Editing Akira Yuki
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Akira can use a variety of martial arts attacks from ''Virtua Fighter'', including his signature move, the Tetsuzanko (where he slams his back into his opponent, launching them forward). He can also block incoming attacks. Akira can be attacked, and even KO'd, which earns the player an extra point. Before he disappears, he says his famous quote from the ''Virtua Fighter'' series, "{{ja|十年早いんだよ!|Jūnen hayain da yo!}}" (''"It's ten years too soon for you to challenge me!"'', literally ''"Ten years too early!"''). | Akira can use a variety of martial arts attacks from ''Virtua Fighter'', including his signature move, the Tetsuzanko (where he slams his back into his opponent, launching them forward). He can also block incoming attacks. Akira can be attacked, and even KO'd, which earns the player an extra point. Before he disappears, he says his famous quote from the ''Virtua Fighter'' series, "{{ja|十年早いんだよ!|Jūnen hayain da yo!}}" (''"It's ten years too soon for you to challenge me!"'', literally ''"Ten years too early!"''). | ||
[[File:Akira SSBU ranges.png|thumb|Akira's action ranges.]] | [[File:Akira SSBU ranges.png|thumb|Akira's action ranges.]] | ||
*'''Tetsuzanko''' ({{ja|{{ruby|鉄山靠|てつざんこう}}|Tetsu zan kō}}): Akira approaches, twists around, and strikes the opponent with his back. Deals 21% [[damage]] on [[frame]] 12 and 16% on frames 13-15. | |||
*'''Hidantai''' ({{ja|{{ruby|飛彈腿|ひだんたい}}|Hidantai}}): While airborne Akira kicks backwards with both of his legs. Deals 15% damage and is active on frames 7-10. | |||
*'''Toukyaku''' ({{ja|{{ruby|登|とう}}{{ruby|脚|きゃく}}|Tō kyaku}}): A jumping kick. Akira can perform this either straight up or while doing a jumping approach. Deals 8% on frames 14-39. | |||
*'''Mouko Kohazan''' ({{ja|{{ruby|猛|もう}}{{ruby|虎|こ}}{{ruby|硬|こう}}{{ruby|爬|は}}{{ruby|山|ざん}}|Mōkokōhazan}}): An advancing palm strike. Deals 16% on frames 11-14. | |||
*'''Rimon Chouchuu''' ({{ja|{{ruby|裡|り}}{{ruby|門|もんち}}{{ruby|頂|ょう}}{{ruby|肘|ちゅう}}|Rimonchōchū}}): And advancing elbow strike. Deals 12% on frames 10-13. | |||
*'''Ren Kentai''' ({{ja|{{ruby|連環腿|れんかんたい}}|Renkantai}}): Akira approaches with two kicks. Deals 8% on frames 7-10 and 12% on frames 18-23. | |||
Akira is active for 1200 frames (20 seconds) and has a base HP of 60. If his target is more than 80 [[unit]]s away (roughly half the width of {{SSBU|Battlefield}}) he will run towards them. Otherwise he will either walk (30% chance) or dash forward (70%) unless the target is less than 15 units away, in which case he won't dash—though at that range he is likely to attack instead. He walk for 25-35 frames (0.41667-0.58333 seconds) at a time if another action doesn't override it. If he is within 20 units of his target he has a chance to back step to retreat. If his target is above him and he hasn't found a path to them, he has a 7.5% chance to jump. He guards for 22 frames (0.3667 seconds) at a time and can withstand a cumulative 25% damage. If an attack hits his lower 7 units, he guards low. | Akira is active for 1200 frames (20 seconds) and has a base HP of 60. If his target is more than 80 [[unit]]s away (roughly half the width of {{SSBU|Battlefield}}) he will run towards them. Otherwise he will either walk (30% chance) or dash forward (70%) unless the target is less than 15 units away, in which case he won't dash—though at that range he is likely to attack instead. He walk for 25-35 frames (0.41667-0.58333 seconds) at a time if another action doesn't override it. If he is within 20 units of his target he has a chance to back step to retreat. If his target is above him and he hasn't found a path to them, he has a 7.5% chance to jump. He guards for 22 frames (0.3667 seconds) at a time and can withstand a cumulative 25% damage. If an attack hits his lower 7 units, he guards low. | ||