Editing Armight

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|points    = 1000
|points    = 1000
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'''Armights''' ({{ja|アラモス卿|Aramosu Kyō}}, ''Sir Alamos'') are enemies in [[Adventure Mode: The Subspace Emissary]] that first appear at [[The Battlefield Fortress]].
'''Armights''' ({{ja|アラモス卿|Aramosu Kyō}}, ''Sir Alamos'') are enemies in [[Adventure Mode: The Subspace Emissary]] that first appear at [[The Battlefield Fortress]]. They appear to be floating ammonites clad in Trojan helmets and red capes with a pair of facial appendages that resemble a handlebar mustache. They clutch javelin-like swords with two of their tentacle-like appendages, which they swing while attacking. Armights have three different attacks, the first being a stab which it will quickly execute using both swords. The second is a [[combo]], usually composed of double slashes. The final move is a ranged attack in which it will throw both swords in quick succession, although the Armights will draw new swords to replace their old ones. An Armight's entrance is accompanied by a malevolently resonating "ho ho ho!" laugh as it flies into the playable plane.
 
==Enemy description==
Armights appear to be floating ammonites clad in Trojan helmets and red capes with a pair of facial appendages that resemble a handlebar mustache. They clutch javelin-swords with two of their appendages, which they swing while attacking. Armights have three different attacks, the first being a stab which it will quickly execute using both swords. The second is a [[combo]], usually composed of double slashes. The final move is a ranged attack in which it will throw both swords in quick succession, although the Armights will draw new swords to replace their old ones. An Armight's entrance is accompanied by a malevolently resonating "ho ho ho!" laugh as it flies into the playable plane.


If not defeated after a certain amount of time, an Armight will simply fly offscreen, facing the screen as it does so.
If not defeated after a certain amount of time, an Armight will simply fly offscreen, facing the screen as it does so.


==Moveset==
==Damage taken==
:''Notes: The "d" below is a multiplier based on the {{h1|difficulty|Difficulty_scaling}} value. Final damage is rounded down to the nearest whole number. The move names are fan-made in the absence of an official source.''
{|class="wikitable"
!Name!!Damage!!Description
|-
|Triple combo<!--SwordAttack-->
|5 + 1.9d (hits 1-2)<br>6 + 2.2d (hit 3)
|Armight swings with its right arm, then its left, then both at once. The first two hits deal low, fixed [[knockback]] and 5% additional [[shield damage]]. The last hit deals moderate damage and 10% shield damage. All hits deal [[slash]] damage.
|-
|Sword throw<!--Shoots-->
|6 + 1.8d (arms)<br>6 + 2.2d (swords)
|Armight swings and throws its right sword and then its left. As it throws the swords, its arms also have hitboxes that deal moderate knockback, deal slash damage, and have 5% shield damage. The swords also deal moderate knockback and 5% shield damage, but deal [[normal]] damage despite being swords.
|-
|[[Careening]]<!--BulletMode-->
|12 - 0.5d
|&mdash;
|}
 
==HP and damage taken==
{{EnemyHPTable}}
{{EnemyHPRow|Minimum (early levels)|12.65|15.25|17.2|20.45|23.7}}
{{EnemyHPRow|Maximum (late levels)|14.99|18.11|20.19|22.79|25.65}}
|}
{{EnemyResistances
{{EnemyResistances
|electric=1.4
|electric=1.4
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==Name origin==
==Name origin==
Armight's name is derived from ''ammonite'', the creature which it resembles. The other parts of its name may come from ''arm'', describing its long appendages that end with blades; ''armor'', describing the helmet it wears; ''might'', describing its combat strength; and ''knight'', describing its overall appearance.
The enemy's name is derived from ''ammonite'', the creature which it resembles. The other parts of its name may come from ''arm'', describing its long appendages that end with blades; ''armor'', describing the helmet it wears; ''might'', describing its combat strength; and ''knight'', describing its overall appearance.


==Trophy==
==Trophy==

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