Editing Akira Yuki

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Akira is active for 1200 frames (20 seconds) and has a base HP of 60. If his target is more than 80 [[unit]]s away (roughly half the width of {{SSBU|Battlefield}}) he will run towards them. Otherwise he will either walk (30% chance) or dash forward (70%) unless the target is less than 15 units away, in which case he won't dash—though at that range he is likely to attack instead. He walk for 25-35 frames (0.41667-0.58333 seconds) at a time if another action doesn't override it. If he is within 20 units of his target he has a chance to back step to retreat. If his target is above him and he hasn't found a path to them, he has a 7.5% chance to jump. He guards for 22 frames (0.3667 seconds) at a time and can withstand a cumulative 25% damage. If an attack hits his lower 7 units, he guards low.
Akira is active for 1200 frames (20 seconds) and has a base HP of 60. If his target is more than 80 [[unit]]s away (roughly half the width of {{SSBU|Battlefield}}) he will run towards them. Otherwise he will either walk (30% chance) or dash forward (70%) unless the target is less than 15 units away, in which case he won't dash—though at that range he is likely to attack instead. He walk for 25-35 frames (0.41667-0.58333 seconds) at a time if another action doesn't override it. If he is within 20 units of his target he has a chance to back step to retreat. If his target is above him and he hasn't found a path to them, he has a 7.5% chance to jump. He guards for 22 frames (0.3667 seconds) at a time and can withstand a cumulative 25% damage. If an attack hits his lower 7 units, he guards low.


Akira has a spawn chance of {{Fractions|38|2086}}. He can be summoned on all stages in a standard versus match.
Akira has a spawn rate of {{Fractions|38|2086}}. He can be summoned on all stages in a standard versus match.
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