Editing Balloon Fight

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{{ArticleIcons|ssb4-3ds=y|ultimate=y}}
{{ArticleIcons|ssb4-3ds=y|ultimate=y}}
:''For the series, see [[Balloon Fight (universe)]]. For the game this stage is based on, see [[Balloon Fight (game)]].''
:''For the series, see [[Balloon Fight (universe)]].''
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Balloon Fight''
|subtitle = ''Balloon Fight''
|name = Balloon Fight
|name = Balloon Fight
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Balloon Fight.png|300px|PictoChat 2]]|title2=3DS|content2=[[File:Balloonfight.png|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Balloon Fight.png|300px|PictoChat 2]]|title2=3DS|tab2=[[File:Balloonfight.png|300px]]}}
|caption = [[File:BalloonFightSymbol.svg|50px|class=invert-dark]]<br>Balloon Fight as it appears in ''Smash''.
|caption = [[File:BalloonFightSymbol.svg|50px|class=invert]]<br>Balloon Fight as it appears in ''Smash''.
|universe = {{uv|Balloon Fight}}
|universe = {{uv|Balloon Fight}}
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])''<br>''[[Ultimate]]
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])''<br>''[[Ultimate]]
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Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of [[slipping]].
Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of [[slipping]].


If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero.
If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[button mashing]].


The stage has three possible layouts, randomly chosen from a set list, similarly to [[Dream Land GB]] and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
The stage has three possible layouts, randomly chosen from a set list, similarly to {{SSB4|Dream Land}} and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds.
<gallery widths="200px">
<gallery widths="200px">
Balloon Fight Variation 3.JPG|The first variation.
Balloon Fight Variation 3.JPG|The first variation.
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==Origin==
==Origin==
[[File:BalloonFightPhase2.png|thumb|Phase 2 in ''Balloon Fight''. One of the stage's variations is similar to this level.]]
[[File:BalloonFightPhase2.png|thumb|Phase 2 in ''Balloon Fight''. One of the stage's variations is similar to this level.]]
In ''{{s|wikipedia|Balloon Fight}}'', a clone of Williams Electronics' ''Joust'', the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies too close to the water, a [[fish|giant fish]] emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in ''Balloon Fight'' contain a hazard called a [[flipper]]. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in ''[[Super Smash Bros. Melee]]'' where they would cause [[knockback]] if bumped into.  
In ''{{s|wikipedia|Balloon Fight}}'', the player would fly around in a helmet with two balloons strapped on the Balloon Fighter's back. The goal was to pop the balloons of enemy birds. Once all of the balloons on a player were popped, he would fall into the water below. The birds fall in the water after all balloons are popped and once their parachute is gone. Moving off-screen sideways would cause the player to reappear on the other side. If a player flies too close to the water, a [[fish|giant fish]] emerges, grabs the player with its mouth, and submerges back into the water with the player. The fish also emerges if an enemy descends to the water with a parachute. Phases 7-11, out of 12, in ''Balloon Fight'' contain a hazard called a [[flipper]]. If a player bumps into a flipper, it starts to spin. If a player or an enemy hits the flipper while it's spinning, the person flies temporarily out of control in a certain direction. Flippers also later appeared as an item in ''[[Super Smash Bros. Melee]]'' where they would cause [[knockback]] if bumped into.  


This stage retains the original 8-bit graphics of ''Balloon Fight''. In this stage, the ability to move off-screen and reappear on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in ''Balloon Fight''. Flippers are also a stage hazard, but function similarly to their appearance in ''Melee''.
This stage retains the original 8-bit graphics of ''Balloon Fight''. In this stage, the ability to move off-screen and reappear on the other side is retained. The giant fish is retained as a stage hazard and functions similar to its appearance in ''Balloon Fight''. Flippers are also a stage hazard, but function similarly to their appearance in ''Melee''.
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*Despite the platforms appearing to be 2D, they are actually fully rendered 3D models, which appear flat due to the stage using a special camera setting which removes parallax, as though the stage were being viewed from an infinite distance. This can easily be seen by pausing the game and moving the camera.
*Despite the platforms appearing to be 2D, they are actually fully rendered 3D models, which appear flat due to the stage using a special camera setting which removes parallax, as though the stage were being viewed from an infinite distance. This can easily be seen by pausing the game and moving the camera.
**The stage previews for the Ω and Battlefield forms do not have this pseudo-2D effect, with the stars redrawn to appear normal size, causing their appearance to differ from how the stage looks in-game. In the [[Mr. Sakurai Presents#Mr._Sakurai_Presents_.22Steve_.26_Alex.22|special presentation for Steve and Alex]], a version of the Battlefield form without this effect is also shown, only this time without the stars being redrawn, causing them to appear much smaller than usual.
**The stage previews for the Ω and Battlefield forms do not have this pseudo-2D effect, with the stars redrawn to appear normal size, causing their appearance to differ from how the stage looks in-game. In the [[Mr. Sakurai Presents#Mr._Sakurai_Presents_.22Steve_.26_Alex.22|special presentation for Steve and Alex]], a version of the Battlefield form without this effect is also shown, only this time without the stars being redrawn, causing them to appear much smaller than usual.
*In ''Smash 3DS'', [[Pikmin]] and [[Luma]] are unable to utilize the stage's wraparound mechanic; should their respective partners walk off one side of the stage and reappear at the other side, they will backtrack across the stage to the other side instead of following them through the warp.
*In ''Smash 3DS'', [[Pikmin]] and [[Luma]] are unable to utilize the stage's wraparound mechanic; should their respective partners walk off one side of the stage and reappear at the other side, they will backtrack across the stage to the other side instead of following him through the warp.
*Due to the [[Flipper]]s appearing in this stage and [[Bumper]]s appearing as an item, this makes ''Smash 3DS'' the first time in the series where a Bumper and a Flipper appear together.
*Due to the [[Flipper]]s appearing in this stage and [[Bumper]]s appearing as an item, this makes ''Smash 3DS'' the first time in the series where a Bumper and a Flipper appear together.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Chain Chomp]], [[Kapp'n]], and [[Devil]]. The [[Moon]] and [[Nikki]] cannot be summoned on this stage at all, likely due to the dark background. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Abra]], [[Palkia]], [[Arceus]], [[Victini]], and [[Xerneas]]. [[Kyogre]], [[Giratina]], and [[Lunala]] cannot be summoned here at all.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Chain Chomp]], the [[Moon]], [[Kapp'n]], [[Devil]] and [[Nikki]], the latter due to the dark background obscuring her drawings. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Arceus]], [[Victini]], [[Xerneas]] and [[Lunala]].


{{SSB4Stages}}
{{SSB4Stages}}

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