Editing Autolance

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'''Autolances''' ({{ja|キャタガード|Kyatagādo}}, ''Cataguard'') are some of the more powerful enemies in [[Adventure Mode: The Subspace Emissary]] that first appears at [[The Battlefield Fortress]].
'''Autolances''' ({{ja|キャタガード|Kyatagādo}}, ''Cataguard'') are some of the more powerful enemies in [[Adventure Mode: The Subspace Emissary]] that first appears at [[The Battlefield Fortress]]. They move on treads and use giant lances attached to their frontal armor plates to ram and [[attack]]. Autolances do not [[flinch]] from any attack and are quite resistant to attacks with their helmets on, making them somewhat threatening, especially when coupled with other enemies. An Autolance's weak spot is inside its armored-helmet head in the form of an emergency light. This light is exposed once its armor receives enough damage.
 
==Enemy description==
Autolances move on treads and use giant lances attached to their frontal armor plates to ram and [[attack]]. Autolances do not [[flinch]] from any attack and are quite resistant to attacks with their helmets on, making them somewhat threatening, especially when coupled with other enemies. An Autolance's weak spot is inside its armored-helmet head in the form of an emergency light. This light is exposed once its armor receives enough damage.


Autolances have three different types of attacks - the first is a long-range move where it launches a giant lance at the player which can be reflected. The second is a close-ranged weak thrust, and a skyward swipe that follows up quickly. The first strike inflicts weak knockback, while the latter inflicts mainly vertical knockback. The third is a powerful forward lunge which is extremely fast and somewhat unpredictable, causing strong horizontal knockback.
Autolances have three different types of attacks - the first is a long-range move where it launches a giant lance at the player which can be reflected. The second is a close-ranged weak thrust, and a skyward swipe that follows up quickly. The first strike inflicts weak knockback, while the latter inflicts mainly vertical knockback. The third is a powerful forward lunge which is extremely fast and somewhat unpredictable, causing strong horizontal knockback.


==Name origin==
==Name origin==
Autolance's name is a combination of the prefix ''{{iw|wiktionary|auto-}}'' (possibly ''automotive''), being a machine capable of moving by itself, and ''{{iw|wikipedia|lance}}'', the weapon it uses to attack. Its appearance seems to be based on the helmet of a medieval knight. The ''-lance'' part of its name could also come from ''ambulance'', since under the helmet is a siren. Once its helmet is knocked off, an Autolance gains speed, the same way an ambulance speeds during an emergency.
The enemy's name is a combination of the prefix ''{{iw|wiktionary|auto-}}'' (possibly ''automotive''), being a machine capable of moving by itself, and ''{{iw|wikipedia|lance}}'', the weapon it uses to attack. Its appearance seems to be based on the helmet of a medieval knight. The ''-lance'' part of its name could also come from ''ambulance'', since under the helmet is a siren. Once its helmet is knocked off, an Autolance gains speed, the same way an ambulance speeds during an emergency.
 
==Moveset==
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Stab<!--Attack1-->
|2 + 1.0d (early)<br>2 + 1.4d (mid)<br>2 + 1.6d (late)
|Autolance pulls back slightly and thrusts its lance forward. A weak but fast attack, coming out on frame 10. Each hit comes out one frame after the other, causing all three to hit if standing right next to the Autolance. Each hit has a [[knockback]] angle of 15°, deals [[slash]] damage, and deals 20% additional [[shield damage]].
|-
|Uppercut<!--AttackHi-->
|4 + 1.5d (thrust, far)<br>5 + 1.6d (thrust, hilt)<br>3 + 1.6d (upswing)
|Autolance pulls back and charges for a bit before thrusting its lance forward and then upwards. The thrust hit deals low fixed knockback to lead into the next hit. The upswing hit deals moderate vertical knockback but less damage. All hits deal slash damage and 20% additional shield damage.
|-
|Lance launch
|8 + 2.5d
|Autolance charges up then fires its lance at the player. Can fire it at various angles. Deals moderate knockback, deals slash damage, and 50% shield damage.
|-
|[[Careening]]<!--Bullet-->
|35 - 1.0d
|&mdash;
|}


==Damage taken==
==Damage taken==
{{EnemyHPTable}}
The top number refers to the helmet of the Autolance. Autolances use the bottom number upon losing their helmet.
{{EnemyHPRow|Minimum (early levels)|13|17|20|25|30}}
{{EnemyHPRow|Maximum (late levels)|17.8|23|26|30|34}}
|}
{{EnemyResistances
{{EnemyResistances
|normal=0.08
|normal=0.08

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