel"). In addition one has to space the recovery such that they're very close to the ceiling before the collision happens, and they have to have the top of their collision box extend upwards when the collision happens, such that the ceiling collision actually results in downward movement. And they also have to have wide enough collision box and enough upwards speed, such that the wall collision pushes them enough outward from below the ledge. And, of course, their ledge grab box also has to reach to the edge. Due to the precise conditions and the risk involved, "magic pixel" ledge grabs occur very rarely.<ref>[https://youtu.be/jDcwteSamlk?t=414 "Battlefield is Broken (and tournament legal)" by AsumSaus, detailing Battlefield's edges. Not entirely accurate, but gives an idea.]</ref>
A [[technique]] allows {{SSBM|Captain Falcon}} to sweet-spot the ledge almost immediately after starting his [[Falcon Dive]] move, if he is in a specific area of the stage, somewhere between the ledge and the ceiling underneath. However, this is extremely difficult to perform and thus is not considered practical in most situations. A demonstration and in-depth explanation can be seen in [http://youtube.com/watch?v=E2cOUEL9uic this video]. A similar situation happens when Fox's Fire Fox or Falco's Fire Bird are aimed at a perfect 45 degree angle towards the ledge. Another [[technique]] unique to {{SSBM|Mewtwo}} where, due to the thinness of the edges, can use [[Confusion]] to pull its opponent through the floor by the ledge leading to gimps on opponents with bad recoveries.
 
A [[technique]] unique to {{SSBM|Mewtwo}} where, due to the thinness of the edges, can use [[Confusion]] to pull its opponent through the floor by the ledge leading to gimps on opponents with bad recoveries.


==Tournament legality==
==Tournament legality==
Because of its simple layout, Battlefield has been a {{SSBM|tournament legal}} stage throughout all of ''Melee''{{'}}s tournament history, outside of {{SSBM|Final Destination}}-only tournaments held early in the game's life. It is often considered the most neutral stage by professionals, as its geometry and platform layout do not give many significant matchup-specific advantages in the majority of singles matches, though its ledges can be problematic. As such, in tournament play, Battlefield is often the first stage that two players [[Stage striking|strike]] to.
Because of its simple layout, Battlefield has been a {{SSBM|tournament legal}} stage throughout all of ''Melee''{{'}}s tournament history, outside of [[Final Destination (SSBM)|Final Destination]]-only tournaments held early in the game's life. It is often considered the most neutral stage by professionals, as its geometry and platform layout do not give many significant matchup-specific advantages in the majority of singles matches, though its ledges can be problematic. As such, in tournament play, Battlefield is often the first stage that two players [[Stage striking|strike]] to.


==Trophy==
==Trophy==
The Battlefield trophy is unlocked alongside the stage itself by clearing [[All-Star Mode]] with any character on any difficulty.
The Battlefield trophy is unlocked alongside the stage itself by clearing [[All-Star Mode]] with any character on any difficulty.
{{Trophy
[[File:Battlefield Melee Trophy.png|100px|left|thumb|Trophy in ''Melee''.]]
|name=Battlefield
;Battlefield
|image=Battlefield Melee Trophy.png
:''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the [[Fighting Wire Frames]].''
|desc=Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the [[Fighting Wire Frames]].
 
|gamelist={{Trophy games|game1=Super Smash Bros. Melee|release1=12/01}}
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee}}
|game=Melee
{{clear}}
}}
{{clr}}


==Gallery==
==Gallery==
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BattlefieldSSBM3.jpg|Third background
BattlefieldSSBM3.jpg|Third background
BattlefieldSSBMtransition.jpg|Colorful wires appear when the background is about to change
BattlefieldSSBMtransition.jpg|Colorful wires appear when the background is about to change
BattlefieldSSBMalt.jpg|Alternate background used in single player modes
</gallery>
</gallery>


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*Unlike its [[Battlefield|counterparts]] in the other ''Smash'' games, this Battlefield uses a [[series symbol]] that is exclusive to itself. However, it is still considered part of the ''Super Smash Bros.'' universe.
*Unlike its [[Battlefield|counterparts]] in the other ''Smash'' games, this Battlefield uses a [[series symbol]] that is exclusive to itself. However, it is still considered part of the ''Super Smash Bros.'' universe.
*In {{forwiiu}}, when a player battles [[Master Core]], its final form resembles that of the orb below this stage.
*In {{forwiiu}}, when a player battles [[Master Core]], its final form resembles that of the orb below this stage.
*Unlike most stages, the [[revival platform]]s in Battlefield are positioned by player port number. The order is as follows: P3 (above the center of the lower left platform), P4 (above the left side of the upper center platform), P1 (above the right side of the upper center platform), and P2 (above the center of the lower right platform). A similar situation also occurs in {{SSBM|Final Destination}}.
{{clr}}
==References==
{{reflist}}


{{SSBMStages}}
{{SSBMStages}}

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