Editing Air Slash
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==Customization== | ==Customization== | ||
Special Move customization was added in Super Smash Bros. 4. These are the variations: | Special Move customization was added in Super Smash Bros. 4. These are the variations: | ||
{{CustomSet|Shulk|Up|name1=Air Slash|desc1-ntsc=Lift enemies into the air with a rising slash. Can be followed up with a midair strike.|desc1-pal=Lifts the enemy into the air with a rising slash. Can be followed up with a mid-air strike.|name2=Advancing Air Slash|desc2 | {{CustomSet|Shulk|Up|name1=Air Slash|desc1-ntsc=Lift enemies into the air with a rising slash. Can be followed up with a midair strike.|desc1-pal=Lifts the enemy into the air with a rising slash. Can be followed up with a mid-air strike.|name2=Advancing Air Slash|desc2=Slash upward and launch foes diagonally. Press again to deliver a second strike.|name3=Mighty Air Slash|desc3=A more focused version of the standard Air Slash. Sacrifices range for sheer brute force.}} | ||
# '''Air Slash''': Default. | # '''Air Slash''': Default. | ||
# '''Advancing Air Slash''': The first slash causes Shulk to rise upwards and launches enemies diagonally, while the second slash moves Shulk slightly downwards with more forward momentum. This improves the move's horizontal distance but hampers its total vertical distance, especially if the second slash is inputted before the first slash is complete. The delay between each slash is noticeably shorter, and the second slash deals slightly more knockback. | # '''Advancing Air Slash''': The first slash causes Shulk to rise upwards and launches enemies diagonally, while the second slash moves Shulk slightly downwards with more forward momentum. This improves the move's horizontal distance but hampers its total vertical distance, especially if the second slash is inputted before the first slash is complete. The delay between each slash is noticeably shorter, and the second slash deals slightly more knockback. | ||