Editing Armank
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| Latest revision | Your text | ||
| Line 30: | Line 30: | ||
|Straight punch<!--ArmHighPunch, ArmLowerPunch, ArmOverheadPunch, ArmStraightPunch--> | |Straight punch<!--ArmHighPunch, ArmLowerPunch, ArmOverheadPunch, ArmStraightPunch--> | ||
|14 + 2.9d | |14 + 2.9d | ||
|Armank pulls its claw backwards, spins it, then thrusts it at the player. Can be angled downwards, straight, upwards, or straight up. Deals moderate horizontal [[knockback]]. Every punch | |Armank pulls its claw backwards, spins it, then thrusts it at the player. Can be angled downwards, straight, upwards, or straight up. Deals moderate horizontal [[knockback]]. Every punch has the properties save for timing, in which the downward and straight up punches come out one [[frame]] faster than the others (frame 58 vs 59). | ||
|- | |- | ||
|Sweep<!--ArmShakesoff--> | |Sweep<!--ArmShakesoff--> | ||