Editing Arcade Bunny

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ultimate=y}}
{{Infobox Character General
{{Infobox Character General
|name=Arcade Bunny
|name=Arcade Bunny
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===As an [[Assist Trophy]]===
===As an [[Assist Trophy]]===
[[File:SSBUWebsiteIceClimbers3.jpg|thumb|left|The claw grabbing [[Ice Climbers (SSBU)|Nana]] in ''Super Smash Bros. Ultimate''.]]
[[File:SSBUWebsiteIceClimbers3.jpg|thumb|left|The claw grabbing [[Ice Climbers (SSBU)|Nana]] in ''Super Smash Bros. Ultimate''.]]
The Arcade Bunny appears as an [[Assist Trophy]] in ''Super Smash Bros. Ultimate'', where he will summon a claw in an attempt to grab opponents and carry them upwards off-screen. Similarly to the [[Beetle]] and [[Boss Galaga]], opponents still have the chance to shake out of the claw's grasp before they are [[KO]]'d. The claw has a limited amount of plays (between two and three) in reference to its original appearance, and it will conclude once the number of plays left (indicated on the claw) hits zero, or if the claw successfully KOs an opponent, whichever happens first. Masato Onishi reprises his role as the Arcade Bunny via recycled voice clips from ''Nintendo Badge Arcade''.
The Arcade Bunny appears as an [[Assist Trophy]] in ''Super Smash Bros. Ultimate'', where he will summon a claw in an attempt to grab opponents and carry them upwards off-screen. Similarly to the [[Beetle]] and [[Boss Galaga]], opponents still have the chance to shake out of the claw's grasp before they are [[KO]]'d. The claw has a limited amount of plays (three in total) in reference to its original appearance, and it will conclude once the number of plays left (indicated on the claw) hits zero, or if the claw successfully KOs an opponent, whichever happens first. Masato Onishi reprises his role as the Arcade Bunny via recycled voice clips from ''Nintendo Badge Arcade''.
 
The claw will spend between 10 to 240 [[frame]]s (0.1667 to 4 seconds) moving before deciding on a target. During this period the claw will move for 8 to 80 frames (0.133 to 1.33 seconds), halting for 25 to 75 frames (0.41667 to 1.25 seconds) and sometimes doing so above a fighter to fake them out. If the claw grabs a fighter it will wait 35 frames (0.5833 seconds) before lifting them. If the claw misses it will wait 50 frames (0.833 seconds) before returning to the top of the screen. After returning to the top it will wait for 60 frames (1 second) before moving again. The claw moves horizontally at 2.5 [[unit]]s per frame (u/f), drops with a speed of 6 u/f, returns to the top at 5.5 u/f, and lifts fighters at 1.2 u/f.


Arcade Bunny has a spawn chance of {{Fractions|38|2086}}. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):
Arcade Bunny has a spawn chance of {{Fractions|38|2086}}. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):
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==Trivia==
==Trivia==
*In ''Nintendo Badge Arcade'', the Arcade Bunny's name tag says "ABCDE". However, this is replaced by "A. Bunny" in ''Ultimate'' and the name ABCDE is edited out of his spirit art.
*In ''Nintendo Badge Arcade'', the Arcade Bunny's name tag says "ABCDE". However, this is replaced by "A. Bunny" in ''Ultimate'' and the name ABCDE is edited out of his spirit art.
*Although the claw has a maximum of three plays, it has textures that support up to five. For plays greater than five it will default to a star.


{{AssistTrophies}}
{{AssistTrophies}}

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