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{{ArticleIcons|ssb4 | {{ArticleIcons|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Arcfire | |name=Arcfire | ||
|image=[[File: | |image=[[File:Arcfire.png|350px]] | ||
|caption=Robin using Arcfire | |caption=Robin using Arcfire. | ||
|user=[[Robin]] | |user=[[Robin]] | ||
|universe={{uv|Fire Emblem}} | |universe={{uv|Fire Emblem}} | ||
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|interwikipage=Arcfire | |interwikipage=Arcfire | ||
}} | }} | ||
{{cquote|''Summon a ball of fire that bursts into a pillar when it hits.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
'''Arcfire''' ({{ja|ギガファイアー|Gigafaiyā}}, ''Gigafire'') is | '''Arcfire''' ({{ja|ギガファイアー|Gigafaiyā}}, ''Gigafire'') is {{SSB4|Robin}}'s [[side special move]] in ''[[Super Smash Bros. 4]]''. | ||
==Overview== | ==Overview== | ||
Upon use, Robin yells "Arcfire" and produces a ball of [[flame|fire]] above his head, which travels at an downward angle. If the flame makes contact with a surface or an opponent, it bursts into a pillar of fire; if it hits nothing, it disappears harmlessly. The move traps opponents in a multiple hitting flame which inflicts a total of 10% damage and knocks opponents away on the final hit, similar to [[PK Fire]]; however, unlike PK Fire, Arcfire only requires the fireball to hit a surface or player to unleash its flaming pillar (PK Fire does not burst into flame if it hits a surface, including shields) and Arcfire's final hit has KO potential at very high percents, KOing at 200%. This move also sets Robin's active Tome to Arcfire, if not already in use. | |||
Upon use, Robin yells "Arcfire | |||
Arcfire | |||
Arcfire has limited uses at point blank range as the fireball travels too high over most fighter's heads and will typically miss, therefore it finds a better use at medium ranges as an option to stop approaches. It is especially useful when used to stop short hopping opponents, as they will likely jump straight into the fireball while Robin is launching it. It can also be used as protection when charging up [[Thunder]] or before recovering offstage to prevent opponents from camping beside the ledge. The projectile is a great combo starter, as opponents trapped in Arcfire on the ground can be grabbed if they decide to shield and the player is fast enough, while the final hit places opponents at the right height for an aerial attack-- if one is quick and accurate enough, the move can combo into [[Thunder_(Robin)|Thoron]] for a powerful finisher as well, as opponents will be trapped in hitstun after Arcfire's final hit and will usually be unable to dodge the beam of lightning. | |||
After 6 uses, the fire tome will be discarded due to durability being used up by Robin and he/she will only perform the animation for the spell with no special effects during this time. The cooldown time is 10 seconds, which after that, Robin's fire tome will be replaced with a new one and the move can be used again. | |||
Robin's jab finisher also draws from the same durability of Arcfire, with a maximum of 6 uses. If Arcfire's uses run out, Robin will be unable to use his jab finisher and can only use his [[Elwind]] jab infinite; if Elwind runs out as well, Robin will only be able to use his first two hits of his jab. | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations: | ||
{{CustomSet|Robin|Side|name1=Arcfire|desc1=Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.|name2=Arcfire+|desc2=Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.|name3=Fire Wall|desc3=Cast a giant flame pillar in front of you that can be used to guard against attacks.}} | {{CustomSet|Robin|Side|name1=Arcfire|desc1=Cast a spell to throw a ball of fire. When it hits, it triggers a pillar of flames.|name2=Arcfire+|desc2=Cast a spell that causes a large explosion when it lands. Slower to cast than Arcfire.|name3=Fire Wall|desc3=Cast a giant flame pillar in front of you that can be used to guard against attacks.}} | ||
# '''Arcfire''': Default. | # '''Arcfire''': Default. | ||
# '''Arcfire+''': The spell takes slightly longer to cast, and the fireball travels at a straighter trajectory, giving it much more horizontal distance. Upon contact with a surface or enemy, the fireball explodes, dealing 8% damage on an indirect hit or 10% on a direct hit with moderate knockback, which can KO at 156% near the edge. Can be used as a more conventional projectile, although it loses most of its camping abilities | # '''Arcfire+''': The spell takes slightly longer to cast, and the fireball travels at a straighter trajectory, giving it much more horizontal distance. Upon contact with a surface or enemy, the fireball explodes, dealing 8% damage on an indirect hit or 10% on a direct hit with moderate knockback, which can KO at 156% near the edge. Can be used as a more conventional projectile, although it loses most of its camping abilities. | ||
# '''Fire Wall''': Startup is decreased, and the fireball lands directly in front of Robin's feet if used on the ground. The fireball flies at a strong downwards trajectory if used in the air (though it does not do damage in mid-air) and lasts for a much longer duration, allowing it to hit the ground even if Robin uses both his double jumps. Bursts into a large wall of fire upon contact with a surface or enemy, which deals 7% and low knockback. Allows Robin to control the stage slightly easier and has [[priority]] to some attacks. | # '''Fire Wall''': Startup is decreased, and the fireball lands directly in front of Robin's feet if used on the ground. The fireball flies at a strong downwards trajectory if used in the air (though it does not do damage in mid-air) and lasts for a much longer duration, allowing it to hit the ground even if Robin uses both his double jumps. Bursts into a large wall of fire upon contact with a surface or enemy, which deals 7% and low knockback. Allows Robin to control the stage slightly easier and has [[priority]] to some attacks. | ||
<gallery> | <gallery> | ||
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==Origin== | ==Origin== | ||
[[File:ArcfireOrigin.gif|thumb| | [[File:ArcfireOrigin.gif|thumb|[http://www.fireemblemwiki.org/wiki/Lugh Lugh]casting [http://www.fireemblemwiki.org/wiki/Fire_(tome) Fire] on the [http://fireemblemwiki.org/wiki/Bandit Bandit] in [http://www.fireemblemwiki.org/wiki/Fire_Emblem:_The_Binding_Blade ''The Binding Blade'']. Notice the arc of the flame and the mage's pose.]] | ||
The Arc- (or "Giga" in the Japanese versions) series is the third stage of anima tomes, and was introduced in ''[[Fire Emblem: Radiant Dawn]]''. Arcfire, as its name implies, is the fire variant. The pose that Robin makes is the same as the ones that the mages in the GBA games do when they use tomes. | |||
==Trivia== | |||
*Robin's Final Smash, [[Pair Up]], has him using Bolganone, a fire spell one rank higher than Arcfire. However, the cover of the tome Robin uses in his Final Smash is the same as Arcfire, possibly due to the developers not wanting to create a Bolganone cover, a minute detail that is difficult to spot. | |||
*In ''Fire Emblem Awakening'', Arcfire functions as a flamethrower-like attack rather than a ranged projectile, akin to [[Flamethrower]] and [[Fire Breath]]. Only lower-ranked fire spells act as traditional projectiles like the Arcfire seen in ''Smash''. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery widths="200x200"> | ||
Robin Side Special Smash 3DS.jpg|Arcfire being used in {{for3ds}}. | File:Robin Side Special Smash 3DS.jpg|Arcfire being used in {{for3ds}}. | ||
SSB4 - Robin Arcfire.jpg | File:SSB4 - Robin Arcfire.jpg | ||
Arcfire 2.png | File:Arcfire 2.png</gallery> | ||
{{Special Moves|char=Robin}} | |||
[[Category:Robin]] | |||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Fire Emblem universe]] | [[Category:Fire Emblem universe]] | ||